[Champion Concept] Kera, Seven-headed Dragon Hydra.
Attack range: 185
~~ ~~
Passive: Instant Regeneration: passively heal yourself for 0,25/ 0,3/ 0,35% of your max health every sec. Passive: Seven-headed Attack: when there is more than one enemy in melee range, then your basic attack will hit every enemy in melee range for 65% of your normal basic attack damage and proc all on-hit effects on every enemy hit (but spellbalde on-hit effect will proc only on your main target). Passive: Acid-blood: when enemy champion hits you with his basic attack in melee (0-220) range, then deal 7/9/11/13/15/17 (+5% of ability power) magic damage to him/her.
~~ ~~
Revenge [q] Cause your next basic attack to deal 75/90/105/120/135 (+15% of ability power) (+15% of your missing health) bonus magic damage. Cooldown: 6 sec Mana cost: 40/43/46/49/52 Can only be used when you are at or bellow 75% of your max health.
~~ ~~
Noxious Breath [w] Breath out acidic flames in a cone dealing 50/85/120/155/190 (+50% of ability power) magic damage to all enemies hit and reduce their armor by 25% for 2,75 sec. Cooldown: 10/9/8/7/6 sec Mana cost: 55 Range: 500 End width: 450 Casting time: 0,3 sec
~~ ~~
Wings Gust [e] Create a wave of wind dealing 100/140/180/220/260 (+40% of ability power) magic damage to all enemies in its path and knock them back. Cooldown: 12 sec Mana cost: 40 Range: 475 Width: 220 Knock back range: 400
~~ ~~
EVOLUTION! [r] Passive: increase your ability power by 5/10/15% of your bonus health.
Active: heal yourself for 12/14/16% of your max health and gain a adaptation and evolution buff for 8 sec. Cooldown: 100 sec Mana cost: 150
Adaptation and Evolution Every time you suffer physical damage your armor will be increased by 6/8/10 up to maximum 80/100/120 bonus armor. Every time you suffer magic damage your magic resist will be increased by 4/6/8 up to maximum 70/90/110 bonus magic resist. Every time you suffer true damage you gain 20/25/30% bonus base health regeneration up to maximum 300/400/500% bonus base health regeneration. In addition, reduce critical damage taken by 20/30/40%.
~~ ~~ Build examples:
(should work best, because of highest bonus health and ability power combo with decent melee damage on top of that)


if your ahead which with that damage scaling and overloaded passives would be extremely likely which would give 3100 health which would give 465 AP if your jungling which is more likely due to the kit or just take smite to lane for
you would have easily 3450 bonus health which gives 517 ap AT LEAST thats if you don't replace
which would give 569 ap or you could just say screw it ap build