Little update on my upcoming champion (mechanically complex juggernaut)

regonas·5/18/2016, 5:41:23 PM·1 votes·455 views
My next champion (mechanically complex juggernaut)

I have few question and would like to know what you think about them.

Juggernauts should lack mobility and what not, so, how about these things:

  1. Massive self sustain, while fighting many enemy champions;
  2. Mocking and taunting enemies to come to you, instead of you coming to them;
  3. Low minion clearing speed, bad pushing abilities, but extremely hard to fight 1v1, no matter what champion you take.

Also, i am thinking about theme of something like a "last boss". Someone who is very unfair to fight head on and pretty much the hardest enemy to kill, but once you learn how to exploit his weakness, you can slowly win the fight.

11 Comments

Tamur5/18/2016, 6:49:42 PM2 votes

Also, i am thinking about theme of something like a "last boss". Someone who is very unfair to fight head on and pretty much the hardest enemy to kill, but once you learn how to exploit his weakness, you can slowly win the fight.

The words no fun comes to mind when I read this. I'm speaking as the person playing as, playing with, and playing against this champion.

ModThe Djinn5/18/2016, 7:56:03 PM1 votes
  1. Massive self sustain, while fighting many enemy champions;

This is definitely a Juggernaut trait: see Darius and Illaoi, for example.

  1. Mocking and taunting enemies to come to you, instead of you coming to them;

This is NOT something I see on a Juggernaut. I'm hesitant to give them any CC as powerful as a forced movement, unless it's highly limited. Darius's W is about the strongest I could see such a move being, and that's pretty short ranged and easy to outplay. I'm concerned that a taunt needs a longer duration to FEEL like a taunt, and that would be too powerful on a Juggernaut kit.

  1. Low minion clearing speed, bad pushing abilities, but extremely hard to fight 1v1, no matter what champion you take.

This seems like a perfectly valid Juggernaut concept as well, although the part I emphasized bothers me. Juggernauts should generally be weak to ranged, highly mobile champions: a Vayne who can kite well should decimate any one of them, for example.

Also, other Juggernauts should be able to stand a chance, I believe. I'd be wary of a Juggernaut who reliably beats Skarner in his crystals, Darius at point-blank range, or late-game Nasus in a 1v1.