Champion that literally feeds to win
So I saw a post on the other site that suggests Riot to make Helmet Bro an actual champion. And then it suddenly hits me, why don't we make a champion that "actually gives his team advantage the more he/she dies"?
So here is a rough concept:
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Your team benefits from this champion whenever he/she dies, the benefit is permanent through out the game. The more he dies, the stronger your team is. Could be a global aura/global debuff/greater vision anything that helps the team.
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This champion's playstyle should be focused around how to get himself/herself killed. And has a passive that stacks whenever he/she dies.
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Team will not get any benefit when he/she is killed by jungle monsters/turret/minion, or recently got hit by them.
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One of his/her ability would redirect enemy's skill target (regardless target or not) to himself/herself, or forces them to use their skill. Here are some examples: Ow That Hurts! 1337 range CD: 15 seconds Helmet Bro mocks target enemy champion. Target enemy champion goes berserk, increasing his/her damage by 20/25/30/35/40% for 6 seconds. Ow That Hurts redirects every skill that is used by that champion to Helmet Bro within the first 3 seconds. All damage that is dealt by his/her normal attack within this time frame will also inflict on Helmet Bro instead of his/her target. Helmet Bro become immune to all crowd control during this time. I'm The True Troll King! 420 range CD: 12 seconds Helmet Bro mocks enemy champion in target area, forces mocked target to rage and instantly cast a random skill that is not on cooldown or a ultimate. Ability will be casted at the closest target, and deals 10/15/20/25/30% more damage.
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Very minimum usage when alive, no damage, no CC, skill does not scale off anything.
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Basic stats should be quite tanky so player has to work for his/her death.
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The benefit should scale as the game goes on, as the death timer is longer.
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Amplifies enemy damage to get himself/herself killed, but also allows counter play if played incorrectly. (See #4)
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Is very fast, like 420 default movespeed to allow faster feeding
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Has no AA damage, but gives a stacking buff to friendly champion close by whenever he hits an enemy champion with his AA.
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No matter how many times he is killed, enemy will still receive the same amount of gold from killing him.
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His/Her skills does not trigger minion aggro.
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R allows him/her to cast ability with reduced cooldown for a period of time
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Maybe has a second set of skill that only can be used when dead
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Smokes weed, because Darien.
Rito pls.