Nitrous - The Speed Demon

LordTekron··4 votes·2,179 views

Let see if the gets any attention or if'll be downvoted and ignored because reddit voting system

http://fc00.deviantart.net/fs71/i/2014/361/0/7/nitrous___the_speed_demon_by_marxbowser-d8biskg.jpg

Primary Role: Fighter Secondary Role: Tank

Stats: Health: 480 (+89) Health Regen: 6.5 (+7.5) Range: 150 (Melee) Attack Damage: 55 (+3) Attack Speed: 0.665 (+2.50%) Armor: 19.5 (+3.5) Magic Resistance: 30 (+1.25) Movement Speed: 355

Passive: Buring up! - Nitrous generates heat from his basic attacks and skills, he also gets bonus effects depending on how high his heat is at, he starts losing heat if he has not dealt any damage in the past 10 seconds at 5 heat per second. 0-25: No Bonuses 25-50: The heat from Zoomer starts firing out in a 50ft radius around, dealing 25 (+10% AP) true damage ever second 50-75: Zoomer starts leaving a blast of fire at where he was every 5 seconds, the fire last for 3 seconds and deals 1% of the enemies maximum health every 0.5 second for 2 seconds if the cross it 75-100: Nitrous attack speed is increased by 35%

Nitrous gains 2 points of heat with his basic attacks

1st Skill: Eat My Dust! - Nitrous slams the brakes on Zoomer as he speeds up his tires, causing rocks to fly foward in a cone, dealing damage every .5 seconds for 3 seconds. Zoomer is rooted during this.

Damage: 35/50/65/80/95 (+40% AP) Cooldown: 12 seconds Heat Generated: 10 (+1 for every minion/monster hit by it for the first time, +2 for every enemy champion hit for the first time)

2nd Skill: Flaming Circles - Nitrous starts spinning drastically with Zoomer as they dash foward, knocking back everyone they hit

Damage: 80/130/180/230/280 (+50% AD) Cooldown: 15 / 13 / 11 / 9 / 7 seconds Heat Generated: 15 (+3 for evey enemy champion hit)

3rd Skill: Need for Speed! - Nitrous passively gains 5/10/15/20/25% bonus movement speed. When activated, Zoomer's claws are set aflame, generating 4/5/6/7/8 bonus heat every time they land a basic attack.

Cooldown: 20 seconds

Ultimate: Inferno Overdrive - Nitrous and Zoomer consume all of their heat and are set ablaze, negating 1% of damage from all sources of damage for each point of heat consumed for 3/4/5 seconds. During this time they also gain all the bonuses from their passive and doubles the passive from Need for Speed, but cannot generate heat for 10 seconds after it Inferno Overdrive fades.

Cooldown: 120/100/80 seconds

Lore:

In the heat of the Shurima desert, a large dust cloud can sometimes be spotted darting across the sands. In the coldness of Freijord, one can hear a roaring engine in the wrath of the frozen storms. And, if the pay is right, you can see the the very beings ehind both of them. Nitrous, and his demonic car, Zoomer.

How these two came into existence is not truly known, but from what has been figured out they were once two beings, a yordle and a human. Who's friendship was as strong as their love to race, especially against each other. They would race each one another to no end but it would always result in either ties, or one of them resulting into using dirty tricks to get ahead of the other. It was finally decided that in order to find out who was the best would be to have a grand prix across all of Valoran, what happened then is unknown. Some say that they raced non-stop, and soon both of them fell asleep from exhaustion and crashed into each other. Others say that the cheating tatics that they relied on at some point grew to such an extremety that they both met their fate from a fatal attempt to sabotage in another. But the most popular theory is that the race continued onto the Shadow Isles, where the powers of the undead made the racers meet their end.

Whatever the case, it is no argument that the spirits of the two racers were far to restless to be calmed and cross to the other side. The two souls agreed that if they were given a second chance, they'd rather work together than try to best one another. As if by pure faith, they two souls were given life again, one taking the two bodies and creating Nitrous, while the other possesed the two cars and created Zoomer. However, despite their second chance at life, their lust for speed corrupted their mind, forgetting who they once were and giving themselves new names as they decided to take the need for speed across all of Valoran. Only stopping so Nitrous could brag about being the fastest racer this side of the Valoran.

