Updated Paradox, the Gatekeeper of the Void Champion Concept

KSDoomC·9/5/2015, 6:41:54 PM·1 votes·594 views

Paradox, the Gatekeeper for the Void:

Playstyle: AP long ranged mage

Passive: "Dark Convergence" As long as paradox has either his (Q) or (W) active, Paradox gains 10% increased movement speed. If both (Q) and (W) are active, Paradox will regenerate 50 -> 100 mana per second.

Q: "Dimensional Rift" Cost: 70/65/60/55/50 mana for first cast, after 2 seconds it drains 5/10/15/20/25 mana per second. Cooldown: 4/3/2/1/0 seconds Active: Paradox opens a portal to the void that faces inward. Allied units, allied projectiles, enemy projectiles, and Paradox himself can cross through the portal. Allied Projectiles that goes into "Dimensional Rift" and exit "Dark Vortex" if it is active. Allied units can also exit through "Dark Vortex", and become infected with the dark powers of the void, causing them to gain 30% attack speed and 10% movement speed for 4 seconds. Enemy projectiles that enter through "Dimensional Rift" will exit "Dark Vortex" but the projectile now becomes a skill shot that will hit the first enemy target it hits. The projectile turns into purple blast that will shoot in the direction "Dark Vortex" is placed. The projectiles will deal 80/85/90/95/100 magic damage (+50% AP).

W: "Dark Vortex" Cost: 70/65/60/55/50 mana for first cast, after 2 seconds it drains 4/10/15/20/25 mana per second. Cooldown: 4/3/2/1/0 seconds Active: Paradox opens a portal to the void that faces outward. Allied units, allied projectiles, enemy projectiles, and Paradox himself can cross through the portal. Allied Projectiles that goes into "Dark Vortex" and exit "Dimensional Rift" if it is active. Allied units can also exit through "Dimensional Rift", and become infected with the dark powers of the void, causing them to gain 30% attack speed and 10% movement speed for 4 seconds. Enemy projectiles that enter through "Dark Vortex" will exit "Dimensional Rift" but the projectile now becomes a skill shot that will hit the first enemy target it hits. The projectile turns into purple blast that will shoot in the direction "Dimensional Rift" is placed. The projectiles will deal 80/85/90/95/100 magic damage (+50% AP).

E: "Anti-Mater Blast" Cost: 120/115/110/105/100 mana Cooldown: 10/9.5/9/8.5/8 seconds Passive: Each time a unit, Paradox, or a projectile goes through either "Dimensional Rift" or "Dark Vortex", Anti-Matter Blast gains one stack. Active: Paradox consumes all the stacks on his (E), and becomes immobile for .5 seconds to charge up an energy sphere. Paradox will launch the sphere in a direction and if the sphere reaches the end, hits a enemy champion, or is recasted, it will explode dealing AoE 100/125/150/175/200 magic damage (+75% AP) (+5/5/5/10/10 magic damage per stack). If "Anti-Matter Blast" goes through a portal and exits a portal, it will 10% more damage.

R: "Onslaught of the Void" Cost: 100/150/200 mana Cooldown: 90/75/60 seconds Passive: Can enter either "Dimensional Rift" or "Dark Vortex" and exit the opposite portal every 20/15/10 seconds. Active: Paradox opens a temporary portal near him and summons 6 voidlings, 3 melee, 3 ranged. Melee Voidlings autoattacks deal 60/70/80 physical damage (+50% AD), 1.500 attack speed (+50% attack speed), and have 500 (+20 health per lvl). Ranged Voidlings autoattacks deal 50/60/70 magic damage (+25% AP), 1.000 attack speed (+50% attack speed), and have 400 (+30 health per lvl). Both ranged and melee minions contain no armor or magic resists. Voidling will prioritize champions in range or whoever you target for an attack.

Summary: This is an updated version of Paradox's champion concept. Originally Paradox had no real source of damage besides his ult and autoattacks, he was too mana hungry, and his (Q) and (W) didn't do much so I chose to fix him.. This update will give him damage early on, new skills with his (Q) and (W), and more mobility. Thanks for checking out my champion concept. Feel free to leave a comment below.

1 Comments

Wicked burger9/6/2015, 10:30:36 AM1 votes

Hi, I think this is a support, than a mage. You gave him 1 damaging abilitiy on 8 second cooldown. I think it is pretty broken. His passive allows him to has permanent portals. His ult creates units that I think are useless. About passive who or what can enter and exit the portal? probably you but I am not sure, better write it there ;-) His E deals is I think broken, it deals no damage or it can oneshot. He should also be mana hungry if you want him to have portals.

This is my feedback, take what you want. I am not best, but I have some expirience. Have a nice day ;-)