[Champion Concept]Rax - The Skeletal Guard

DucksAreMagical·10/25/2016, 3:27:57 AM·1 votes·1,068 views

Appearance: A Skeleton wielding a Sword that is broad & heavy looking, with a metal helmet no chest armour (hence u can see the ribs) and a wooden shield with metal lining at the edges.

Lore: A once proud guard of his city, one day his city was destroyed. Eventually the city were Rax protected was conquered by Mordekaiser so Rax was resurrected as a Skeleton. Gaining Mordekaiser's respect as a great warrior Mordekaiser gave Rax his name and dark magic to a certain extent.

Passive: Ashes to Ashes

Every 10 attacks Rax strikes with dark force, dealing bonus damage and spawning a Skelemite.

Damage: 5% of the Targets maxium health as Physical Damage.

Skelemite - Health 150 - 350 (Based on Level) - Damage 25 - 60 (Based on Level) Skelemite behaviour is like Yorick's Ghouls will stay with Bones if in Jungle if not will walk down the lane.


Q - Reinforced Protection - CD 8/7/6/5/4

The next 2 attacks (an auto attack reset) deal AoE damage (AoE is a cone like that of Titanic Hydra's empowered attack), ang have 100% Attack Speed. The first attack deals Bonus Magic Damage and the second dealing Physical Damage.

Bonus Magic Damage: 75/100/125/150/175 (+ 10% AD) Bonus Physical Damage: 50/75/100/125/150 (+ 20% AD)

(Total Damage of 125/175/225/275/325 (+ 30% AD) Mixed Damage)

Applies on hit effects only to the initial target.

[If Used with E]

Rax instead of appearing behind the enemy now bursts from the spirit dealing bonus damage and fearing the enemy for 0.5 seconds

Bonus Damage (Only from explosion): 110% AD

W - Guarded - CD 12/11/10/9/8

Passive: Skelemites (If in "lane minion mode" will attack whatever Rax attacks)

Active: Rax creates spirit shields stunning enemies for 1 second, dealing small true damage.

True Damage: 50/75/100/125/150 (+ 10% AD)

[If used with E}

Creates a barrier that fades away after 2/(3 at level 5) seconds, and the True damage is increased by is now as a DoT effect that only deals damage inside the Barrier. (DoT damage is 2 seconds, after that the DoT is not inside the Barrier)

DoT True Damage: 100/150/200/250/300 (+ 20% AD)

E - Guidance - CD 16/15/14/13/12

Rax spawns a dark orb of energy, that will stay at its spawn location for up to 5 seconds, if an enemy champion comes within 350 units of the "Spirit" the spirit links to that champion (going where ever they go for up to 3 seconds revealing & slowing them for the duration aswell)

During the Spirit link, Rax may choose to blink behind the target dealing bonus damage on his next auto attack, after blinking for 3 seconds the next ability will have bonus affects. (Apart from Q which has to be used instead of re-activating E).

Slow (from link): 25% Bonus AD: 100/125/150/175/200 (+30% AD)

R - Job To Do - CD 110/90/70

Rax creates a tower which to protect, the tower slows enemies around it and buffs Rax & Skelemites, Tower lasts 10 seconds. Radius of the affects is 900. Tower also spawns 3 Skelemites

"Tower" - acts as terrain (150) of which only Rax & Skelemites can pass through

Spirit Tower De-Buffs:

Slows: 50/60/70% (Can only be slowed for 2 seconds at a time with 3 second intervals of not being able to be slowed by the Tower) AD/AP Reduction: 3/6/10% Of AD & AP are reduced when inside the radius.

Spirit Tower Buffs:

Rax Gains: Attack Speed: 30/40/50% Movespeed: 50%/60%/70% HP Regen: 5/10/15 p/s

Skelemites Gains: HP: 150 Bonus HP AD: 50 Bonus AD Movespeed: 100% Movespeed

[Used with E] - Rax can cast the Tower from the Spirit's position and also Blinks at the tower.

Skin Concepts:

Hell Fire Rax: Spawns demons, Q has fire particles instead of "ghoulish" ones, E is a ball of fire and R is a volcano.

Human Rax: spawns minions, Q is just a normal attack, E is a torch and R is just a normal tower.

King Rax: Wears crown, and Sword and metal lining shield are gold, Q has purple particles, E is a small guard, Skelemites are pikemen, R is a castle.

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