[Fiora rework concept]

Daddy ReTaric··1 votes·1,130 views

Why? : Because I feel Fiora lost her duelist thematic and doesn't bring the fantasy of slashing down your opponent like she used to be My goal?: Make her kit more about slicing your target from choke point while requiring precision but also make her more fun to play as and fair to play against since her old ultimate brought a lot of hatred. What is changing ? Her passive, W, E and ultimate. Her current Q is fair and is a part of my new ultimate iteration.

Current kit :

Duelist's Dance EFFECT RADIUS: 1200 ANGLE: 90°

Innate: Fiora identifies the Vitals of nearby enemy champions, marked as an arc around themselves. Vitals take 0.5 seconds to identify and linger for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new one on her target. Basic attacks and damaging abilities against a Vital trigger it to deal 2.5% (+ 4.5% per 100 bonus AD) of target's maximum health Hybrid penetration bonus true damage, heal Fiora for 40 − 115 (based on level) and grant her 20 / 30 / 40 / 50% (based on Grand Challenge's Rank) bonus movement speed that decays over 1.5 seconds.

Lunge TARGET RANGE: 400 COST: 20 / 25 / 30 / 35 / 40 Mana COOLDOWN: 16 / 14 / 12 / 10 / 8

Active: Fiora dashes a short distance in the target direction then stabs a nearby enemy if one is present. Stabbing an enemy reduces Lunge's cooldown by 60%.

The stab deals physical damage and applies on-hit effects. Physical Damage: ( 70 / 80 / 90 / 100 / 110 (+ 95 / 100 / 105 / 110 / 115% bonus AD)

Riposte TARGET RANGE: 750 COST: 50 Mana COOLDOWN: 24 / 22 / 20 / 18 / 16

Active: Fiora poises to strike in the target direction, becoming invulnerable to non-turret damage as well as gaining crowd control and debuff immunity for the next 0.75 seconds. Fiora is immobile while poised. After the duration, Fiora stabs her sword forward, dealing magic damage to enemies in a line.

Magic Damage: (110 / 150 / 190 / 230 / 270 (+ 100% AP)

The first enemy champion struck is also slowed and crippled by 50% for 2 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target for the same duration instead.

Bladework COST: 40 Mana COOLDOWN: 13 / 11 / 9 / 7 / 5

Active: Fiora's next two basic attacks within 4 seconds gain 25 bonus range and 50% bonus attack speed.

The first basic attack can never critically strike, but slows its target by 30% for 1 second, while the second basic attack is guaranteed to critically strike for 100% (+ Infinity Edge item 25%) AD bonus physical damage, reduced by an additive amount. Additive Reduction: -40 / -30 / -20 / -10 / 0%

Bladework resets Fiora's autoattack timer.

Grand Challenge TARGET RANGE: 500 EFFECT RADIUS: 600 COST: 100 Mana COOLDOWN: 110 / 90 / 70 Passive: Duelist's Dance's bonus movement speed is increased.

Active: Fiora challenges the target enemy champion for 8 seconds, highlighting their four Vitals and creates an area around them. While in effect, Duelist's Dance does not identify new Vitals on Fiora's target.

While near the target, Fiora gains Duelist's Dance's bonus movement speed.

Grand Challenge 2

If she triggers at least one Vital before her target dies, or triggers all four, she creates a Grand Challenge 2 Victory Zone that heals all allied champions within it for 2 − 5 (based on Vitals hit) seconds.

Heal Per Second: 80 / 110 / 140 (+ 60% bonus AD)

Rework ability:

Passive Duelist's Dance EFFECT RADIUS: 1200 ANGLE: 90°

Innate: Fiora identifies the Vitals of nearby enemy champions, marked as an arc around themselves. Vitals take 0.5 seconds to identify and linger for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new one on her target. Basic attacks and damaging abilities against a Vital trigger it to deal FLAT PHYSICAL DAMAGE SCALING WITH HER BONUS AD heal Fiora for 40 − 115 (based on level) and grant her 20 / 30 / 40 / 50% (based on Grand Challenge's Rank) bonus movement speed that decays over 1.5 seconds.

Basically getting rid of the % true damage and replacing it with flat physical damage scaling with her bonus AD. I don't write number because It's a matter of balance.

Riposte TARGET RANGE: SELF COST: 50 Mana COOLDOWN: 24 / 22 / 20 / 18 / 16SUBJECT TO CHANGE THE COOLDOWN

**Active: Fiora take a defensive stance and create a sword barrier to protect herself for the next 1.5 second, becoming shielded (Think spell shield like Sivir but sword block) blocking basic attacks, spells and non-turret damage . If she successfully block , she return damage to her attackers. Fiora can move while holding her barrier. Magic Damage: (110 / 150 / 190 / 230 / 270 (+ 100% AP)**DAMAGE SUBJECT TO CHANGE

Right now, current Riposte feel both weak, and OP. OP as it can deny summoner spell, and strong map wide spell like Karthus Ultimate but it feel weak for Fiora because it require her to stop moving and it can be counter intuitive to use as blocking strong spell or basic attack can save your life but if you are staying in place, it can be used against you. It lost it's slow/cripple and stun effect in replacement as free movement and longer duration. I never really liked to have a stun on Fiora on her old kit and it was doable and fun even without. A lot of people whined about it but now that we have it, it just feel bad.

