Jungle items! You know, to make some jungle styles more viable. What do you think?

DisasterSola··3 votes·662 views

Orange lantern: 1400g Builds from machete+blasting wand+gold +30% attack speed +15 damage dealt to monsters (Doubled against large monsters) +1 gold gained per basic attack against monsters (tripled against large monsters) +30 gold on large monster kill Smite upgrade: Midas: deals true damage to minions and monsters, and grants kill gold upon use. If midas smite is used to finish a monster, an additional amount of kill gold is also granted. "What's mine is mine and mine! Not yours!" - A strange greedy creature

Ionic power sandals: 1800g Builds from: Machete+boots+aether wisp +35 movement speed +10% movement speed +0.1exp per unit traveled +30 gold on large monster kill Smite upgrade: Running man: Deals true damage to minions and monsters, and increases EXP gained by traveling by 0.15 for 30 seconds. Can be used on an enemy champion, Reducing their bonus movement speed by 50%.

13 Comments

Variks the Loyal2 votes

Brand new items don't need to be made, but others buffed/replaced. I like the Cinderhulk route - Making Jungler 'versions' of existing iems (Cinderhulk is the jungling Sunfire Cape), specifically ones that help clear the jungle.

So, for example...

Enchantment - Bloodcleaver

Tiamat + Jungling Item

40 Attack Damage 100% Health Regeneration 10% Armor Penetration Melee Only

UNIQUE Passive: Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target (185 range), decaying down to 20% near the edge (385 range). UNIQUE Passive: Crescent: Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge. - 10 second cooldown (400 range)

Enchantment - Arcanix

Needlessly Large Rod + Jungling item

120 Ability Power

UNIQUE: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 15% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions. UNIQUE: Killing a jungle monster with a spell refunds 200% of that spell's cost.

Enchantment - Soulstealer

Recurve Bow + Jungling item

50% Attack Speed

UNIQUE passive: Devouring: Basic attacks deal 25 (+Devouring stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1. UNIQUE passive: Soulstealer: Your basic attacks restore mana equal to between 2% and 8% of the physical damage dealt, based on your missing mana.

Crett1 votes

{quoted} Enchantment - Soulstealer

Recurve Bow + Jungling item

50% Attack Speed

UNIQUE passive: Devouring: Basic attacks deal 25 (+Devouring stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1. UNIQUE passive: Soulstealer: Your basic attacks restore mana equal to between 2% and 8% of the physical damage dealt, based on your missing mana.

I feel the Soulstealer passive should include the Devourer stacks. Otherwise it just doesn't feel intuitive.

Crett1 votes

Sounds like an anti counterjungling item and an indirect bard buff I like it

DisasterSola1 votes

{quoted}

Sounds like an anti counterjungling item and an indirect bard buff I like it

Cool ^^

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=YAr5qpft,comment-id=0002,timestamp=2015-03-23T06:58:21.331+0000)

No.

Any reason why, grumpy?

Only Play Darius1 votes

No.

Angry Monster1 votes

um no.... Do you even understand what you are doing?

DisasterSola1 votes

[{quoted}](name=Kaosu Desu,realm=NA,application-id=3ErqAdtq,discussion-id=YAr5qpft,comment-id=0003,timestamp=2015-03-23T08:31:50.404+0000)

um no.... Do you even understand what you are doing?

Yes- i do. Fixing a problem of jungle diversity where junglers MUST gank; due to experience and gold loss (Jungling is literally 1/3rd as effective as laning). Some champions scale better with EXP, some scale with gold.

Ill admit though that i dont really have a concept for the EXP+ one. Larfleeze's lantern was the only concept i actually fleshed out... ^^'

Angry Monster1 votes

Try again...

DisasterSola1 votes

[{quoted}](name=Kaosu Desu,realm=NA,application-id=3ErqAdtq,discussion-id=YAr5qpft,comment-id=000300000000,timestamp=2015-03-23T09:00:12.549+0000)

Try again...

nnnmg.... im emo.... elipses are cool.... sasuke....

_>'' If theres a problem, you feel, then offer constructive feedback.

Angry Monster1 votes

If u can't see why there is a problem, you won't agree with me when I tell you.

Start with Ap item to build AS item. Super non interactive play pattern. extreme Feast or famine. If u get countered jungle you are worthless.

DisasterSola1 votes

[{quoted}](name=Kaosu Desu,realm=NA,application-id=3ErqAdtq,discussion-id=YAr5qpft,comment-id=00030000000000000000,timestamp=2015-03-23T20:50:13.100+0000)

If u can't see why there is a problem, you won't agree with me when I tell you.

Start with Ap item to build AS item. Super non interactive play pattern. extreme Feast or famine. If u get countered jungle you are worthless.

... What? I dont understand the problem you have with the EXP one, which ive told you before, i didnt have a clear concept of to start with.

You can only build ONE smite upgrade. You cant build several. Its also not "feast or famine" - the EXP one works no matter what, the gold one works no matter what (and grants MORE gold, so "counterjungles" arent as damaging... o-o''). If anything theres no downside except for the lack of a champion effect thats actually useful.

Angry Monster1 votes

Funny I was talking about your first one. You know the one that meets all 3 complaints.

The 2nd one is such a mess I am not even going to bother.

DisasterSola1 votes

[{quoted}](name=Kaosu Desu,realm=NA,application-id=3ErqAdtq,discussion-id=YAr5qpft,comment-id=0003000000000000000000000000,timestamp=2015-03-23T21:15:00.352+0000)

Funny I was talking about your first one. You know the one that meets all 3 complaints.

The 2nd one is such a mess I am not even going to bother.

I dont even understand what your complaint IS.

What you said makes no sense. It sounds like youre not even talking about the same thing. But now that i know...

  1. The concept for the orange lantern is based on larfleeze and the orange lantern corps. blasting wand is, unfortunately, a thematic recipe over a functional one (AP is converted to additional damages and gold gen)

  2. You still run into EXP problems. If you somehow make 10Kgold from power farming, youre STILL going to be level 8 when youre team is level 15. Because of the jungle changes, EXP from jungle camps is WAY low. What the lantern does, is it allows champions to farm gold to swing the early game in their favor, and allow them to powerfarm the jungle in the mid game if they get their lanes rolling from the initial gold boost. Youre thinking of last season when jungling and laning were roughly similar. A laner gets 180+EXP per wave. a jungler gets about 50 per camp, with buffs being worth 60 or so.

  3. Its not feast or famine, youre just slinging a buzzword. If anything, the orange lantern creates a massive window to stay UP in gold when counterjungled. You still run into the problem of EXP - even if you get a ton more gold, in the mid game, it really wont matter because if youre counterjungled you WILL be underleveled. if you dont gank, you WILL be underleveled.

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