[Champion Concept] Reika, the herbal alchemist.

Chembaron Yamada··5 votes·1,121 views

Name: Reika Gender: Female Age: 23 Residence: Zaun

Lore: "This city can't breathe. Because of something they use to call progress. But all I see is disease and suffering. Do you know the cultivairs in the depth of Zaun? They are the true beauty, the future of this city. I will show them that progress can be found in our own very root, nature itself."

Reika is a young alchemist, living in the districts of Zaun. Her father was working as a gardener for a chem-barons cultivair, her mother died many years ago. She got killed by the Zaun Gray, slowly poisoning her over the years. And so she found out what she wants to do with her life: helping people suffering the same disease like her mother. The clean air in the cultivair her father was working in and the beauty of nature found in this polluted city made her believe that she can find the answer by using natural ingredients. And so she became an alchemist and is trying to find a cure for this plague.

Gameplay: Reika is meant as a jungling diver, scaling with AP.

Passive: Formula 34 (Name of the item) Similar to Viktor, Reika starts the game with an unique item in her inventory. But unlike Viktor's hextech core, this item has many different building paths. Since she is meant as a jungler, the first upgrade costs her 350g and gives her extra xp for killing jungle creeps. The following build paths are similar to the jungle items, except that there is no "trackers knife" upgrade. Maybe the item can grant additional stats, depends on balancing. Maybe AP and/or health would fit.

The item is changing her smite additionally to the challenging or chilling smite, too. She gets the ability to smite plants. If she smites a plant, the item gets an active effect, based on the plant she "harvested". Blast cone: Skillshot. Leaving a circle shaped area, enemies standing inside it get reduced armor and take damage over time. Honeyfruit: Skillshot. Leaving a circle shaped area, allies standing inside get healed over time. Scryer's Bloom: Skillshot. Reveals in the targeted area (invisibility included). This upgrade allows Reika not to use a trackers knife update, since she can use it to clear wards and use a ward trinket herself.

To decrease the force of taking smite and going in the jungle with Reika, maybe there could be an additional building path for the item. She will lose the active effect, but as a trade she could get additional stats.

Q: Steam Valve Reika is releasing steam from her alchemy apparature. She is jumping to a targeted area, dealing AoE magic damage. If she isn't jumping further than a specific range, the damage dealt is increased.

W: Anti-Immune-Syringes Skillshot. This skill uses an ammunition system, holding up to 2 charges. Linear skillshot. It pierces through jungle creatures, but not through enemy champions. Enemies hit are suffering the "weakened immune system", which can stack up to 2 times. Each stack increases Reika's magic damage against this target by 7,5%. If the enemy has 2 stacks, the next AA from Reika against this target is stunning for 1 second.

E: Hardening Elixir Passive: If Reika gets hit 3 times in a row by the same enemy (doesn't matter if skill or AA), she gets a shield of x% of her max hp. The enemy triggering this effect gets marked and for the next x seconds Reika's AAs are dealing additional magic damage against the marked enemy.

R: Opus Magnum Reika launches an elixir towards an enemy (point & click). Deals magic damage and is debuffing the enemy with "failed experiment". For the next x seconds, all enemies surrounding the targeted enemy take magic damage over time.

I tried to create a kit that is fitting Riot's standards for a diver. She has a pretty reliable gap closer with her Q. She gets some survivability thanks to the passive of her E. And she has the ability to seperate one enemy from the others by forcing them to leave the area because of the magic damage around him.

Appearance: Reika is a young lady, wearing alot of hextech equipment. She has 2 gloves with steam valves, which she uses to attack her enemies at close range. On her back is a tube she is carrying a plant with her. Small gimmick: the plant in the tube is changing dependant on the plant she smited for her additional effects. She has black hair and pale skin.

Maybe I will follow up later with some artwork to describe her further.


