So You Want to be a Game Designer? --- [Game Design Resource MEGAPOST]
Hey Concepts & Creations!
Here's a collection of my favorite resources for learning game design theory. The links below contain game design philosophy, best practices, common pitfalls, in-depth analysis, and dozens and dozens of other things that aspiring designers (and professional designers) can learn a lot from.
I intend to keep adding to them as I discover more (and as I have time), and I welcome your contributions as well! If I like a suggested link, I'll add it to the list.
##Please upvote this if you find it useful: I'd like people to be able to locate these resources.
With that in mind, let's move on to the list.
#Free Game Developer's Conference Videos / Slideshows
- [RIOT] Counterplay and Teamplay in Multiplayer Game Design - Insight into creating meaningful counterplay and teamplay moments in multiplayer games.
- [RIOT] Level Up Your Game: The Untapped Potential of Roguelikes - How the pursuit of mastery common in Roguelike games can be used to drive replayability in other genres.
- [RIOT] Designers are Human Too - Causes of Poor Design Decisions - Learn some ways to identify poor design decisions based on difficulties faced by the League design team.
- [RIOT] Broadening a Genre While Retaining Its Soul - A analysis of League of Legends as it differs from DotA in an attempt to reach greater mass-market appeal.
- A Study in Transparency: How Board Games Matter - How lessons learned from the necessity for clear and visible rules in board games can help improve the design of video games.
GAME DEVELOPERS CONFERENCE VAULT - Find more free videos on a variety of topics.
#Design Blog from ex-Rioter Xelnath Some great tidbits of design advice can be found by browsing through the archives on xelnath.com. I would specifically recommend starting with this post and the links it contains.
#The Big List of Game Design When I have time, this category will be further broken down into links. In the meantime, here's hours upon hours of game design reading for your enjoyment.
#The Big List of Postmortems Similar to The Big List of Game Design, this is a list of post-launch (and post-death) analysis of indie titles and AAA titles, which delves into what works, what doesn't, and why. Dig into it here.
#---MORE TO COME---