[Basic Champion concept] Highest skill cap so far - Magnetic disk controlling champ

AlienPrimate·10/25/2016, 4:07:34 AM·2 votes·629 views

Let me start by saying that this is just a basic concept that I will do more thinking it about if people seem to like the idea. The idea is that the champion has a magnetic suit, a hovering, magnetic disk, and a deployable magnet. He or she (like I said, I will decide details if this gets attention) changes the polarity of the suit and the magnet to control the disk and champion.

Abilities:

Passive - Secondary bar is magnetic charges. Each time the champion or disk moves, charge is consumed and they regenerate over time. A light hovering disk with a magnetic charge can be manipulated with both the champion's suit and the deployable magnet. It does damage each time it passes through an enemy. If the disk has not moved in the past 10 seconds it will teleport back to the location of the champion.

Q – Switch the polarity of the suit Leveling increases the strength of the suit magnet. Charge strength affects both the push/pull range as well as the speed.

W – Switch the polarity of a deployed magnet Leveling increases the strength of the deployed magnet.

E – Toggle your suit on or off Leveling reduces he cooldown

R – Place a remote-controlled magnet at a target location that burrows into the ground. The device is invisible to enemies once it has burrowed underground and cannot be targeted. It can be picked back up by the champion by standing on top of it for a period of time like how Rek'Sai tunnels are destroyed. Pressing R with a magnet in the field will toggle it on or off. While the magnet is not deployed it will always match the polarity of the suit causing the suit to have a stronger charge which makes the disk travel faster.

Leveling increases the cooldown of the device toggle and range that it can be thrown. Like with Udyr, all abilities have 5 levels.

Polarity comboes and how they work:

0 = no charge or off

  • = negative
  • = positive Disk is always +
  1. Suit = 0 ; Magnet = 0 The disk stops movement

  2. Suit = - ; Magnet = 0 The disk will either pull to the champ or follow the champ around

  3. Suit = + ; Magnet = 0 The disk will shoot away from the champ until it stops where it will then be pushed around by the champ's movement.

  4. Suit = 0 ; Magnet = - The disk is pulled to the magnet where it will sit until another action is taken

  5. Suit = 0 ; Magnet = + The disk pushes directly away from the magnet until it comes to a stop.

  6. Suit = - ; Magnet = - The disk will follow the midpoint between the champ and the magnet. If the champ is close enough to the magnet, they are pushed away from it knocking up enemies along the way. When a certain distance is reached the champ can be controlled again and has movement slowed going towards the magnet and increased going away from the magnet.

  7. Suit = + ; Magnet = + Exact opposite of the above scenario for champ to magnet interaction. The disk repels from both in a geometric way which is hard to explain. Whichever is closer will have a stronger force causing the disk to move faster away from that force than the other one.

  8. Suit = + ; Magnet = - Can be used to accelerate or slow the disk. If you push it using the + from your suit towards the magnet it will gain speed.

  9. Suit = - ; Magnet = + Similar to the above scenario but the magnet is stationary so this must be done by activating the magnet to push the disk in range or the champ.

Notes:

At level 1 you start with R and can choose between the other 3 for the first skill. The suit has a standard - charge when starting the game and respawning.

For clarification, two colored arrows appear around the champion, disk, and magnet that show which way each one is attracting the others. This can only be seen by the user. Each object also has a circle around it showing the effect range by the other objects.

Charges and energy are almost identical except charges make knowing exactly how many moves can be made much easier.

5 Comments

DucksAreMagical10/25/2016, 12:55:30 PM1 votes

._. well. A little hard to use and sort of (just thinking of looks) Oriana a little? but overall great idea but I feel that this kit is countered by stuns 100% and just facing anyone with CC would complettly make u useless because u cant move nor can u turn your suit on/off