Champion Concept: Alodar, the Master of the Hunt

ShriekMauler·3/17/2017, 1:55:44 AM·1 votes·997 views

Critic and thoughts are always welcome with my champion concepts. If something seems to OP or underpowered just let me know, this is my hobby, i dont mind changing some stuff.

Alodar, the Master of the Hunt Melee/(ranged) Fighter/Jungler

Passive: Gladestalker: Alodar's basic attacks against movement impaired enemies gain increased armor penetration equal to 5% +(1% per 100AP).

Q: Rampant Charge: Alodar charges forward in a straight line, dealing 85/100/115/130/155 +(60%AP) magic damage to all enemies hit and knocking them aside, stunning them for .75 seconds. Rampant Charge cannot pass through terrain.

W: Ranger's Prowess: Passive: Every 5th auto attack Alodar will cleave his target, dealing 120%AD true damage to the main target and 60% damage to targets behind it in a cone.

**Active**(Toggle): (Toggle On) Alodar's basic attacks deal (+30%AP) bonus magic damage and have their range increased by 300. While Ranger's Prowess is toggled on, Alodar's basic attacks will consume 25 mana per attack. 

E: Deadfall Trap: Alodar places a stealthed trap on a nearby terrain (wall) that lasts for 3 minutes. Traps have a trigger radius that activates upon an enemy champion or monster entering them. After a 1 second delay the trap springs, ensnaring all enemies within the trap radius for 2 seconds and revealing them through the fog of war for the duration. Traps deal 7% of the enemies max health as magic damage over 2 seconds.

R: Tribute to the Hunt: Passive: Alodar gains 15% increased resistances while in combat with a champion or large/epic monster that decays slowly while out of combat for more than 5 seconds.

**Active**: Alodar unleashes his inner beast, losing access to all basic abilities except for Rampant Charge while transforming after a short delay into a bestial monstrosity and marks a target enemy champion as the quarry of his Hunt. Hunted targets are marked for 6 seconds as Hunted and revealed during the duration, granting 30/40/50% increased movement speed to Alodar and his allies when moving towards Hunted targets. Hunted targets take 10% increased damage from Alodar and his allies. 

Description: Burly woodsman with a earthy colored, hooded cloak with smallish antlers protruding from the top. Brandishes a tomahawk that can be thrown when Ranger's Prowess is toggled on. Traps are thrown at walls and attach to them; upon triggering a shadow forms above the enemies soon to be affected and a net falls onto them after the delay. Activating Tribute to the Hunt causes Alodar to be silenced for a short duration while he transforms from hunter into monster, a form similar to an elk headed minotaur with sharp claws, enlarged antlers and red eyes that glow when moving towards Hunted targets.

Skin concepts: Slayride Alodar (reindeer monster transformation with Christmas lights in the antlers and candy cane tomahawk) Swamp Thing Alodar (transforms into a sharklike sea monster similar to Creature from the Black Lagoon) Silvermoon Alodar (Werewolf/monster hunter that transforms into a monstrous black beast [Black Shuck])

2 Comments

ShriekMauler3/18/2017, 1:23:53 AM1 votes

[zombie-nunu-tears]

Tunderwulf3/18/2017, 7:32:52 AM1 votes

Haha, I think this champion would have to contend with Kindred for title master of the hunt. Altogether, it seems like a fun jungler champion. I especially like the ability to become a ranged fighter. Kind of helps counter certain champs. However, the passive on the W seems a bit OP. Vi has a somewhat similar ability, but the buffs are much smaller "Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+1% per 35 bonus Attack Damage) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/35/40/45/50% Attack Speed for 4 seconds (max 300 damage vs. monsters)."

That's her W, which is ONLY a passive ability, she doesn't get any additional skill. Hope that helps with balance issue?

Also, I like your passive, but I noticed Alodar doesn't have many abilities to capitalize on his passive. Maybe your traps can slow the enemy, giving Alodar an opportunity to get his stacks.