JUNGLE CHAMP CONCEPT - Bengi, the Jungle
Bengi, the Jungle - inspired by https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/w7cE9NAd-character-idea and SKT Bengi for the name.
Bengi, is a four legged wood style parasytical salamander, that deals mixed damage, and is melee. Mana-user.
Deemed a pest by many, a parasite, something evolving and adapting every second.
Passive: Micro-dose
Becomes tolerable to crowd control the more Bengi is hit by it. Reduces the effectiveness of crowd control by 2% each time Bengi is hit. Becomes tolerable to damage the more Bengi is damaged by the same ability and reduces damage taken by 0.5% each time Bengi is hit. (Not applicable to basic attacks)
Cap of 80% to crowd control and cap of 40% to damage.
For example getting hit by Ezreal's Q will cause Bengi to take increasingly less damage from the Q
Q: Hard Wood Pines cooldown: 13/12/11/10/9 s range: 800
Bengi releases a sharp pine wood from its mouth, stabbing all enemies in its path of 800 range, impaling enemies struck, dealing physical damage and stunning them for 1 second. Re-cast within 1 second to take out the impaled pine wood from enemies, deal additional physical damage and cause the target to bleed for 3 seconds, and be slowed by 40% for 1 second, however enemies will be released from their stun.
W: Zombificiation cooldown: 15/14/13/12/11 s range: 350
Execute a target dealing magic damage, and true damage for their percent missing health. If the target killed is a jungle monster or a minion, a corpse is left behind and Bengi can re-cast this ability within the next 30 seconds to zombify the corpse, allowing Bengi to enter it. From the outside the zombified minion will look normal and attack as normal.
Bengi can stay inside a monster/minion for up to 20/30/40/50/60 seconds or click anywhere on the screen to get out. The first ability/spell casted after entering a zombie body will cause the enemy to be poisoned for 3 seconds and get dealt additional magic damage scaling with the monster that was killed, and the basic attacks in the next 5 seconds will have increased physical damage and attack speed.
E: Adaptive T o r p e d o cooldown: 20/19/18/17/16 s range: 600
Bengi dashes in any direction of 600 range dealing magic damage to the first enemy struck. Can go through walls. The dashes gains additional affects depending on what monster has been killed last by Bengi.
Crimson Raptor Camp: Increase the dash range to 900. Greater Murk Wolf Camp: Deal additional heavy physical damage on impact. Gromp Camp: Deal moderate AOE magic damage and slow enemies upon impact. Ancient Krug Camp: Become unstoppable during the dash and gain magic resist/armor through the dash and for 3 seconds upon impact.
Buffs, Scuttle, minions and epic monsters don't count.
R: Takeover cooldown: 120/100/80 s range: 550
Dead corpses of enemy champions can be taken over until their revival. Plays with their items, and abilities. Re-cast R to get out of the body.
The taken over corpse of enemies take 200% damage and Bengi will take 10% of incoming damage to the corpse, and drain mana every second.
When the corpse dies, the player revives or Bengi runs out of mana, Bengi will be kicked out of the body.
Bengi will not gain access to the taken over champions summoner spells however and using their spells does not affect the enemy players spells.