[Champion concept] Ter (AD support)
Melee, but attack using his untargetable familiars and have 225 range. ~~ ~~
Passive: Dark Possession: when you are about to be killed by enemy champion you possess then reducing their movement speed by 50% for 4 sec. If that enemy champion is killed within 4 sec, then you become resurrected in enemy location with 15% of your max health. If they survive, then you die. Cooldown: 240 sec
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Tormented Hands [q] Launch your untargetable familiar in straight line dealing 100/120/140/160/180 (+75% of attack damage) physical damage to first enemy hit and drag them short distance at yourself. Cooldown: 8 sec Mana cost: 65/70/75/80/85 Range: 720 Drag distance: 240 Drag duration: 0,3 sec
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Cruel Punishment [w] Slam your familiar in targeted area dealing 70/100/130/160/190 (+60% of attack damage) physical damage to enemies in targeted area. In addition, all hit enemies are knocked up into air for 1 sec. Cooldown: 12 sec Health cost: 30/40/50/60/70 Range: 645 Radius of AOE: 320 Cast time: 0,5 sec
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Joy in Pain [e] Sacrifice 25% of current health and increase attack damage of targeted friendly champion by 30/40/50/60/70 for 3 sec (you can't cast it on yourself). Using this ability while nearby hostile minions or jungle monster will cause them be feared for 1,5 sec. Cooldown: 10 sec Range: 500
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Twisted Connections [r] Link yourself with targeted friendly champions transferring 50% of your attack damage to them for 5 sec. In addition, transform 30/40/50% of your basic attack damage into true damage while effect lasts. Cooldown: 140/120/100 Mana cost: 85 Range: 700
~~ ~~ Update: his lore in this link http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/En2AdAaM-concept-update-ter-ad-support-with-some-voice-acting
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killed you. Slow is just a bonus way to help your team mate to finish the job and save you.
. Average attack damage with full build with this champ should be about 150-200, unless your whole team is extremely tanky and you don't need another tank.
. It have good on hit effects, sustain, health, extra slow and movement speed boost. AD support build for AD support.
I feel that, even with its unorthidox look, this build is very viable, making this champion partially anti-support/support, if that makes sense. Anyways great job on the champion idea, love it and would love to see it go live.
these played as support also have get huge all-in boost after level 6.
Also, it matter if you die or not, because passive have cooldown and using E+R combo will leave you with low damage, because you transfer you 50% of your AD, meaning building only attack damage items and then losing half of your attack damage wouldn't make you a threat. Enemy team would just simply focus your adc and ignore you.