[Champion Concept] Dontro, The Hextech Engineer
Mini Lore: Dontro had a privileged childhood, but was sheltered from the poorer side of piltover, during his childhood he tried to develop machines that helped the poorer side of the city. He tried to create machines that produced food for free. This was the start of a great man.
Basic Stats:
Primary - Top - Fighter Secondary - Jungle
Melee - 175 Attack Range
Mid - HP High Base AD
Passive - Gears
Around the map (specifically in the quarter of the map you are) gears spawn on the ground, these gears give you a passive buff on your abilities, and is used as your resource. one gear spawns every second.
Passive Buff: gain 1 Armour, Magic Resistance, AP, AD per gear (Max +50 Bonuses)
Max Resource Limit: 8
Q - Combined Effort - 3 Gears - 15/14/13/12/11
Attack All Bots join together to form a chain, grabbing all units near them dragging back to Dontro.
Magic Damage: 5/10/15/20/25 per Bot
Length: 100 per Bot (500 is the max range) Width: 175
Heal All Bots turn into Healers, Healers have 5 HP (Like a Pink Ward) and heal all units around them.
Heal: 100/125/150/175/200 + 20% Missing Health (Total Heal) Heal Duration: 5
Heal Radius: 300
Protect All Bots for a circle which blocks all projectiles, After the duration ends all projectiles absorbed equals one less bot (2 Auto's absorbed and 5 Bots used after the duration ends only 3 Bots come out of the circle).
Requires atleast 3 Bots.
Radius: 300 + 100 Per Bot (Max 600 Radius)
W - Uprising - 8 Gears - CD 60/55/50/45/40
Dontro creates a 'Bot Station' that produces a bot every 10 seconds. Mini-Turrets last 1 minute (60 seconds)
Bot
AD: 20 (+ 15% Total AD) AS: 1 per second HP: 300/350/400/450/500 (+ 15% Bonus HP) Gold Given: 40
Bot's if they are placed in a lane will run down that lane, if not 3 max will follow Dontro around and attack anything he attacks/attacking him. if mroe than 3 spawn they go to the nearest lane and act like minions.
E - Behavioural Capacity - 1 Gear - CD 5
Dontro can change the way the Bots act and behave, while also changing the way he fights.
Attack AD is increased by 10/20/30/40/50 AD But Armour/Magic Resistance is decreased by 8/16/24/32/40 (Q is Grab)
Heal Health is increased by 200/225/250/275/300 (If changed back Health Percentage is the same) But Attack Speed is decreased by 5/10/15/20/25%
Protect Armour/Magic Resist is increased by 10/20/30/40/50 AD is decreased by 8/16/24/32/40
R - Biomechanics - 8 Gears - CD 110/90/70
Dontro creates a half-organic half-mechanical creature, walks down the nearest lane acting like a minion. If an enemy champion attacks Dontro/Allied Units near it attacks them. Deals bonus damage to turrets. Prioritizes Turrets Over Champions/Creeps
Biomachine HP: 1000/1500/2000 AD: 100/200/300 AS: 0.5/1/1.5 Range: 125 Bonus Damage to Turrets: 100/200/300 (Physical)
Biomachines acts differently depending on E
Attack Prioritizes Champions over Turrets Heal Prioritizes Turrets over Champions Protect Stays around Dontro, and if any Champions attack Dontro they start to attack them even when attacking a turret.