You know, we don't really have a juggernaut that gets weaker as fights go on
Most of our juggernauts get stronger as they survive longer in a fight - best example is Darius, massively spiking once he gets his 5 stacks. Morde's W rewards surviving long enough to pop it, and his third Q does more damage than his first 2. Nasus gets more armor/mr as his R ticks. Illaoi gets to smash people with her 2 second W CD after ulting. Shyvana gets to utilize her massive DPS.
While that's fine from a balance standpoint, you know, reward the juggernauts who survive long enough to deal damage, it feels kinda shit to play as. That's because if you fail, you get bursted down, which isn't fun at all.
A juggernaut who is hard to burst down, stronger in the beginning of the fight, and gets weaker as it goes on is a concept we've never really seen. I'd wanna see how that works out.
Obviously they'd be better against burst oriented skirmishers and divers, while tanks with low cooldown %maxhealth damage would be able to tank him up and then outduel him (maybe).
