[Champion Concept] Hurtmenot, The Demon Sentinel (the tartown champion)

regonas··8 votes·1,402 views
tinypic photo

Basic info

This champion served as a sentinel in the Tartown. He shot down fleeing evil souls and protected undead titan form outside attacks. Other demons calls him the Martyr of Suffering. He, as so other demons from the Tartown, have special unique demonic power. His power is called "Scream on the Saint".

Type: adc/ AP marksman Role: marksman


#COMBAT

Attack range: 520

~~ ~~

Passive: Echo and Pain: all your damaging abilities bounces out of walls and structures. Bouncing cause ability to deal 10% more damage per bounce.

~~ ~~

Pain Transferring Arrow [q] Launch deadly energy arrow in targeted direction dealing 80/120/160/200/240 (+45% of AD) (+10% of your missing health) physical damage to all enemies it passes through. Heal yourself for 10/15/20/25/30 (+25% of AP) health for every enemy killed with this ability. Cooldown: 8/ 7.5/ 7/ 6.5/ 6 sec Mana cost: 50/55/60/65/70 Range: 1110

~~ ~~

Infernal Mark [w] Passive: your basic attacks marks hit enemy champion for 6 sec. Only one enemy champion can be marked.

Active: reveal marked enemy and grant true sight on him/her for 3 sec. In addition, deal 40/70/100/130/160 (+45% of AP) magic damage to him/her over 3 sec. Cooldown: 10/9/8/7/6 sec Mana cost: 40/43/46/49/52 Range: global

~~ ~~

Sentinel Stance [e] Root yourself in place and enter special stance for 6 sec. While in this stance your basic attacks gains 100/125/150/175/200 (+1 per 5 AP) bonus range. In addition, your basic attacks slow movement speed of hit enemies by 20/23/26/29/32% for 1 sec and heal you for 5/8/11/14/17 (+10% of AD) (+5% of AP) health while in this stance (heals only once per attack). Also, your basic attacks hitting enemies will penetrate them and goes until they reach maximum range (can bounce via your passive). Cancel this ability by reactivating it. Cooldown: 20/19/18/17/16 sec Mana cost: 70

~~ ~~

Scream on the Saint [r] Project your voice into powerful projectile which deals 300/375/450 (+60% of AD) (+60% of AP) magic damage to all enemies it passes through. In addition, all hit enemies become disoriented for 1.5 sec. Cooldown: 100 sec Mana cost: 150/100/50 Range: 1200

Disoriented Cause affected enemy to move randomly into random directions (treated as a stun or a fear).

~~ ~~ Build examples:

  1. item 3006 item 3153 item 3094 item 3072 item 3031 item 3046
  2. item 3006 item 3115 item 3100 item 3027 item 3151 item 3285

21 Comments

Spoofghoul1 votes

That passive is cool but seems to only be usefull on ultimate/q

regonas1 votes

{quoted}

That passive is cool but seems to only be usefull on ultimate/q

Well, yes. Is that a problem?

Spoofghoul1 votes

Maybe make your sentinel stance auto attacks work as projectiles They would be skillshots, but you would be able to fire bouncing auto attack skillshots.

Maybe that could give more interaction with the passive.

regonas1 votes

{quoted}

Maybe make your sentinel stance auto attacks work as projectiles They would be skillshots, but you would be able to fire bouncing auto attack skillshots.

Maybe that could give more interaction with the passive.

~~ ~~ Done some changes to E. How about now?

Spoofghoul1 votes

yea that would work too i guess.

I suppose the heavily buffed auto's are a fair trade off for being stationary

regonas1 votes

{quoted}

yea that would work too i guess.

I suppose the heavily buffed auto's are a fair trade off for being stationary

Well, they are not buffed that much, unless you mean when at 18 lvl with full AD build.

Spoofghoul1 votes

Well you can hit multiple enemies and slow them and heal off of it.

And the damage increases per bounce, not the easiest guy to fight in tight spaces ^^ Kind of like Azir's soldiers

Staelis1 votes

This is what makes a good counter for Illaoi/illoai :t

regonas1 votes

{quoted}

Well you can hit multiple enemies and slow them and heal off of it.

And the damage increases per bounce, not the easiest guy to fight in tight spaces ^^ Kind of like Azir's soldiers

Ohh, got to fix that. Thanks.

Rozair1 votes

K lore wise he doesn't fit into league world at all

regonas1 votes

{quoted}

K lore wise he doesn't fit into league world at all

  1. I try to introduce new place in the lore, so maybe that is why.
  2. Yes, it does fit. LoL goes for grim and serious style (Sion, Gp and other reworked champs, new champs).
Rozair1 votes

I like the champion idea but why wouldn't you make him from the shadow isles. There aren't going to magically make a new island for one champion

regonas1 votes

{quoted}

I like the champion idea but why wouldn't you make him from the shadow isles. There aren't going to magically make a new island for one champion

Thanks. You see, i try to make a new place where demon champions could come from. We only have 1 demon champion (and he might not even be a demon) -- Shaco. I think by making this place in lore (Tartown )), LoL could have a place where demon champions comes from allowing riot to make more demon champions.

Also, Riot is changing whole lore right now, so maybe they will make something similar like my suggestion.

Rozair1 votes

Or the void

Vorazun1 votes

Just curious as to why a champion who does not have a way to lower their own health has an ability that scales with missing health.

regonas1 votes

{quoted}

Just curious as to why a champion who does not have a way to lower their own health has an ability that scales with missing health.

Because enemies lower your health.

Vorazun1 votes

{quoted}

Because enemies lower your health.

That doesn't justify it...

With your rationale, every champion should have a missing health scaling. But they don't. You're either ahead, and so dont care much about it because enemies aren't harming you much, or you're behind and they kill you while it doesn't make any difference anyway. Having an enemy harm you just so you can do more damage is counter-intuitive.

regonas1 votes

{quoted} With your rationale, every champion should have a missing health scaling.

~~ ~~ What? Where did i said that? Tryndamere have bonus AD based on missing health. Can he reduce his own health?

Having an enemy harm you just so you can do more damage is counter-intuitive.

~~ ~~ Tell that to a guy who designed Tryndamere.

Vorazun1 votes

{quoted}

~~ ~~ What? Where did i said that? Tryndamere have bonus AD based on missing health. Can he reduce his own health?

You justified the guy having a missing health scaling by saying that enemies do damage to you. Well enemies do damage to everyone, hell even a bot could do it. So your logic infers that everything should have a missing health scaling.

Also Tryndamere is A. A relic of a time long gone, and B. designed to fight at low health_. He even has an ultimate that prevents death in order to do it. He's meant to go Yolo. I'm assuming this guy isn't.

~~ ~~ Tell that to a guy who designed Tryndamere.

Asked and answered.

regonas1 votes

{quoted}

So your logic infers that everything should have a missing health scaling.

Again, where did i say that?

You just plain trolling again, trying to pick a fight where there is no fight to be picked up. Sorry, but no, i will not argue with you and will not feed your inner troll.

Vorazun1 votes

{quoted}

Again, where did i say that?

You just plain trolling again, trying to pick a fight where there is no fight to be picked up. Sorry, but no, i will not argue with you and will not feed your inner troll.

You can't just call your critics trolls...that's just*[zombie-brand-facepalm]*

Moving on. You didn't say that, but I inferred and extrapolated from what you have told me. It's relatively basic language analysis skills. You still haven't given a valid answer to my initial question too.

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