Hearth of the Prophet (Item Concept)!

Cherysse··1 votes·626 views

http://www.hiveworkshop.com/forums/resource_images/15/icons_14613_btn.jpg Hearth of the Prophet!

So far I think we lack an AP item specially designed for AP Bruisers, and something that gives us a little extra defense in this ADC-Assasins meta.

**Description: ** abbandoned once into the old tunnels beneath Shurima, anyone who looks into the core of this green, glowing hearth will have visions of the future, and that what lies beyond, into the void.

Build Path: item 3067 + item 1026 + item 2053 + 400 Gold (3250 total gold cost).

Stats: +60 Ability Power +250 Health +150% Base Life Regeneration +50 Armor +10% Cooldown Reduction

Active: Reveals an area within 3500 range for 6 seconds, detecting invisible units, also heavily slows units caught in the area by 50% for 0.75 seconds. Units cannot be slowed once again by the effect of this item until 15 seconds have passed.

Unique Passive - Prophecy: Whenever one of your abilities deals damage to a champion it reduces it's magic resist by 10 points and reveals it for 6 seconds. Doesn't detect stealth.

Unique Passive - Point Runner: Being near a turret, ruins of a turret builds up to 20% movement speed over 2 seconds. Does also proc for 10% extra movement speed while near champions affected by prophecy, does not stack with the 20% movement speed boost from turrets.

Design: This item is meant for AP Bruisers like Gragas Maokai Malphite Mordekaiser NautilusDiana and long range poke champs like Xerath Lux Ziggs (and maybe too Akali Ekko Amumu Fizz and even Galio)whom may need vision of their targets and a little help to land their skills. The bruiser champs will get a lot of benefit from this item as it will add stickyness and extra capacity to chase their enemies, while at the same time it adds utility to the team.

In the other hand this item fills a gap in the AP itemization that hasnt been addressed properly; the lack of an AP-Armor item that also serves as a defensive item against assasins or anyone who may dive you in your tower. This item is more rewarding for AP bruisers than normal midlaners, but it is also an option if they want to survive their lanning phase and want some help to land their skills.

15 Comments

ModThe Djinn3 votes

Six stat boosts, two unique passives (with Prophecy being INSANELY strong), and a Unique Active? That's insane.

It's also 124.6% gold efficient WITHOUT any of those passives -- and that's already a huge amount even for a Legendary Tier item. Add to that the fact that both the Active and Prophecy are really strong, and you have an incredibly over-powered item.

It just does EVERYTHING you could want. It's a must-buy on anyone who wants Health + AP + Armor.

Cherysse1 votes

Should I take out the CDR from the formula? BTW: Prophecy doesn't detect stealth.

ModThe Djinn1 votes

{quoted}

Should I take out the CDR from the formula? BTW: Prophecy doesn't detect stealth.

I didn't think Prophecy DID detect stealth. But ten seconds of vision after every spell is completely insane. That ALONE is probably worth close to 1000 gold due to its utility on a lot of characters, and might still just be flat-out broken even then.

And I'd drop at least the CDR and the movement speed. It's still going to be too gold efficient at that, so I'd reduce the AP to 50, reduce the armor to 45, cut the Health Regen, remove Point Runner, make the detection active a shorter duration (and lower the slow to 50% for 1 second), and make the passive reveal for 4-5 seconds instead of 10.

A 50 AP / 300 HP / 45 Armor item with powerful vision components might be an appropriate item. But this, as written, just does way too much.

Cherysse1 votes

Point Runner is the whole point of the item in itself. And well I will change the duration of the vision.

Done: -50 HP No MS flat bonus Reduced the duration of both vision and prophecy to 6 seconds. Reduced slow to 50% but increased the duration to 0.75 seconds.

ModThe Djinn2 votes

{quoted}

Point Runner is the whole point of the item in itself. And well I will change the duration of the vision.

Done: -50 HP No MS flat bonus Reduced the duration of both vision and prophecy to 6 seconds. Reduced slow to 50% but increased the duration to 0.75 seconds.

Dropping the health removes the AP bruiser part in favor of mage.

I'd cut the CDR, drop the AP to 50, and bump the health up to 300 again -- or even 350. It's still significantly over-costed, and AP is a large part of that.

Better though!