Their appearance in the leagues is quite peculiar though, as they have been silent about why they bothered to offer their services as champions. But perhaps some things should remain a mystery, for if one was to know the truth, who would truly believe them?

Upon Selection:

Nitrous:Let's burn so rubber! Zoomer: Grunts

Moving:

Nitrous: Faster! Faster! FASTER!!

Nitrous: Man, can you click any slower? Zoomer: Grunts

Zoomer: Grunts Nitrous: Agreed! Let's make tire marks!

Nitrous: Come on! STEP IT UP!

Attacking:

Nitrous: LETS MAKE ROADKILL!

Nitrous: Let's heat up the engine Zoomer! Zoomer: cackles evily

Zoomer: roars

Zoomer: roars Nitrous: That's him purring by the way!

Taunts: Nitrous jumps into Zoomer's left hand as laughs as Zoomer wags his finger before tossing Nitrous back into his seat

Nitrous: If your doing the speed limit, then GET OUT OF MY LANE!

Nitrous: sniffs ah... I love the smell of preroadkill, don't you Zoomer? Zoomer: Grunts in approval

Nitrous: You're too slow! Zoomer: Groans Nitrous: What?

Jokes:

Nitrous: I never get bored of racing, I guess you could say I never TIRE from it! Zoomer: Groans Nitrous: Oh come on that was funny!

Nitrous: I hate getting carsick, it DRIVES me crazy Zoomer: Groan of being done Nitrous: Oh don't quit on me like that!

Nitrous: Tubeless are a work of TIRELESS results! Zoomer: Agonizing Groans Nitrous: I know, that one was weak, but I've got plenty more!

Joke at Maokai:

Nitrous: You think I could drive a tree Zoomer? Zoomer: Confused grunts Nitrous: Well I alway wanted to drive a STICK shift! Zoomer groans

Joke at Galio:

Nitrous: Hey look! A CARgoyle! Zoomer: Sarcastic Chuckle

Joke at Miss Fortune:

Nitrous: Zoomer! You seeing these headlights? Zoomer: Grunt of Approval

Joke at Rumble:

Zoomer: Seductive Grunts Nitrous: I am sorry Zoomer, but I just don't think she's into ya' man Zoomer: Depressing Growl

Joke at Lissandra:

Nitrous: I see your ice cold, well I am burning hot! Wanna make some steam? Zoomer: Grunts to compliment Nitrous's smoothness

18 Comments

XplodeMan1 votes

Its a really cool idea you got there but I think hes splash art should be different but I like the lore , jokes , taunts and attacks. Continue with this idea and I am sure riot will get inspired from this champion !

LordTekron1 votes

{quoted}

Its a really cool idea you got there but I think hes splash art should be different but I like the lore , jokes , taunts and attacks. Continue with this idea and I am sure riot will get inspired from this champion !

yeah, the art is mainly an example as to what the champ looks like, not entirely what the splash art would be like.

ModThe Djinn1 votes

...are you aware your Ult ends up going you a 50+20% AP true damage aura, 70% attack speed, 50% movement speed, and 100% damage immunity for 10 seconds?

That...that's incredibly OP. That's currently the most powerful Ultimate in the game by an ENORMOUS margin.

LordTekron1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=7konAzUn,comment-id=0001,timestamp=2014-12-28T15:05:39.355+0000)

...are you aware your Ult ends up going you a 50+20% AP true damage aura, 70% attack speed, 50% movement speed, and 100% damage immunity for 10 seconds?

That...that's incredibly OP. That's currently the most powerful Ultimate in the game by an ENORMOUS margin.

I am not aware, mainly because you misread it, read it again. I clearly states that it double the passive from need for speed, NOT his main passive, so he gets a 50% movement speed if he has it it maxed when he activates it along with the buffs for each level of heat generated. Plus when it's over he has to wait 10 seconds before generating any more heat, so it provides a lot but it also cripples your damage output for awhile once it's gone. Plus while it can provide 100% damage immunity, odds are your not going to always be at 100 heat in order to benefit from that, so you may have to pop it early for a weaker immunity incase of ganks or something.

ModThe Djinn1 votes

Ah. My apologies: I did indeed misread it.

