Chun Zhe, the Tenacious Archer

NotSpecialDude··2 votes·757 views

Lore:

As a soldier for Ionia, Chun Zhe was most familiar with the concept of defeat. During Ionia's war with Noxus, Zhe had to watch as ally after ally fell to their vicious and unforgiving blades. However Zhe is a resourceful man, and survived every battle he entered. Using the weapons, armor, and ammunition of fallen men; he thrives in what are otherwise lost battles.

Base Stats:

HEALTH 512 – 1939 ATTACK DAMAGE 62 – 85 HEALTH REGEN. 5.4 – 14.8 ATTACK SPEED [*] 0.678 (+0% – 68.0%) MANA 230 – 823 ARMOR 20.0 – 81.3 MANA REGEN. 6.0 – 13.8 MAGIC RES. 30.0 RANGED 550 MOV. SPEED 330

Passive:

Survivor's Fervor- When ever an ally is Slain by an enemy champion, gain a stack of survivor's fervor and 5% of the gold earned from that death. If the ally champion was within 1200 units, gold earned is raised to 15%. Upon Chun Zhe's death, decrease survivor's fervor stacks by half.

Q:

Tethered arrow _Mana Cost: 80/90/100/110/120 Cooldown: 20 _ Active: Empowers next auto attack by 5/10/15/20/25+(20% AD) Once applied, target is tethered for 1.5 secs. For the duration of the tether, target is slowed by 45% when moving away from Chun Zhe

W:

Salvage the Fallen Passive: Upon a minion killed by a champ within 600/625/650/675/700 units, gain 2.5% movement speed for 1 sec. Upon a ally champion death by an enemy champ within 600/625/650/675/700 units, gain 5% movement speed for 2 secs.

E:

Tranquil Fury Mana Cost: 110/115/125/125/130 Cooldown: 15/12.5/10/8.5/5 Range 800 Active: Fires an ignited Arrow damaging all in its path, doing 20/60/100/130/150 (+50% AD) and 1% (+1% per stack of Survivor's Fervor) current health damage in AD. Damage is reduced by 10% for each target hit.

R:

Death from above Mana Cost: 160/180/200 CoolDown: 160 Range: 725 Fires a single arrow laced with an explosive that upon reaching its destination explodes dealing 150/200/250 (+25% AP) and 5%(+1% per stack of Survivor's Fervor) Current health aoe magic damage.

Notes: My first champion Idea so go easy on me. Also I envisioned this guy as a Chinese archer specifically as a hunter.

11 Comments

amazinick12131 votes

I think the idea is pretty good but some abilities could use some changing to be a little more unique.

OnlyPlayMarksman1 votes

the kite is to basic desont bring anything new to the game no unique traits , no signature moves ult looks like zigs , idk it doesnt bring anything new to the table and have a identity

Arakadia1 votes

He's got a cool theme and name but the kit is meh. Kinda boring. This guy would be pretty damn strong in this snowbally meta. His W seems toxic and boring.

NotSpecialDude1 votes

I figured the kit would be bad but im glad at least something was good. Any suggestions on improvements?

Arakadia1 votes

Completely rework the W, current form seems toxic.

He also doesn't have any unique mechanics like Kindred marks or Jhin ammo, maybe his W could fill this lacking spot.

NotSpecialDude1 votes

Ok I changed his W. Is it Better?

Arakadia1 votes

Much better. I suggest you give it an active such as giving double the passive ms for a brief period.

He still feels lackluster. He is thematic but he's not super interesting or unique. Maybe change the ult a little.

OnlyPlayMarksman1 votes

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FlameHalbrdOkido1 votes

How about this. Try making a ranged marksman champion, who does not use a gun or bow(cross bow). If you can come up with a a kit for a marksman who doesn't use these traditional and overused weapons then I Garen T you the kit will be at least 75% more interesting. The more unique the weapon the easier it will be to make a more interesting kit

NotSpecialDude1 votes

How about he keeps the bow but doesn't fire arrows, but rather random crap he's salvaged. He'd be shooting swords helmet etc

FlameHalbrdOkido1 votes

{quoted}

How about he keeps the bow but doesn't fire arrows, but rather random crap he's salvaged. He'd be shooting swords helmet etc

thats better...

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