Champ concept - Black Hole Melee Mage

xUnRavelx·10/24/2019, 7:33:30 AM·1 votes·1,262 views

Passive: Bloody Resolve Take 1.5 × damage from all sources. Per level gain + 0.1 × damage (Maxing out at 1.8 × damage)

Q: The Devils Clutches Shoot out a shadow arm from its chest which grasps the first enemy hit. It steals health and resistances leaving the enemy vulnerable.

W: Black Hole A blackhole slowly ooze out from it. The blackhole slows enemies it hits and drags them to the center. The next basic attack deals 225% damage and silences for 2 seconds.

E: Darkest Night Shadows start to circle it reducing incoming damage. On reactivation the shadows disperse in their respective directions. Enemies hit by the shadow are stunned momentarily.

R: Desolate Hollow Creates a 1500 range zone around itself which begins to rip apart at terrain. Ripped terrain flies towards the center of the Hollow and damage enemies hit. The terrain ripped can be controlled and targeted. Terrain hits stun for 0.3 seconds and deal aoe damage.

2 Comments

Chillingfrost10/24/2019, 8:58:30 AM1 votes

For a melee mage, his/her kit is just bad. No gap closer and passive just makes an extreme glass cannon... Not like we had enough damage in this game