Bladework COST: 40 Mana COOLDOWN: 13 / 11 / 9 / 7 / 5

Active: Fiora's gains bonus movement speed and attack speed for the next 3 second, extending the duration as long she basic attack a champion, Max duration 6 second. She gain 10/20/30/40/50% movement speed and 50/60/70/80/90% attack speed for the duration. Bladework resets Fiora's autoattack timer.

Honestly, the added slow and garenteed critical strike feel bad. Fiora used to have critical build in the past and it was a nice way to build her. Now this path is completly gone and the slow is not a huge need for the current ultimate I have in mind. It will open path for critical build without being too oppressive.

Grand Challenge

TARGET RANGE: 500 EFFECT RADIUS: 600 COST: 100 Mana COOLDOWN: 110 / 90 / 70 Passive: Duelist's Dance's bonus movement speed is increased.

Active: Fiora challenges the target enemy champion for 8 seconds. During the duration she can cast Lunge with a 0.5 second cooldown and no mana cost . While near the target, Fiora gains Duelist's Dance's bonus movement speed.

Grand Challenge 2

If her target die, she feel refreshed and releived from her success and she gain bonus health regeneration and mana regeneration( Numbers are subject to discussion, have no numbers set here)

**I REPEAT, THIS IS A REWORK CONCEPT! NUMBERS, SKILLS , COOLDOWN ETC AIN'T SET IN STONES, STILL SUBJECT TO CHANGE! **

Thanks in advance for any comments and opinions alongside idea.

Quinn Is Bae.[slayer-jinx-catface]

16 Comments

Weiner the Pooh1 votes

How exactly did she lose her duelist thematic? Not only is she one of the best duelists in the game, out side of the stat check Yi, Fiora has the tools to beat pretty much everyone. Her entire kit is single target, because she is centered around 1v1ing. Pretty duelisty if you ask me.

Daddy ReTaric1 votes

[{quoted}](name=Small PP Player,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=0000,timestamp=2019-05-11T01:41:00.757+0000)

How exactly did she lose her duelist thematic? Not only is she one of the best duelists in the game, out side of the stat check Yi, Fiora has the tools to beat pretty much everyone. Her entire kit is single target, because she is centered around 1v1ing. Pretty duelisty if you ask me.

Her ult doesn't fit at all.

The Ecdysiast1 votes

[{quoted}](name=Quinn Is Bae,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=00000000,timestamp=2019-05-11T01:54:07.975+0000)

Her ult doesn't fit at all.

Maybe the healing portion of it, but the initial cast works just fine.

Daddy ReTaric1 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=000000000000,timestamp=2019-05-11T02:14:22.515+0000)

Maybe the healing portion of it, but the initial cast works just fine.

Maybe but to acheive the fast movement and multiple strike on special spot of the target, not so much.

Weiner the Pooh1 votes

[deleted]

Daddy ReTaric1 votes

[{quoted}](name=Small PP Player,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=00000000000000000000,timestamp=2019-05-11T02:31:14.419+0000)

..Removed by Moderation..

Was the insult neccessary? I think not.

Weiner the Pooh1 votes

I think it was. You don’t understand a character you don’t play so you want it changed because it doesn’t agree with your blanket idea of what a character should be.

The Ecdysiast1 votes

[{quoted}](name=Quinn Is Bae,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=0000000000000000,timestamp=2019-05-11T02:26:41.047+0000)

Maybe but to acheive the fast movement and multiple strike on special spot of the target, not so much.

She has a dash on a <2s cooldown and a two slows. It's plenty easy to get every spot.

Daddy ReTaric1 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=00000000000000000001,timestamp=2019-05-11T02:49:58.767+0000)

She has a dash on a <2s cooldown and a two slows. It's plenty easy to get every spot.

not really. Any decent opponent will stay close to wall and walk away if she try to pop her vital during her ultimate.

The Ecdysiast1 votes

[{quoted}](name=Quinn Is Bae,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=000000000000000000010000,timestamp=2019-05-11T03:50:08.195+0000)

not really. Any decent opponent will stay close to wall and walk away if she try to pop her vital during her ultimate.

On the flip side, any half-decent Fiora won't activate their ult until the enemy is away from the wall and will go for the vitals they could block first. Plus the hitbox is extremely forgiving. You could come in for a Q at a 60 degree angle and still hit it.

Daddy ReTaric1 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=0000000000000000000100000000,timestamp=2019-05-11T16:01:36.697+0000)

On the flip side, any half-decent Fiora won't activate their ult until the enemy is away from the wall and will go for the vitals they could block first. Plus the hitbox is extremely forgiving. You could come in for a Q at a 60 degree angle and still hit it.

