@Kindlejack: How would you or another Rioter develop a thief Champion?

darkdill·4/22/2015, 7:58:32 AM·1 votes·2,076 views

League has Champions who are former thieves (Janna Talon Graves TwistedFate to name a few), but none of them have really kept it as a running occupation, or at least don't give off the "thief vibe".

When I think thief, I'm thinking something like Sly Cooper or the Thieves' Guild in Elder Scrolls. They make a living pilfering your valuables without you knowing they were there until you see your shiny necklace is missing. Fun stuff.

Has Riot ever tried making a thief Champion? If so, what went wrong? Couldn't make something interesting or cohesive?

18 Comments

RiotKindlejack7/8/2015, 7:48:49 AM6 votes

Hmm well I'm not on the champion team, but if I had to design the appearance and story for a thief I would start with a motive and a source of power. The only thief archetype that works as a heroic character would be Robin Hood style where they are stealing and redistributing power in rebellion against an imbalance. Believe it or not, stealing is by and large frowned upon so a villainous character might work?

In the game of League what could this champion be out to steal? Gold is probably off the table because that would just be a terrible experience for players. Items same as gold. Experience would be equally misery-inducing. Mana has been tried in the early days (and not everyone has it). Vision? Damage? Time? Stats? A new resource created just to be stolen perhaps? Thematically they could be trying to steal the very legends themselves - the memories or stories that made these champions so great... not sure how to convert that into a meaningful mechanic though.

So maybe they are trying to steal the memories of the champions? A mind thief could be a cool sort of mage and I'm sure there could be some mechanic around stealing their experiences and using it against them. Almost every time I try to come up with characters they end up being mind mages. I guess that's just my jam. I can see from some quick ideation though that anything meaningful that you could steal in a game would make it as bad an experience for your opponents as actually getting robbed, so I guess that could be a blocker. But I don't know this is just me taking a crack at it.

IcyPepper4/22/2015, 8:01:46 AM1 votes

I can see a passive where you get gold for harassing a champion, kind of like spellthief's edge. Maybe extra gold if you kill them, like Draaaaaaaven's passive.

Kãtãrinã4/22/2015, 8:09:41 AM1 votes

Not sure if this would work as one. Honestly i made this forum post way back on the old boards and reading your post made me Re-post it. Obviously needs a lot of work or at least a decent amount. Enjoy the concept though.

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/WmoQ1mNg-ace-the-master-thief

FloRaider424/22/2015, 2:16:36 PM1 votes

How exactly would you play a champion like that ? Thiefs are, by their nature, invisible (perma stealth=op) to the uncautious and leave undetected (no combat ?) after they have stolen a treasure (no treasures on the Rift :I). Implementing such a concept in a normal champion seems impossible.

Cats The Musical4/22/2015, 10:46:39 PM1 votes

Evelynn ??? her kit is kinda like a thief