Regardless, the ultimate is still way too powerful. Kayle gets damage immunity for a maximum of about 3 seconds--you potentially get it for 10. If you want huge damage reduction, Alistar is the way to go: a large set percent for a long time. The edge cases for your ultimate being far too weak (only 15%, for example) or far too strong (90%-100%) are too great to really consider the ability balanced at all.

Tamur1 votes
LordTekron1 votes

{quoted}

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Iybn7OHF-adan-the-devoted-defender wanna do a review trade. I do Nitrous after breakfest

Sure why not? I just finished having lunch myself (timezones are fun!)

Tamur1 votes

Stats Missing Base Movement Speed

Q is fine

W is also fine

E switch these

Ult 1st > During this time they also gain all the bonuses from their passive and doubles the passive from Need for Speed.

The BOLD text is the problem I believe The Djinn is referring to.

2nd an upto 100% damage reduction for 8/9/10 seconds is kind of OP. I suggest lowering the duration to 3/4/5 seconds.

Overall not bad need more of speed influence ( either movement speed or attack speed). Keep up the work

LordTekron1 votes

{quoted}

Stats Missing Base Movement Speed

Huh, must of overlooked it, usually since they are all around the same speed I never bother to fix it, never the less I added it

Q is fine

W is also fine

E switch these

Ult 1st > During this time they also gain all the bonuses from their passive and doubles the passive from Need for Speed.

The BOLD text is the problem I believe The Djinn is referring to.

2nd an upto 100% damage reduction for 8/9/10 seconds is kind of OP. I suggest lowering the duration to 3/4/5 seconds.

Nah, he just misread it was all, but I did lower the duration

Overall not bad need more of speed influence ( either movement speed or attack speed). Keep up the work

Would but because reddit upvote system, this now has 0 downvotes and is no longer of interest to the boards... I dislike this system

Tamur1 votes

this now has 0 downvotes and is no longer of interest to the boards...

You never say that, I'm coming back from a -2 on Adan so never lose hope

LordTekron1 votes

{quoted}

You never say that, I'm coming back from a -2 on Adan so never lose hope

well from my previous other 6 champ concepts, only 1 ever got a positive scoring that let it be on the hot page for awhile before it started to get auto moved because once again, Reddit System. The rest never got a single compliment, critisim, or anything relevant to them whatsoever for the most part.

Tamur1 votes

When times get tough I always look at this meme which says " Sometimes I feel like giving up but then I remember all the people I have to prove wrong" then I rework the kit and/or Lore and go for more.

LordTekron1 votes

{quoted}

When times get tough I always look at this meme which says " Sometimes I feel like giving up but then I remember all the people I have to prove wrong" then I rework the kit and/or Lore and go for more.

But that's the problem, I don't know what exactly needs to be changed because of the lack of feedback about the champion concept, so I don't know exactly what needs to be done to fix it.

Tamur1 votes

{quoted}

But that's the problem, I don't know what exactly needs to be changed because of the lack of feedback about the champion concept, so I don't know exactly what needs to be done to fix it.

I know the feeling believe me. When I first posted Adan on the Board I got 1 reply then he just sat for 2 months till I could find away out the hole myself. Sometimes you have to do a self review in order for a champion to get going.

ModThe Djinn1 votes

{quoted}

But that's the problem, I don't know what exactly needs to be changed because of the lack of feedback about the champion concept, so I don't know exactly what needs to be done to fix it.

Alright. Mentioned a problem with the ultimate earlier (although I did misread part of it), but let's buckle down and look at the entire kit.


Passive: Buring up! - Nitrous generates heat from his basic attacks and skills, he also gets bonus effects depending on how high his heat is at, he starts losing heat if he has not dealt any damage in the past 10 seconds at 5 heat per second. 0-25: No Bonuses 25-50: The heat from Zoomer starts firing out in a 50ft radius around, dealing 25 (+10% AP) true damage ever second 50-75: Zoomer starts leaving a blast of fire at where he was every 5 seconds, the fire last for 3 seconds and deals 1% of the enemies maximum health every 0.5 second for 2 seconds if the cross it 75-100: Nitrous attack speed is increased by 35%

The main issue with this is that this isn't how Heat works as a resource. Riot has actually gone talked a bit about Heat as a resource if we'd see it again: it builds up when abilities are used, triggers bonus effects on abilities at 50% or more, and, when it reaches 100%, triggers a special effect while removing the user's capability to use spells for a while. Consider it three stages: base (no effect), Danger Zone (bonus effect on base abilities), and Overheating (bonus effect, but unable to cast spells).

