Lilith, The Corruption of Zaun (Debuff Support)

StoryDuck··8 votes·2,022 views

http://33.media.tumblr.com/tumblr_maeob4UohH1qcjglso2_500.jpg Not my art.

Lilith, The Corruption of Zaun

Lilith is a ranged Debuff type support champion. This is a role not currently filled within the rosters of League. As such Lilith functions radically different from other champions even in the support role. She may not have the largest impact in the beginning of a fight but over time her debuffs stack and build making it harder and harder for her enemies to continue a fight. She is weak over short skirmishes but strong over long fights both with team and without.

Passive - Corruptive Presence Enemies within an 800 range aura gain 1 stack of corruption every second reducing their maximum health by 1%. This can stack up to 10 times. Enemies outside of Corruptive Presence aura lose 1 stack per second.

Q - Amoral Schism An 800 range skill shot that deals 30/60/90/120/150 (+50% AP) magic damage to the first enemy hit and gives them 1 stack of corruption. +10% damage for every stack of corruption. If the enemy has at least 5 stacks of corruption this also slows them by 50% for 1.5 second. If they have at least 10 stacks of corruption they are stunned for 1.5 seconds. 6 second CD. 20/30/40/50/60 Mana

W - Pervasive Necrosis Passive - Enemies deal 1.5% less damage for every stack of corruption they have. Active - Enemies within 500 range and they take 5/10/15/20/25 (+8% AP) magic damage per stack of corruption and have their movement speed reduced by 5% per stack of corruption for 3 seconds. 10 second CD. 50/60/70/80/90 mana

E - Crippling Hex A 600 range AoE spell that deals 30/60/90/120/150 (+50% AP) magic damage after a short delay to enemies and roots them in place for 1/1.25/1.5/1.75/2 seconds. Enemies hit lose 1%/2%/3%/4%/5% bonus armor for 3 seconds for each stack of corruption. Enemy champions hit by Crippling Hex gain 2 stacks of corruption. 10 second CD. 70/75/80/85/90 mana.

R - Grasping Malice Create a large area around Lilith of such perverse corruption that enemies within the area take 30/60/90 (+20%AP) magic damage and gain 1/2/3 stacks of corruption per second. While enemies are in this area the maximum corruption limit on them is doubled. This area of corruption lasts for 8 seconds. 150/120/90 second CD. 100 mana.


Play Style

Lilith is very bad at dealing damage up front. However, she makes up for this by punishing enemies the longer they stay near her and she has a very strong kit for kiting and peeling to do just that. She has a powerful aura that even tanks feel the effects of if they stay too long. If enemies stay too long they will find themselves with too many stacks of Corruption to flee unless they take Lilith out. To start with she wants to kite or endure as long as she can while keeping her enemies within range of her Corruptive Presence so that they can build up stacks of corruption. Using Crippling Hex to catch enemies is an important step in setting up large amounts of corruption but Amoral Schism can be handy too with its low CD. If Lilith needs to escape laying down Grasping malice may not slow the enemies but they will quickly gain corruption making it very dangerous to chase her through it.


Preferred Items

item 3069 item 2045 item 3190 item 3157 item 3110 item 3111 This is a defensive support late game build with a balance of armor and MR. Zhonya's is added into this because of the synergy of adding corruption while in stasis.

item 3092 item 3151 item 3157 item 2045 item 3158 item 3050 A more AP focused support build for late game.

Lilith can go with more tank like stats and benefit a lot as she can survive longer in teamfights. The longer she is alive the more dangerous she becomes. She can also increase her threat significantly by building AP but this leaves her vulnerable and it can be difficult for her to benefit from the AP but Liandry's can easily be triggered for it's maximum value with her variety of CC and although Lilith deals very little damage up front her damage adds up quickly with corruption.

32 Comments

Alzon6 votes

This champion looks like a good fit for low-elo siege comps. She's annoying in lane and downright oppressive in longer fights, but so are champs like Zyra and Brand. But that's as a support.

Lilith would be absolutely broken as a top laner. Virtally no melee champs and few ranged champs can deal with her passive stacks (hi GP), and once she builds RoA she can build full tank and become unkillable. She can just wade into fights and let the third scaling of the Holy Tank Trinity that hasn't been seen since Leviathan begin. (Damage reduction, HP, and armor/magic resist function in a similar manner to attack speed, AD, and critical chance.)

StoryDuck1 votes

Hmm...good point. I think she will need to lose some more damage on w to fix that. I'll have to come up with something a little different there. Thank you for pointing that out.

