[Champion Concept] Kol Crull, the Glaive Spirit

SSmotzer·8/14/2019, 2:32:10 AM·2 votes·1,236 views

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Ranged/Melee Marksmen

Passive - Holy Relic: Kol can throw the Glaive as a ranged basic attack, which returns to Kol. While the Glaive is active Kol can perform melee basic attacks for 125% damage. Kol can only make another ranged basic attack once the Glaive returns to him. The projectile speed of the Glaive is based on Kol's attack speed.

Q - Saw Glaive - First Cast: Kol throws the Glaive in a target direction, dealing physical damage to all enemies in it's path, which returns, dealing 50% damage to enemies already struck by Saw Glaive. This ability can only be cast when Kol has the Glaive.

  • Second Cast: Kol stops the Glaive, causing it to spin in place, dealing physical damage over time to all enemies touching the Glaive. While the Glaive is spinning in place it consumes mana.

W - Bouncing Glaive - Toggle: While active Kol empowers his next ranged basic attack. His empowered attack will cause the Glaive to bounce from his attack target to the nearest enemy, dealing 50% his attack damage and applying on hit effects, and it will continue to bounce while this ability is active. Each bounce of the Glaive consumes mana.

E - Spirit Walk: Kol becomes Disarmed, Ghosted, immune to crowed control effects, and gains bonus movement speed for 3 seconds. While Spirit Walking, Kol gains mana when he touches an enemy, and applies Touched, which prevents Kol from being targeted by the Touched enemy until Spirit Walk ends. Recasting this ability will instantly end Spirit Walk.

R - Shadows of the Glaive: For 6/7/8 seconds, Kol gains bonus attack speed and now throws Shadow Glaives instead of the actual Glaive. The Shadow Glaives deal 75% damage, but Kol has no limit to the amount of Shadow Glaives active, provided he has the mana to maintain them.

2 Comments

CH4ram1238/14/2019, 12:17:14 PM1 votes

That is actually good! I woud like to play that champion