Cherysse1 votes

Ill give you an example of an item that has still a lot of stats and a good passive: item 3060

Vbunnie1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=7tOujphv,comment-id=0000,timestamp=2016-02-15T01:58:57.806+0000)

Six stat boosts, two unique passives (with Prophecy being INSANELY strong), and a Unique Active? That's insane.

It's also 124.6% gold efficient WITHOUT any of those passives -- and that's already a huge amount even for a Legendary Tier item. Add to that the fact that both the Active and Prophecy are really strong, and you have an incredibly over-powered item.

It just does EVERYTHING you could want. It's a must-buy on anyone who wants Health + AP + Armor.

increase the gold cost by 400 for the mix take out the kindlegem and make it a item 3136 and it can work

ModThe Djinn1 votes

{quoted}

increase the gold cost by 400 for the mix take out the kindlegem and make it a item 3136 and it can work

You'd need to add in M. Pen then. Also 3650 gold is one of the highest costs in the entire game: probably a bit high for an AP bruiser item that doesn't really capitalize on what those characters want (vision is a really odd thing for a bruiser to need, since they're almost entirely close or melee range, and most of them have mediocre tower-diving kits that make Point Runner weird as well).

It's definitely balancable, yes. Buy who is the item supposed to appeal too, and when?

Vbunnie1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=7tOujphv,comment-id=000000010000,timestamp=2016-02-15T15:32:16.835+0000)

You'd need to add in M. Pen then. Also 3650 gold is one of the highest costs in the entire game: probably a bit high for an AP bruiser item that doesn't really capitalize on what those characters want (vision is a really odd thing for a bruiser to need, since they're almost entirely close or melee range, and most of them have mediocre tower-diving kits that make Point Runner weird as well).

It's definitely balancable, yes. Buy who is the item supposed to appeal too, and when?

I am not sure exactly it really doesnt fit.....

ModThe Djinn2 votes

{quoted}

I am not sure exactly it really doesnt fit.....

Precisely my point.

If I were going to design an AP Bruiser item, it might look something like this (just off the top of my head).

MONOLITH FRAGMENT A scepter containing a tiny fragment of the mighty Monolith that birthed Malphite, this potent artifact grants great resilience and power.

Melee Only +30 Ability Power +400 Hit Points +50 Armor

Unique Passive [Rolling Stone]: Gain 10 bonus AP for every auto-attack or spell you land against an enemy champion, to a maximum of 60 additional bonus AP. Stacks fall off after 5 seconds of not striking an enemy champion.

Unique Passive [Power of the Monolith]: You gain a 15% size increase and a 15% increase in bonus Armor and Magic Resistance when within 300 units of an enemy champion.

Gives large and powerful bonuses to AP bruisers (and some assassins) who can get onto a target and stomp them into the ground, while remaining entirely unappealing to mages.

Vbunnie1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=7tOujphv,comment-id=000000010000,timestamp=2016-02-15T15:32:16.835+0000)

You'd need to add in M. Pen then. Also 3650 gold is one of the highest costs in the entire game: probably a bit high for an AP bruiser item that doesn't really capitalize on what those characters want (vision is a really odd thing for a bruiser to need, since they're almost entirely close or melee range, and most of them have mediocre tower-diving kits that make Point Runner weird as well).

It's definitely balancable, yes. Buy who is the item supposed to appeal too, and when?

Akali Ahri Morgana VladimirNautilus Diana Kayle Kennen Mordekaiser Shen Taric

ModThe Djinn1 votes

{quoted}

Akali Ahri Morgana VladimirNautilus Diana Kayle Kennen Mordekaiser Shen Taric

My suggested item above would actually appeal to all of these who don't have MAGE as their primary role.

Vbunnie1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=7tOujphv,comment-id=00000001000000010000,timestamp=2016-02-16T18:07:32.976+0000)

My suggested item above would actually appeal to all of these who don't have MAGE as their primary role.

sadly it would work on mage as well with the magic pen added in

ModThe Djinn1 votes

{quoted}

sadly it would work on mage as well with the magic pen added in

I was referring to the Monolith's Fragment item I responded to one of your other posts with. It doesn't have M. Pen, and its taking nature makes it pretty unappealing on many mages. It also has bonus MR / Armor scaling, which is useless to non-bruisers.

Zaghyr1 votes

Too many stats.

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