[Champion Concept] Allex, Piltover's Powerhouse

Hero of skyloft··1 votes·921 views

Just throwing a champion idea out there. It would be great if someone like this came to League.

Lore Allex Ghaster once worked as an assistant to a Piltovian scientist, but as he was too young to participate in the experiments, he simply carried equipment back and forth. When the scientist heard of a strange stone found in a mine, he sent Allex to check it out. Upon stepping within an armlength of the stone, Allex was overcome with a burst of energy. When he awoke, the scientist he worked for discovered that his mental structure had been altered, causing it to generate a power he described as Cerebral Intuitive Energy (CIE for short). A week after the incident, Allex came across a couple about to be murdered by a Viktor-manufactured robot. Without thinking, Allex unleashed a burst of energy that incinerated the robot before it could lay hands on them. Discovering that he could unleash bursts of energy to incinerate various materials, Allex approached Caitlyn, the Sheriff of Piltover, and asked her about joining the police force. Though initially turned down, he convinced the Sheriff to let him join (partially due to five training dummies reserved for Vi being incinerated with one burst). Criminals all around Piltover had their activities cut short by Allex, who quickly learned how to control his CIE so as not to be lethal. One thing that nobody wants to see is Allex becoming enraged, however.

Primary role: Marksman Secondary role: Mage

Allex is a hybrid caster, able to be built either AD or AP and still do tons of damage. He thrives in the mid lane, but can go AD carry bottom as well.

Skills Innate: CIE Specialist Allex uses an alien resource called CIE. With CIE, his autoattacks deal magic damage equal to 10/30/50/70/90/110 (+0.1 AP). The value increases by 20 every three levels. At all levels, he has 300 CIE with which to run his abilities, regenerated at a rate of 5 every second.

Q: Pulse Allex releases energy in a field around him, dealing physical damage to all enemies within the radius. If Allex's bonus AD is higher than his AP, Pulse augments his next autoattack with a guaranteed critical strike. If Allex's AP is higher than his bonus AD, Pulse augments his next autoattack with bonus magic damage.

CIE usage: 40 Range: 450 Cooldown: 6 seconds at all levels Physical Damage: 20/40/60/80/100 (+0.6 bonus AD) (+0.5 AP) AD bonus critical damage: 150%/175%/200%/225%/250% (Works with IE) AP magic damage: 10/25/40/55/70 (+0.3 AP)

W: Burst Allex unleashes a column of energy that deals magic damage to the first enemy hit. If Allex's bonus AD is higher than his AP, Burst causes the enemy to be knocked back briefly. If Allex's AP is higher than his bonus AD, Burst briefly stuns the enemy.

CIE usage: 80 Range: 1050 Cooldown: 14/12/10/8/6 seconds Magic damage: 90/125/160/195/230 (+0.7 bonus AD) (+0.65 AP) AD knockback duration: .25/.5/.75/1/1.25 seconds AP stun duration: 1/1.25/1.5/1.75/2 seconds

E: Shock Allex's next autoattack channels energy that deals true damage to the enemy. Upon hit, the auto bounces to nearby targets (each only being able to get hit once) until it can't anymore, coming back to Allex. If Allex's bonus AD is higher than his AP, Allex gains bonus attack speed for 4 seconds, each autoattack granting CIE. If Allex's AP is higher than his bonus AD, Allex's next autoattack gains another Shock buff, though this deals reduced damage and cannot be chained a third time.

CIE usage: 50 Range: Self Cooldown: 20/17/14/11/8 seconds True damage: 5/20/35/50/65 (+0.1 bonus AD) (+0.1 AP) AD attack speed: 10%/30%/50%/70%/90% AD CIE gained per attack: 10/20/30/40/50 AP damage reduction: 70%/60%/50%/40%/30%

R (Ultimate): Maelstrom Allex channels for one second, then unleashes a hail of energy down on the target area, dealing physical, magic, and true damage over 2 seconds.

CIE usage: 130 Range: Global Cooldown: 200/180/160 seconds Total Physical damage: 50/100/150 (+0.9 bonus AD) Total Magic damage: 50/100/150 (+0.8 AP) Total True damage: 25/50/75 (+0.45 bonus AD) (+0.4 AP)

Changelog 9/30/2014: Balance changed on Q, E, tooltip updated on R

7 Comments

Coltsdale3 votes

Absolutely broken.

DMC750011 votes

I'd have to clarify on the brokenness part. This combination of Attack, Ability, and True Damage seems like mini-nukes when you use them on champions. For instance, His Ultimate, which also deals True Damage, is very easy to get kills with. Very broken, and you can't put Armor or Magic Resist on it. The E deals true damage on impact, and, just so you know, your attacks will always be lethal. People are going to ban this champion if they see the true damage output on this thing.

My advice? Focus on The AD and AP ratios of Allex, and remove the true damage entirely. It's just broken right now.

Coltsdale1 votes

Guarranteed crit that heals for the damage done. Shield that deals damage with it. You basically dont need to worry about crit chance or sustain, or ganks... Not being focused out in teamfights either. A bouncing slow on everyone giving attack speed. Kinda made Ashe completely obsolete with just one ability. Not to mention the ultimate would become the easiest thing to land with that slow. Having all types of damage also needs to be balanced right. That ultimate damage would have even the bulkiest tanks crying in a corner having to rush all kinds of resistances, and Darwin saying "Come with me." (R.I.P. Robin Williams)

DMC750012 votes

It's the True Damage that is the problem. I mean, Phreak's literally jaw-dropping as he notices this kid can do more "TONS OF DAMAGE" than him.

Coltsdale1 votes

I wouldn't say that's the worst offender. The kit has safety measures for basically everything. Positioning or stutter stepping never needed.

Hero of skyloft1 votes

You do realize how low the damages are, right? Ahri Q does more true damage than the ulti, and it's a basic ability. Corki AUTOS deal true damage 24/7 (Except to structures) and you don't complain about that. I will concede that the AD q and e are somewhat broken, and they will be dealt with, but other things in the kit can be countered. For instance: champs that can become untargetable, like Fizz or Vladimir, can avoid both elements of Q damage, the W is Mundo cleaver levels of skinny, the E has low ratios and base damage, and because Allex has to specialize one way or the other, his main avenue for damage on ult can be mitigated by building armor/MR depending on the items you see. That way, the majority of his damage will come from the true damage on his ultimate, which is lower than on Ahri Q. You might also notice, that (bar changes to his e) his only avenues of escape are his W (either element) and the slow on his E. He actually has high enough cooldowns that if he burns his combo on you and you survive, or you have support, he is a sitting duck.

HoneyRein1 votes

Oh man THIS IS wonderful . BUMP I want to play this champ and use his ult and mess around with his W. MAKE IT REAL RITO!!

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