[Champion Concept] Cyrial, Spirit of the War Drums
The Minotaur race is has been in a near constant war with Noxus over the resource rich mountains known as the Great Barrier that the Minotaurs call home. Despite being vastly outnumbered, the Minotaur have been granted the aid of the spirits to protect the Great Barrier.
Cyrial was born the smallest of the Minotaur people, and has been ridiculed all their life for their frail body. Seeking for a way to help the Minotaur people, Cyrial has tried time and time again to train with the Minotaur warriors, but Cyrial has failed every time, but that hasn't dampened their spirit.
The elder of the Minotaurs took noticed of the tiny Minotaur who was attempting to tackle a warrior well beyond twice their size. He took the Minotaur and handed them a drum, and taught them the beats of war and the rhythms of the spirits.
The day had finally come, Cyrial dawned his people's armor, took up the drums and marched with their fellow warriors onto the battlefield. However, the honor Cyrial felt was cut short, when just as Cyrial began to beat their drum a shell flew straight towards their feet and Cyrial was flung across the battlefield.
Bloodied and broken, Cyrial's body writhing in shell shock, Cyrial got back to their feet. The drum still strapped to their side, but one of Cyrial's arms was scorched from their body by the explosion. With their spirit still strong, Cyrial grabbed the drum stick from their disembodied hand and Cyrial began to beat, with the fury of a thousand thunderclaps Cyrial beat the drum.
That day the Minotaurs won the battle, the warriors fueled by the unrelenting spirit of the drums of war, they beat back the greater forces of the Noxian army, and Cyrial was celebrated as a hero, a Champion.
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Ranged Support/Marksmen
Passive - Beat of the Drums: Cyrial is constantly drumming, the rate at which Cyrial drums is increased by bonus attack speed. Cyrial's basic attack is replaced by an area of effect around him, which deals a portion of Cyrial's attack damage and ability power to all enemies around them, to the beat of their drums, once Cyrial targets an enemy. After a few seconds of not dealing damage to an enemy, Cyrial's drums stop dealing damage to enemies. Only Cyrial's primary attack target is effected by on hit effects.
Q - Thunderous Thump: Once cast, Cyrial will slam the drum on the ground on the next beat, dealing mixed damage to all enemies around Cyrial and knocking them away slightly. The cooldown of this ability is also decreased by bonus attack speed.
W - Inspiring the Warriors: For the next few seconds, Cyrial's beats heal their allies, based on Cyrial's ability power.
E - Drums of War: Cyrial Beats the drums as loud as Cyrial can. For the next couple of seconds, all enemies in a large radius around Cyrial's will gain a mark of Tremble for each beat. At the end of Drums of War, Cyrial will cause the enemies to Flee, based on the amount of Tremble they have. Enemies can lose 1 stack of Tremble if they attack or cast abilities.
R - Rhythm of the Spirits: The spirit of Cyrial's missing arm beats the drum, gaining bonus attack speed for several seconds. A zone is created around Cyrial that temporarily resurrects all allies around them, for several seconds. Dead allies who enter the zone are resurrected and allies who were resurrected who leave the zone are instantly killed again.