It may be a functional resource, but it isn't Heat.

The passive also doesn't scale nicely at all, and the multiple damage threats aren't a particularly good idea. The true damage is flat damage at all times, which means it's very strong at low levels and then weakens every time you level up: I'd recommend cutting that entirely, as AoE True damage has literally no counterplay.

The multiple threats are strange, because you have to remember not only 3 effects, but how each of those threats effect your playstyle and damage potential. I also can't tell if he's designed to be an auto-attacker, skirmisher, or lane pusher with this passive: it's best at just sitting in a minion wave pushing, which doesn't fit the idea of a "speed demon."

Nitrous gains 2 points of heat with his basic attacks

Okay. That part of the passive could actually work even with the way Heat usually works.


1st Skill: Eat My Dust! - Nitrous slams the brakes on Zoomer as he speeds up his tires, causing rocks to fly foward in a cone, dealing damage every .5 seconds for 3 seconds. Zoomer is rooted during this.

Damage: 35/50/65/80/95 (+40% AP) Cooldown: 12 seconds Heat Generated: 10 (+1 for every minion/monster hit by it for the first time, +2 for every enemy champion hit for the first time)

A 3-second self-root is terrible. An ability that deals 35+40% AP six times at level 1 incredibly strong. That's 210 + 240% AP damage at level 1. We're looking at a potential for (with about 500 AP at level 18) 570 + 1200 points of damage at max level. On a basic ability.

So the damage scaling needs to be adjusted heavily, and the duration probably needs to be shortened (with the damage adjusted for the new, shorter duration). A self-root just isn't good or fun, and making it hugely overpowered is the only way you can currently explain the long self debuff. But that's bad balance: either it's terrible and feels awful, or it deals way to much damage in an optimal situation.

I don't like the ability though: if I'm playing a Speed Demon, it's because I want to be fast. I don't want to root myself to the ground. I'd expect an ability I can use while being mobile, like Evelynn's Q, Skarner's Q, Hecarim's Q, or Irelia's R. Or, at the very least, something that lets me feel fast. The ability seems almost better to something huge, that sinks itself into the earth and throws out attacks, not something highly mobile.

Finally, heat generates on ability use, not on ability hit. Again: if you're going to use an existing resource, use the rules for that resource unless you have a very good reason not to.

2nd Skill: Flaming Circles - Nitrous starts spinning drastically with Zoomer as they dash foward, knocking back everyone they hit

Damage: 80/130/180/230/280 (+50% AD) Cooldown: 7 seconds Heat Generated: 15 (+3 for evey enemy champion hit)

This one I have no issue with conceptually...although we now have two AP scaling abilities (passive and Q) and an AD scaling one. What is this guys build path supposed to be? Currently he's probably a tank, since neither ratio is that good. But I see you intended him to be a fighter...and I'm not sure he's got the kit to be a fighter.

I am a bit concerned about the power of the ability though. The cooldown is pretty low for a high base damage, base AD scaling ability with CC on a kit that has the passive this thing does (as it brings both the true damage and the % damage into play easily). I'd consider scaling the CD from 15 / 13 / 11 / 9 / 7 seconds to make the early levels less abusive.

3rd Skill: Need for Speed! - Nitrous passively gains 5/10/15/20/25% bonus movement speed. When activated, Zoomer's claws are set aflame, generating 4/5/6/7/8 bonus heat every time they land a basic attack.

Cooldown: 20 seconds

This ability is basically useless. It's a passive speed boost (which is the way I'm least excited about feeling fast, by the way...it's the least appreciable), and a bonus heat generation tool. Yay. Last one to level up definitely and, because it's so weak at early levels, I'd only level it up when forced to.

I'd recommend redesigning this ability entirely.

Ultimate: Inferno Overdrive - Nitrous and Zoomer consume all of their heat and are set ablaze, negating 1% of damage from all sources of damage for each point of heat consumed for 3/4/5 seconds. During this time they also gain all the bonuses from their passive and doubles the passive from Need for Speed, but cannot generate heat for 10 seconds after it Inferno Overdrive fades.

