[Champion Concept] Hurtmenot, The Demon Sentinel (the tartown champion)
Basic info
This champion served as a sentinel in the Tartown. He shot down fleeing evil souls and protected undead titan form outside attacks. Other demons calls him the Martyr of Suffering. He, as so other demons from the Tartown, have special unique demonic power. His power is called "Scream on the Saint".
Type: adc/ AP marksman Role: marksman
#COMBAT
Attack range: 520
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Passive: Echo and Pain: all your damaging abilities bounces out of walls and structures. Bouncing cause ability to deal 10% more damage per bounce.
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Pain Transferring Arrow [q] Launch deadly energy arrow in targeted direction dealing 80/120/160/200/240 (+45% of AD) (+10% of your missing health) physical damage to all enemies it passes through. Heal yourself for 10/15/20/25/30 (+25% of AP) health for every enemy killed with this ability. Cooldown: 8/ 7.5/ 7/ 6.5/ 6 sec Mana cost: 50/55/60/65/70 Range: 1110
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Infernal Mark [w] Passive: your basic attacks marks hit enemy champion for 6 sec. Only one enemy champion can be marked.
Active: reveal marked enemy and grant true sight on him/her for 3 sec. In addition, deal 40/70/100/130/160 (+45% of AP) magic damage to him/her over 3 sec. Cooldown: 10/9/8/7/6 sec Mana cost: 40/43/46/49/52 Range: global
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Sentinel Stance [e] Root yourself in place and enter special stance for 6 sec. While in this stance your basic attacks gains 100/125/150/175/200 (+1 per 5 AP) bonus range. In addition, your basic attacks slow movement speed of hit enemies by 20/23/26/29/32% for 1 sec and heal you for 5/8/11/14/17 (+10% of AD) (+5% of AP) health while in this stance (heals only once per attack). Also, your basic attacks hitting enemies will penetrate them and goes until they reach maximum range (can bounce via your passive). Cancel this ability by reactivating it. Cooldown: 20/19/18/17/16 sec Mana cost: 70
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Scream on the Saint [r] Project your voice into powerful projectile which deals 300/375/450 (+60% of AD) (+60% of AP) magic damage to all enemies it passes through. In addition, all hit enemies become disoriented for 1.5 sec. Cooldown: 100 sec Mana cost: 150/100/50 Range: 1200
Disoriented Cause affected enemy to move randomly into random directions (treated as a stun or a fear).
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