EDIT: I made some changes to how her passive W functions. With a longer CD and the ability to shed corruption quicker at earlier level it should be more easily played around in top lane melee matches. I will admit that a secondary role of top lane was a possibility with this champion idea. What I had was way too abusive though. Great feed back!

LichKing2341 votes

thats ok but look at her R since it removes the max cap if in a prolonged fight she can quite possable one shot you with her R an W since its 30 magic dmg at rank 5 with a 8% scaling and thats per stack get some cdr and just watch as you dam near 1 shot anyone who whos dumb enough to stay close to you in your R

Orangesilk6 votes

Vraska the Unseen. Artist: Aleksi Briclot Copyright by Wizards of the Coast.

Void Nargacuga2 votes

I love the look of her Duel Deck artwork. Though her normal artwork is also awesome.

Orangesilk2 votes

Yeah, the foil normal artwork is also too shiny, while the foil duel deck looks just perfect.

Void Nargacuga2 votes

I've had some stupidly hilarious foil card pulls... I think I've gotten quite a few foil mythics from boosters/fat packs. Not counting stuff like Duel Decks, that's just cheating.

Foil Lazav, Devout Invocation, Ancient Tomb (the full art one you could have gotten in a Fat Pack recently), & Akroma's Memorial (traded it for LOTS of stuff for an EDH deck) for sure.

I know I've gotten a good amount of foil rares... Just don't want to find them all in my binders...

Troll for Trump4 votes

Vraska the Unseen Jace

Everything must be Jace and blue

Orangesilk1 votes

Jayce Yeah

StoryDuck1 votes

Not my art was never gonna say my art. Also added not my art. I wish I could draw that well.

Hovering Hentai5 votes

I'm a simple man.

I see Vraska.

I upvote.

Orion3 votes

I like it, but I'm not sure about the passive, personally I think it's range is too high, the range and the speed the stacks fall off too slow. If she goes MS quints and rushes boots she could theoretically just sit near max range, so like 900 or something to be outside of retaliation range.

That's my only problem TBH.

StoryDuck1 votes

I think you may be right. Lots of good advice here today. I've made the stacks drop off at double rate early but they stick a bit more later.

Orion2 votes

Alright, I went over it again for you and looked into everything in it.

Passive: it would make it earlier to deal with if the range is lower, say for example 800 and change the way stacks fall off to after 1.5-2 seconds of being outside the radius the stacks fall off 0.25-0.5 seconds for each stack, like Jax's passive. Trying to do scaling would be confusing for people, and frustrating at the same time, whilst this still does the job it makes the passive less abuse-able, allowing enemies to fight back if you miss-step, and still maintains it's design space. Also, are they taking % of their max as damage, or are you actually taking away their health for a few seconds?

I don't mind the Q, that's pretty cool.

W passive's alright, though it suffers a somewhat similar problem to Urgot's passive and not being too noticeable. But the active is a LOT of damage the base ends being 300 and scaling 80%, even despite the range and risks involved getting in range, you should possibly even take some damage out of it and put the power into the slow to push for that utility.

I would even dare making the resist shred going through the CC tbh, got nothing otherwise.

R. The actives pretty cool but I would drop the passive, it gives you such an incredible amount of power, considering everything scales off stacks, this will without a doubt make them deal incredible amounts of damage that would make people them as a solo laner.

That's my break down for now.

StoryDuck1 votes

Yet more great advice. Thanks!

The % maximum health lose works on scaling both ways. If you lose 10% max health from 1000 health you would have 900. if you take damage, lets say, 400 damage, your new life total is 500 and then if you get out of range and lose the stacks you would gain 10% maximum health back for a total of 550. This isn't healing as the only thing changing is your maximum health but you do get some health back.

The active is a lot of damage but remember you need to get the stacks up to get that damage, it is possible with ult to do this very fast. Think of this ability as Karthus E but all in one burst.

You're right it feels a bit clunky triggering armor shred after the root.

I also added a double stack cap so people are not getting -40% max health that's just gross. -20% is plenty strong.

Orion1 votes

{quoted}

Yet more great advice. Thanks!

The % maximum health lose works on scaling both ways. If you lose 10% max health from 1000 health you would have 900. if you take damage, lets say, 400 damage, your new life total is 500 and then if you get out of range and lose the stacks you would gain 10% maximum health back for a total of 550. This isn't healing as the only thing changing is your maximum health but you do get some health back.

The active is a lot of damage but remember you need to get the stacks up to get that damage, it is possible with ult to do this very fast. Think of this ability as Karthus E but all in one burst.