Cooldown: 120/100/80 seconds

You did lower the duration, making this slightly less abusive...but it's still really strange. It also doesn't really feel like an Overdrive, honestly: it makes you faster, but damage immunity/resistance doesn't seem to fit a fast and mobile guy. I'd expect him (and want him, since he's a fighter) to be able to kill someone faster or somehow be more of a threat. Currently if he goes into Overdrive you just massacre his allies, and he can't stop you: that's not something you want a Tank secondary to be encouraging.

LordTekron1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=7konAzUn,comment-id=000400000001,timestamp=2014-12-30T17:44:04.243+0000)

Alright. Mentioned a problem with the ultimate earlier (although I did misread part of it), but let's buckle down and look at the entire kit.


The main issue with this is that this isn't how Heat works as a resource. Riot has actually gone talked a bit about Heat as a resource if we'd see it again: it builds up when abilities are used, triggers bonus effects on abilities at 50% or more, and, when it reaches 100%, triggers a special effect while removing the user's capability to use spells for a while. Consider it three stages: base (no effect), Danger Zone (bonus effect on base abilities), and Overheating (bonus effect, but unable to cast spells).

It may be a functional resource, but it isn't Heat.

The passive also doesn't scale nicely at all, and the multiple damage threats aren't a particularly good idea. The true damage is flat damage at all times, which means it's very strong at low levels and then weakens every time you level up: I'd recommend cutting that entirely, as AoE True damage has literally no counterplay.

The multiple threats are strange, because you have to remember not only 3 effects, but how each of those threats effect your playstyle and damage potential. I also can't tell if he's designed to be an auto-attacker, skirmisher, or lane pusher with this passive: it's best at just sitting in a minion wave pushing, which doesn't fit the idea of a "speed demon."

Okay. That part of the passive could actually work even with the way Heat usually works.

Well, the idea was that at different stages of heat, he gains different perks, so once he goes from 25-50 (damage aura) to say 60 heat, he gains the fire trail but loses the aura, making it so he doesn't get all this free damage and makes the player think of when to go to the right level of heat. But if that's now how heat technically works I can fix that


A 3-second self-root is terrible. An ability that deals 35+40% AP six times at level 1 incredibly strong. That's 210 + 240% AP damage at level 1. We're looking at a potential for (with about 500 AP at level 18) 570 + 1200 points of damage at max level. On a basic ability.

So the damage scaling needs to be adjusted heavily, and the duration probably needs to be shortened (with the damage adjusted for the new, shorter duration). A self-root just isn't good or fun, and making it hugely overpowered is the only way you can currently explain the long self debuff. But that's bad balance: either it's terrible and feels awful, or it deals way to much damage in an optimal situation.

I don't like the ability though: if I'm playing a Speed Demon, it's because I want to be fast. I don't want to root myself to the ground. I'd expect an ability I can use while being mobile, like Evelynn's Q, Skarner's Q, Hecarim's Q, or Irelia's R. Or, at the very least, something that lets me feel fast. The ability seems almost better to something huge, that sinks itself into the earth and throws out attacks, not something highly mobile.

Finally, heat generates on ability use, not on ability hit. Again: if you're going to use an existing resource, use the rules for that resource unless you have a very good reason not to.

Well, I wanted to give him a skill that was semi-based on his lore, where the two racers tried cheating to win the races against one another, and the idea of using the brakes to send rocks flying at the enemy was all to tempting, I also wanted to make it so Nitrous could move the mouse would also move the cone, but thought that would be too strong. But I do see your point and will try and think of a way to fix it

This one I have no issue with conceptually...although we now have two AP scaling abilities (passive and Q) and an AD scaling one. What is this guys build path supposed to be? Currently he's probably a tank, since neither ratio is that good. But I see you intended him to be a fighter...and I'm not sure he's got the kit to be a fighter.

I am a bit concerned about the power of the ability though. The cooldown is pretty low for a high base damage, base AD scaling ability with CC on a kit that has the passive this thing does (as it brings both the true damage and the % damage into play easily). I'd consider scaling the CD from 15 / 13 / 11 / 9 / 7 seconds to make the early levels less abusive.