Hitting the vital is not really that easy, if there is a bunch of minions, you often will hit the minions instead of the enemy champion.

The Ecdysiast1 votes

[{quoted}](name=Quinn Is Bae,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=00000000000000000001000000000000,timestamp=2019-05-11T18:53:58.425+0000)

Hitting the vital is not really that easy, if there is a bunch of minions, you often will hit the minions instead of the enemy champion.

No, it prioritizes champions. It's actually very easy.

The only reason Fiora's fallen out of style lately is because she doesn't synergize with Conqueror. Oddly, it's specifically because she already heals herself and deals a lot of true damage. Converting a little bit of the remainder doesn't help nearly as much as it helps champions who don't already do true damage, and likewise the heal doesn't help nearly as much as it helps champions who don't already heal.

Yeah, that might sound counter-intuitive. But think of it in the sense like how Olaf, Tryndamere, and Warwick don't buy lifesteal because they don't need it.

So Fiora's simply suffering from the fact the rune designed for her class synergizes better with other champions, whereas prior to its introduction she synergized better with the fact the class had to settle for other runes.

Daddy ReTaric1 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=000000000000000000010000000000000000,timestamp=2019-05-11T22:00:04.446+0000)

No, it prioritizes champions. It's actually very easy.

The only reason Fiora's fallen out of style lately is because she doesn't synergize with Conqueror. Oddly, it's specifically because she already heals herself and deals a lot of true damage. Converting a little bit of the remainder doesn't help nearly as much as it helps champions who don't already do true damage, and likewise the heal doesn't help nearly as much as it helps champions who don't already heal.

Yeah, that might sound counter-intuitive. But think of it in the sense like how Olaf, Tryndamere, and Warwick don't buy lifesteal because they don't need it.

So Fiora's simply suffering from the fact the rune designed for her class synergizes better with other champions, whereas prior to its introduction she synergized better with the fact the class had to settle for other runes.

Now instead of focusing on her current can you please give me comment or anything about the suggestion? If not I don't think commenting about her current kit will change much.

The Ecdysiast1 votes

[{quoted}](name=Quinn Is Bae,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=0000000000000000000100000000000000000000,timestamp=2019-05-12T00:15:16.381+0000)

Now instead of focusing on her current can you please give me comment or anything about the suggestion? If not I don't think commenting about her current kit will change much.

The point is your suggestion is wholly unnecessary. Her passive does scale bonus AD already, and in fact if you had enough you could deal over 100% HP true damage from 5 vitals.

Her current riposte is one of the most powerful self defense abillities in the game. You're asking for a flat buff and to drop the skill required to use it properly an insane amount.

And your changes to the E and R both make it so she's an AA champion instead of what she currently is. You might as well be asking that they revert her.

All in all, it seems more like you just don't know how to play Fiora, and don't like non-AA champs. Not like you're addressing problems with her kit.

Daddy ReTaric1 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=A8FQeEA8,discussion-id=9dFTR5co,comment-id=00000000000000000001000000000000000000000000,timestamp=2019-05-12T16:31:29.772+0000)

The point is your suggestion is wholly unnecessary. Her passive does scale bonus AD already, and in fact if you had enough you could deal over 100% HP true damage from 5 vitals.

Her current riposte is one of the most powerful self defense abillities in the game. You're asking for a flat buff and to drop the skill required to use it properly an insane amount.

And your changes to the E and R both make it so she's an AA champion instead of what she currently is. You might as well be asking that they revert her.

All in all, it seems more like you just don't know how to play Fiora, and don't like non-AA champs. Not like you're addressing problems with her kit.

Her % max health true damage is toxic as much as Vayne true damage. It's not a good mechanic and I just wanted to drop it out entirely. Rest is just a better scenario for a duelist than what we have right now because Fiora remain an AA champion, even with her current kit. I just make it more fluid. The heal on her ult is not what Fiora mains asked for. Only new Fiora mains sticked to her, not old one. It show the flaw of the rework for old player, Riot destroyed a champion identity. It happened for multiple rework. I still see people asking to revert Aatrox, Urgot, Shen, etc because they missed the thematic point and fantasy players had when they were playing the champion, same goes for Fiora as I feel about it and so many others do.

The Ecdysiast1 votes

There generally are two types of reworks.

  1. The type where a fundamentally flawed kit is changed while maintaining the look and theme of a champion. Fiora Sion Yorick Urgot

  2. The type where a working but outdated kit is updated to compete with modern mechanics. Warwick Nunu Gangplank

The first kind is not for people who like the flawed kit. What they like about it is what needs to be changed. So it will never meet their expectations.

The latter can appease both current players of the champion and new players of the champion, but that's not the kind Fiora needed. Fiora was basically a weaker Yi with her old kit, and that had to go.

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