That's my concept for an alchemy based champion. I know it is alot of text, but a detailed champion concept kinda forces you to describe alot. :P I would love to get some feedback. And don't hold back to criticize.

7 Comments

Divine Winds1 votes

Her passive restricts her way too much. It forces her to go smite, further defeating diversity in her play. Riot never 'forces' a champion to go a certain lane, so this passive is a no go. And don't even try to tell me 'smite in lane is good' because it isn't and nobody does it.

Chembaron Yamada1 votes

I can't really see how it is forcing her to the jungle even further than champions like Ivern, to be honest. If Ivern isn't running smite, he doesn't get the full benefit of his passive, either. Since he can't clear the camps immediately. And playing Ivern not in the jungle position kinda wastes his potential, since he won't take jungle creeps.

But I got what you mean. Maybe there could be added another build path for people who don't want to jungle. So the item loses it's active effect, but as a trade you get additional stats?

Divine Winds1 votes

Ivern can still go supp, and his passive still can be somewhat useful, such as taking red for both him and his adc.

But this champion gets 0 benefits from going lane without smite.

The passive item should benefit her and have extra effects if going jungle.

Chembaron Yamada1 votes

Like I said: Maybe add an additional building path for laning. Not giving the active effect, but other benefits. Would have to make something up later, since I focused her on the jungle.

Thanks for your feedback. ^^

And î oop1 votes

{quoted}

Her passive restricts her way too much. It forces her to go smite, further defeating diversity in her play. Riot never 'forces' a champion to go a certain lane, so this passive is a no go. And don't even try to tell me 'smite in lane is good' because it isn't and nobody does it.

she can still us it to go in jungle, roam and harvest a plant, come back to lane and use ability

LunaGalaxy141 votes

I'd consider changing her lore or kit if I were you.

From her lore, I felt like she was almost like a healer of sorts, a friendly, amicable woman who wants to help Zaun for good. However, her kit is a jungler... and a diver. Her kit doesn't deliver the fantasy and should probably be shelved for a different champion. I mean why would she kill and use the chemicals she has against the enemy. She'll be better as a support or mage.

One note, I really like the idea of specific items only the champion can buy, just like Viktor. Perhaps you could implement this into her reworked kit and make her what she really is: a true herbal alchemist. Good luck : )!

Chembaron Yamada1 votes

I totally understand where you are coming from. I actually asked myself the same questions, so please let me explain what I came up with.

First: I was designing her to be a jungler because of the plant mechanic which was the core element for me. She is benefitting the most of it as the jungler, since that is the role she is going to have the most contact with plants and since I tried to find a way to "harvest" the plants. So I came up with the idea to use smite for that task.

Jungling kinda makes sense for me when it comes to lore, too. She is searching for ingredients for her elixirs, mostly using plants. Going into a jungle for that seems reasonable.

You are right that her lore suggests some kind of healer, since she is actually searching for a cure of the plague that killed her mother (caused by the Zaun Gray). However, she didn't reach her goal yet, which is the crucial part for me. She is developing, still searching the solution to that problem. That means she is experimenting alot. Not all these experiments are going to lead to medicine, some might have unexpected outcomes which forbid to use them as medicine.... but probably for self-defense.

Reika was growing up in the streets of Zaun. As far as we know, it is a pretty tough place. That she is trying to cure people doesn't have to mean she is pacifist, at least in my opinion. She had to accept the fact that she has to defend herself. Some of the elixirs she developed are helping her.

She is not fully about damage. Her passive actually has alot of utility with reveal and healing. One of her elixir is boosting her defense, making her more durable. I actually see her as a mixture of many elements, like expected from a scientist experimenting in every direction possible to find a solution without having hints where to start.

I am actually thinking on writing a short story to give more insight in her lore and personality. Maybe it fits her kit more after doing so. If there is still the point that her searching for a cure is too contradictional to her playstyle, I should probably change her.

Thank you for your feedback, it is highly appreciated. ^^ And sorry for the long reply. xD

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