Would you play a champion with this kit?

DisasterSola·8/9/2015, 10:04:58 PM·1 votes·713 views

Passive: Hive mind All summoned minions attack the same target, dealing 20/30/40(Level3)/60(Level 6)/70/80/90/100/110/120/130/140/160/170/180(+0.3AD or AP) as physical damage or magical damage depending on type. At level 6 a type may be chosen by empowering an ability. Only one ability may be empowered and summoned minions have different HP, attack speed, and damage scaling.

Drone: 50% of own max HP spread among the hive, 1.25 ASP, 375 movement speed, 30% damage reduction. Scales off of AD and deals physical damage. cannot attack structures and deals 15% increased damage to champions. Architect: 750 HP spread among the hive, 0.75 ASP, 425 movement speed, 50 armor/MR, +0.5AP as additional magic damage. Scales off of AP and deals magical damage. can attack structures. Hunter: 1000 HP spread among the hive. 1.0 ASP, 450 movement speed, 0 armor/MR, maximum hive increases by 1 per level after level 6 (to 15 max). Hunters deal 75% less damage. Queen: 70% of own max HP spread among the hive. 0 ASP, 325 movement speed, 0 Mr/armor, spawns a drone, architect, or hunter whenever the appropriate ability is cast. Only one queen may be alive at any given time.

Q: Pheromone sludge Passive: empowering this ability turns all summoned minions into "Drone" type minions. Active: Spit a concentrated sludge of pheromones at a target area 250 range large and up to 600 range away. Enemies hit by the sludge are dealt 120/150/180/210/240(+0.6AP) as magical damage and are revealed for 1/1.5/2/2.5/3 seconds. Cost: 80 mana Cooldown: 12 seconds

W: New blood Passive: Empowering this ability turns all summoned minions into "Hunter" type minions Active: Swallow an enemy small monster or minion, dealing 100/150/200/250/300 true damage. Enemies swallowed and dealt lethal damage are converted into eggs, which will turn into summoned minions after 15 seconds. Any number of eggs may be stocked, however only 3 summoned minions may be alive at any time. This ability may be used on an enemy champion to infect them with a parasitic egg. If a summoned minion dies, the parasitic egg will hatch and deal 100/130/160/190/210(+0.8bonus AD) as physical damage. Cost: 100 mana Cooldown: 20 seconds

E: Instinctual design/intelligent destruction Passive: Empowering this ability turns all summoned minions into "Architect" type minions. Active: Spit a caustic ooze at a location within 300 range. Over ten seconds any ooze within 500 range of each other will connect. Once connected the ooze "Joints" can be destroyed by enemy champions with a single basic attack. The lines connecting the ooze deal 10% of an enemies max HP (5% for enemy champions) when it is crossed over. Up to five joints may be "active" at once. When joints are connected they may be detonated to deal 3/4/5/6/7/8%(+1% per 75AP) of an enemies max health per joint. Left clicking an "active" joint detonates them. Cost: 95 mana Cooldown: 10/9/8/7/6 seconds

R: Rampage Passive: Empowering this ability turns all summoned minions into "Queen" type minions. Active: Consume all stored eggs, increasing your AD, AP, ASP, Health, Mana, and movement speed by 15/22.5/30%% for 1 second per egg consumed. Using this ability also detonates all joints and parasitic eggs. Cost: 120 mana Cooldown: 180+1 seconds per egg consumed.

4 Comments

Spizzle90008/9/2015, 11:05:52 PM1 votes

I dunno, tbh I'm more into bursty champions that have good wave clear. It's a cool design, but just not my playstyle.

Keon Kamori8/9/2015, 11:58:11 PM1 votes

Concept of an insect based champion is cool, I'd certainly play a champ with parts of this kit. But I feel this kit is overloaded. I think I'd be better if the champion was the queen and the player could choose between three options rather than four. Other than that the abilities could use some condensing and cleanup to make them a bit more understandable.

G01fanThomas8/10/2015, 2:01:31 PM1 votes

Holy Dang This Champion Is Op