Nocturne Rework Concept #3

SpringBossLP·9/22/2019, 11:35:13 AM·1 votes·1,774 views

1st Concept: https://boards.na.leagueoflegends.com/de/c/skin-champion-concepts/xerVQyTQ-nocturne-rework-concept 2nd Concept: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/0EysXqpZ-nocturne-rework-concept-2

Nocturne Nocturne the Fear in their Minds Role: Assassin Position(s): Jungle, Top

(Passive) Noctiphobia Enemies can only see Nocturne in their own vision range and by wards placed by them.

If Nocturne damages an enemy while not getting seen by other enemies (an exclamation mark will appear above his head if he gets seen by more than one enemy), Nocturne gains 5.5-25.5% (based on level) bonus movement speed and the enemy loses sight of him for 4 seconds (but Nocturne does not get invisible) while all other enemies receive 20% of the damage and gain Nyctophobia for 30 seconds.

While Nyctophobia is active and Nocturne moves near an enemy's vision range, he appears black and other enemies see a fake Nocturne which are also colored black.

If Nocturne basic attacks an enemy with Nyctophobia, all fake Nocturnes disappear and the target suffer 6-70 (based on level)(+15% AP) magic damage per 0.5 seconds for 2 seconds. If the enemy stays close to Nocturne (700 tether range) for the duration, they get feared for 1.25 seconds while Nocturne heals himself for 3-26% (based on level) of the target's current health and all Nyctophobias are consumed. After the effect, the target cannot gain Nyctophobia for 120 seconds (not affected by cooldown reduction).

Additionally, Nocturne gains 335 bonus movement speed towards feared targets.

(Q) Aphenphosmphobia Active: Nocturne sends out a shadow claw to the target location that leaves a Dusk Trail on its path, dealing physical damage to all enemies it passes through and causing all enemy champions hit to also leave a Dusk Trail behind their movement for 5 seconds.

Enemies cannot see the shadow claw and enemies hit by Aphenphosmphobia cannot see the Dusk Trail they leave behind.

While on Dusk Trail, Nocturne ignores unit collision, gains bonus movement speed and his next basic attack deals bonus physical damage around him and reduces the cooldown of his basic abilities by 0.25 seconds per enemy hit.

  • Physical Damage: 45/90/135/180/225 (+65% bonus AD)
  • Movement speed: 15/20/25/30/35%
  • Bonus Physical Damage: 100/110/120/130/140% AD (+2.5% per 100 AP)
  • Target Range: 2000
  • Speed: 3450
  • Cooldown: 14 seconds
  • Cost: 60/65/70/75/80 Mana

(W) **Scoptophobia ** Passive: Nocturne gains bonus attack speed for 1.25 seconds if he performs an ability. The bonus attack speed is doubled when he performs Oneirophobia.

Active: Nocturne places a shadow clone which lasts for 60 seconds and grant sight around himself (but only visible for Nocturne). There can only exist one shadow at a time.

If the shadow spots an enemy, Nocturne gets a notification about it and the ability icon blinks.

Nocturne can reactivate **Scoptophobia ** after 1.25 seconds to blink to the position of the shadow and gain bonus AD and AP for 2.5 seconds.

The cooldown starts upon reactivating Scoptophobia. Nocturne gains the passive attack speed by placing the shadow as well as reactivating Scoptophobia.

  • Bonus Attack Speed: 10/15/20/25/30%
  • Target Range: 175
  • Sight Radius: 650
  • Bonus AD/AP: 2.5/5/7.5/10/12.5%
  • Cooldown: 40 seconds
  • Cost: 10 Mana

(E) Hemophobia Active: Nocturne slashes everything in front of him with his umbral blades, dealing physical damage which gets reduced by 50% to all enemies beyond the first, gaining a shield for 2 seconds if it hits at least one enemy champion and afflicting all enemies hit with Bloody Wounds for 4 seconds.

If they get healed from all sources (including health regeneration) while they have Bloody Wounds, they receive a portion of the healing as magic damage. After the duration, the target cannot gain Bloody Wounds for 16 seconds, but instead receive 4-68 (based on level)(+10% bonus AD) bonus physical damage from Hemophopia.

  • Physical Damage: 80/125/170/215/260 (+40% bonus AD)
  • Shield Strength: 70/100/130/160/190 (+65% AP)
  • Magic Damage: 20/30/40/50/60% of the healing the target gets
  • Target Range: 450
  • Cooldown: 8/7.5/7/6.5/6 seconds
  • Cost: 40/45/50/55/60 Mana

(R) Oneirophobia Active: Nocturne nearsights all enemies.

While Oneirophobia is active, Nocturne can reactive it to dash unstoppably to the target enemy, dealing them physical damage and refreshing the cooldowns of Aphenphosmphobia and Hemophopia.

  • Nearsight Duration: 4/6/8 seconds
  • Physical Damage: 150/250/350 (+130% bonus AD)
  • Target Range: 4500/6000/7500
  • Effect Radius: Global
  • Cooldown: 130/110/90 seconds
  • Cost: 100 Mana

Quote upon Select: "Paranoia welcomes you with open arms." Quote upon Ban: "You can close your eyes and forget, but you will still see me staring."

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