[Rework Concept] Amumu, the Sad Mummy
Passive - Unraveling Depression: Amumu's health is divided into 5 sections. With each section lost Amumu loses a body part. Amumu can target his fallen body parts and channels for a moment as he reattaches them, but if Amumu's health isn't restored past the previous section Amumu will lose every part he reattached after dropping below the next section. All body parts are restored at the fountain.
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I'm Not Left Handed: Amumu's attack speed is cut in half as he loses his right arm. Bandage Toss's range is cut in half.
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Goodbye Hugs: Amumu's attack speed is cut in half again, and he deals a small amount of true damage to himself with each attack as he loses both his arms and must attack with his head. He is also unable to Bandage Toss.
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One Foot in the Grave: Amumu's movement speed is cut in half as he loses a leg. However Amumu may now ignore small sections of terrain as he hops around.
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No Body to Love: Amumu's head falls off. Amumu only has vision around his head and he loses shared vision with his allies. However, his body is still controllable and all body parts can still be seen in the fog of war. Despair emanates from Amumu's head, not his body, but his body can still attack and cast Bandage Toss if it has collected an arm. Amumu's head has 5 hit points. Amumu's head can be targeted by allies's basic attacks, which deal no damage. Any attack Amumu's head receives launches his head away from his attacker a short distance, enemy attacks will deal 1 damage. Amumu's head will auto cast Recall but it's cast time will be doubled. If Amumu's head is killed he dies.
Q - Loose Wrappings - Passive: Amumu's basic attacks create tethers to his attack target. Amumu also leaves behind a trail of bandages, enemies who walk over the bandages will become tethered to Amumu and briefly disable his trail of bandages.
- Bandage Toss - Active: Amumu tosses a bandage in the target direction dealing magic damage and pulling him to the first enemy hit. Bandage Toss hitting an enemy already tethered Entangles them, and all other tethered enemies for 1 second. A Tower hit by Bandage Toss becomes Entangled for 3 seconds.
W - Drowning Despair - Passive: When damaged Amumu cries a pool of tears, refreshing Curse for 3 seconds and dealing magic damage every half second to nearby enemies. While out of combat for a few seconds Amumu's cries shrinks down and stops. Wailing Sorrow can only be cast while Drowning Despair is active. Auto attacks against Amumu refreshes Wailing Sorrow by 1 second.
- Wailing Sorrow - Active: Amumu cries out, dealing magic damage to all enemies within the pool of tears.
E - Unfeeling Flesh - Passive: Amumu takes reduced damage from all sources.
- Whispering Shades - Active: Spawn 1/2/3/4/5 untargetable Shades at a target location. Recasting this ability control's the Shade. When the Shade attacks an enemy it causes them to become Taunted to Amumu for 2 seconds. After the Shade attacks it is destroyed. An enemy can't be Taunted by a Shade more than once every minute. The Shades may attack Amumu's head to move it.
R - Curse of the Sad Mummy - Passive: Amumu's basic attacks Curse his attack target and applies a stack of Shade to his target. The more they walk away from Amumu the more Shade they collect. A Shade's basic attack applies 10/25/50 Shade.
- Wicked Tantrum - Passive: When an enemy has 100 Shade it forces Amumu to cast his Wicked Tantrum, dealing a large amount of true damage to all enemies, destroying all near by terrain and bushes, tethers and Entangles all near by enemies for 2 seconds, and pushes all allies away from Amumu. Towers within the Wicked Tantrum become Entangled for 3 seconds.Wicked Tantrum collects all of Amumu's body parts at Amumu's head's location. After which, Wicked Tantrum goes on cooldown, and in that time enemies can't gain stacks of Shade.