You're right it feels a bit clunky triggering armor shred after the root.

I also added a double stack cap so people are not getting -40% max health that's just gross. -20% is plenty strong.

Okay, it's looking pretty good, but my concerns with W isn't actually the spell itself, but the safety your passive has until later into the game because of your lack of mobility. The range of your passive makes it too safe and strong, regardless of the actual numbers itself, if you really need the range being 1k then I would recommend it scaling like other parts.

Example being 700/850/1000 range. you still have enough range to be out of ADC's auto range, but they can actually fight back like this. Also I'd make it the stack speed stays the same for clarity reasons. You've got to keep in mind just how powerful it is early game, 10% of your health missing or you move really far away from the farm, it is not fun for the enemies. and because of for example the interaction it has being in range you'd limit the power of the rest from her laning phase alone. Hope this helps.

oSEXYPLATYPUSo2 votes

love the idea...

well done

[zombie-brand-clap]

StoryDuck1 votes

Thank you! I'm glad you like her.

oSEXYPLATYPUSo5 votes

only issue i see is either a completely over tuned busted champ that gets nerfed into the ground ... or a useless champ due to the nature of current game play of fights not lasting very long.

but love the idea

StoryDuck5 votes

So...she'll fit right in with the rest of the champions! Maybe Kassadin and her can start a club once she gets nerfed :) [slayer-jinx-catface]

LichKing2341 votes

welcoem to the useless club how may we help you XD

Void Nargacuga2 votes

But that's Vraska the Unseen... Oh shit I looked in- suddenly turns to stone

LichKing2342 votes

from what im readding she seems more like a ap mage for midlane (maybe top lane) but not really as a support as she deals dmg, reduces dmg and max health (making it easy for you or your ally to kill them)

but over all shes a good and can support but she would see more play mid or top than support more than likely when she comes out she would probley be to dominate and be nerfed into the gutter

if anything i see her mid build being this item 3001 ,item 3135 ,item 3089 item 3151 ,item 3116 ,item 3020

or have item 3027

plus her R would fuck tanks so thats why i would say she would make a great top laner but have a cap on the max health reduction per stack like have the max health cap at about 10-20% ( do to ult removing the cap on maxi stacks) and her W when used right with her R and the enemy stays close to her can quite possibly one shot i might be miss interpting some things but thats what im getting.

[slayer-jinx-wink]

StoryDuck2 votes

You are right I set a cap at doubling the stacks with Ult so a maximum of -20% max health. Good advice.

LichKing2341 votes

yeah its nice but her brokeness comes from her R+W combo with no ap and not taking into account mr it does 300 dmg with 10 stacks plus an extra 300 dmg with the ult increasing the cap to 600 plus removing 20% of the targets max health (witch for tanks can be some what from looking at vaynes max health true dmg at 12% witch is about 400+ dmg (account for tanks with atleast 3000+ health so her ult passive can probable be removing effectly about 800 hp to 1k hp alone thats fucking massive since you jsut removed about 1k+ gold value from a tank you basicly just made there warmongs useless for extended fights now early game shes pretty weak and melee top laners will have a hard time dealign with that max health lowering.

now if you want to make her a support i would give her alittle more utility while taking power from somewhere else she would be a tank support to survive to lower their max health longer and makes it easy for your team to kill them. top lane she would be a huge pain in the ass since staying in contact with her lowers your max health and only few top laners would be able to deal with her (mostly top laners with alot of innate substain)

over all you did nerf her from being a 1 shotting machine to being a more balanced version and i like that. [slayer-jinx-wink]

DiamondMatthew2 votes

Always gotta love debuff champions. I have a champion I'm working on that has a similar passive.

I was wondering if you would like you champion concept (or any others you have) to be featured in my Tavern.

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StoryDuck1 votes

Oh, that sounds neat. I would love additional feedback and I love speaking LOL theory and looking at others creative ideas.

Orion1 votes

{quoted}

Always gotta love debuff champions. I have a champion I'm working on that has a similar passive.

I was wondering if you would like you champion concept (or any others you have) to be featured in my Tavern.

What is this Tavern you ask? It is a review exchange board which allows concept creators like you and me to get our post more publicity and feedback.

That actually quite a neat place actually, I have one of my own that I could get into the tavern if that's fine.

MrShunpo1 votes

chicken nuggets.

Silencega1 votes

tilt tilt tilt tilt tilt tilt tilt

Rindin141 votes

Regardless of this champion in particular (I think she's interesting at the very least) I love the idea of debuff supports. I think this is a role that really needs to be filled.

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