Fair point, will fix

This ability is basically useless. It's a passive speed boost (which is the way I'm least excited about feeling fast, by the way...it's the least appreciable), and a bonus heat generation tool. Yay. Last one to level up definitely and, because it's so weak at early levels, I'd only level it up when forced to.

I'd recommend redesigning this ability entirely.

Won't lie, that was the one I just slapped on to have a 3rd skill as I was running out of ideas

You did lower the duration, making this slightly less abusive...but it's still really strange. It also doesn't really feel like an Overdrive, honestly: it makes you faster, but damage immunity/resistance doesn't seem to fit a fast and mobile guy. I'd expect him (and want him, since he's a fighter) to be able to kill someone faster or somehow be more of a threat. Currently if he goes into Overdrive you just massacre his allies, and he can't stop you: that's not something you want a Tank secondary to be encouraging.

That actually wasn't the first idea for his ultimate, the original one was that Nitrous drove Zoomer head first a nearby enemy champ, stunning them and dashing towards a nearby champ if there was one nearby automatically, increasing the stun everytime he hit a new champ by 0.5 seconds (making his ult a zoning sort of tool, making it sorta like getting out of the way of a car that is coming right out you) . But decided against it when I realized it may have been too good. Then there was the idea of a super dash were Nitrous would travel and immense distance (like from baron to dragon distance), and any enemy he hit from it would get run over, rooting them for a bit. But I didn't think it would work that well because of it being perhaps to good of an escape. But if you think one of those two would work then do tell, or something better, just want to keep that name... Seems fitting for his ultimate's name.

ModThe Djinn1 votes

{quoted}

Well, the idea was that at different stages of heat, he gains different perks, so once he goes from 25-50 (damage aura) to say 60 heat, he gains the fire trail but loses the aura, making it so he doesn't get all this free damage and makes the player think of when to go to the right level of heat. But if that's now how heat technically works I can fix that

Ah. That makes a bit more sense, but is a really awkward mechanic, as it actively forces you to not use abilities if you want a certain effect. Not really good design.

And that isn't how heat works at all, so I'd definitely fix it.

Well, I wanted to give him a skill that was semi-based on his lore, where the two racers tried cheating to win the races against one another, and the idea of using the brakes to send rocks flying at the enemy was all to tempting, I also wanted to make it so Nitrous could move the mouse would also move the cone, but thought that would be too strong. But I do see your point and will try and think of a way to fix it

Their current lore is that they've decided not to compete against each other though. So basing an ability off them cheating doesn't work that well, lore-wise. :P

That actually wasn't the first idea for his ultimate, the original one was that Nitrous drove Zoomer head first a nearby enemy champ, stunning them and dashing towards a nearby champ if there was one nearby automatically, increasing the stun everytime he hit a new champ by 0.5 seconds (making his ult a zoning sort of tool, making it sorta like getting out of the way of a car that is coming right out you) . But decided against it when I realized it may have been too good. Then there was the idea of a super dash were Nitrous would travel and immense distance (like from baron to dragon distance), and any enemy he hit from it would get run over, rooting them for a bit. But I didn't think it would work that well because of it being perhaps to good of an escape. But if you think one of those two would work then do tell, or something better, just want to keep that name... Seems fitting for his ultimate's name.

I actually rather like the second ability. It's easy to limit it as well:

OVERDRIVE [Ultimate]: Zoomer revs up for 1 second, then dashes up to 1500 / 2500 / 3500 units (slightly longer than Lux laser at max ranks), dealing X magic damage in a wide line and rooting (or knocking up) all enemies in his path for 2 seconds (probably 1.5 seconds if a knock-up). If Zoomer hits an enemy champion with this ability, Overdrive's cooldown is reduced by X (seconds or percent).

This gives him a potential cross-map movement, a potential AoE teamfight snare that gets him to the back line or back to his team, or lets him really escape a gank. The warm-up times lets you possibly CC him out, and makes up for the width of the dash. While it's a Nocturne-range ultimate if you aim the maximum distance, the cooldown can keep him from using it to escape or run across the map: unless you hit an enemy champion you're looking at a much longer cooldown, which helps make people think about using it in non-combat situations.

Mori Please1 votes

imo hs concept too much like nunu

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