Champion Concept: Alodar, the Master of the Hunt
Critic and thoughts are always welcome with my champion concepts. If something seems to OP or underpowered just let me know, this is my hobby, i dont mind changing some stuff.
Alodar, the Master of the Hunt Melee/(ranged) Fighter/Jungler
Passive: Gladestalker: Alodar's basic attacks against movement impaired enemies gain increased armor penetration equal to 5% +(1% per 100AP).
Q: Rampant Charge: Alodar charges forward in a straight line, dealing 85/100/115/130/155 +(60%AP) magic damage to all enemies hit and knocking them aside, stunning them for .75 seconds. Rampant Charge cannot pass through terrain.
W: Ranger's Prowess: Passive: Every 5th auto attack Alodar will cleave his target, dealing 120%AD true damage to the main target and 60% damage to targets behind it in a cone.
**Active**(Toggle): (Toggle On) Alodar's basic attacks deal (+30%AP) bonus magic damage and have their range increased by 300. While Ranger's Prowess is toggled on, Alodar's basic attacks will consume 25 mana per attack.
E: Deadfall Trap: Alodar places a stealthed trap on a nearby terrain (wall) that lasts for 3 minutes. Traps have a trigger radius that activates upon an enemy champion or monster entering them. After a 1 second delay the trap springs, ensnaring all enemies within the trap radius for 2 seconds and revealing them through the fog of war for the duration. Traps deal 7% of the enemies max health as magic damage over 2 seconds.
R: Tribute to the Hunt: Passive: Alodar gains 15% increased resistances while in combat with a champion or large/epic monster that decays slowly while out of combat for more than 5 seconds.
**Active**: Alodar unleashes his inner beast, losing access to all basic abilities except for Rampant Charge while transforming after a short delay into a bestial monstrosity and marks a target enemy champion as the quarry of his Hunt. Hunted targets are marked for 6 seconds as Hunted and revealed during the duration, granting 30/40/50% increased movement speed to Alodar and his allies when moving towards Hunted targets. Hunted targets take 10% increased damage from Alodar and his allies.
Description: Burly woodsman with a earthy colored, hooded cloak with smallish antlers protruding from the top. Brandishes a tomahawk that can be thrown when Ranger's Prowess is toggled on. Traps are thrown at walls and attach to them; upon triggering a shadow forms above the enemies soon to be affected and a net falls onto them after the delay. Activating Tribute to the Hunt causes Alodar to be silenced for a short duration while he transforms from hunter into monster, a form similar to an elk headed minotaur with sharp claws, enlarged antlers and red eyes that glow when moving towards Hunted targets.
Skin concepts: Slayride Alodar (reindeer monster transformation with Christmas lights in the antlers and candy cane tomahawk) Swamp Thing Alodar (transforms into a sharklike sea monster similar to Creature from the Black Lagoon) Silvermoon Alodar (Werewolf/monster hunter that transforms into a monstrous black beast [Black Shuck])