[Champion Concept] Mimi Batz, The Enchanted Enchantress (3-types champion)

regonas··2 votes·588 views
tinypic photo

Type: utility tanky support/ healing tanky support/ AP assassin Role: support/ mage/ tank



VERY SHORT LORE

She was born in the Plague Jungles. She is a hybrid creature: 1/8 demon 1/8 dragon 2/8 human 2/8 monkey 2/8 unknown She is special inmore ways than one. Mimi posses powers beyond of normal people, because of many things, but mainly because her father entrusted her with Staff of Draconic Death and Resurrection and taught her how to draw power from it. She a little bit connected to Wukong, because she have blood from his tribe. A lot of time she spent in plague jungles until her 18th birthday. She ventured out into world to look for adventures, learn about Valoran and maybe fulfill her destiny -- either revive or destroy ancient dragon of death.



#KIT

Attack range: 440

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Passive: Red, Green, Yellow: unlock a colour based on your stats. Only one colour power can be unlocked at one time (short time buffs and debuffs are not taken into calculations).

Unlocking conditions: Red: 100% of your AP as colour points; Yellow: 220% of your bonus armor as colour points; Green: 80% of your bonus health as colour points.

Colour with most colour points is chosen as your colour power (green is default if all three colours score 0 colour points).

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Augment Body and Soul [q] Buff friendly target for 4 sec increasing his/her critical strike chance by 4/6/8/10/12% and magic penetration by 6/7/8/9/10%. Red: also cause hi/her basic attacks to deal 20/30/40/50/60 (+20% of your AP) bonus damage on hit; Yellow: also increase his/her movement speed by 10/14/18/22/26%; Green: also heals your target for 20/40/60/80/100 (+7% of your max HP) health. Cooldown: 18/17/16/15/14 sec Mana cost: 70 (reduced to 50 if used on yourself) Range: 510

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Ultimate Emblem [w] Draw a magical emblem under your feet for 6 sec. Red: enemies in emblem suffer 40/45/50/55/60 (+15% of your AP) (+5% of their AP) magic damage per sec; Yellow: friendly champions inside of the emblem takes 20/30/40/50/60 (+25% of your armor) less damage from critical strikes; Green: friendly champions are healed for 30/35/40/45/50 (+1% of your max HP) every sec. Cooldown: 20/18/16/14/12 sec Mana cost: 40/45/50/55/60 Range: 320

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Talisman Fall [e] Jump at targeted area. Red: deal 100/145/190/235/280 (+60% of your AP) (+5% of their missing health) magic damage to all enemies in that area; Yellow: stun enemies in that area for 0.8/1/1.2/1.4/1.6 sec; Green: silence enemies in that area for 1 sec and reduce their movement speed by 25% for 3 sec. Cooldown: 24/21/18/15/12 sec Mana cost: 85 Range: 580 Range of AOE: 245

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Grand Enthrall [r] Charm nearby enemy champions for 1 sec causing them to helplessly walk towards you. Red: also cause 400/500/600 (+140% of your AP) magic damage distributed evenly between all hit enemy champions. Each champion hit can not suffer more than 250/325/400 (+85% of your AP) magic damage; Yellow: friendly champions moving towards you within double range of this ability gains 50/60/70% bonus movement speed for 1.5 sec; Green: heal most injured friendly champion nearby for 200/250/300 (+10% of your max HP) health. Cooldown: 120/105/90 sec Mana cost: 150 Range: 375

~~ ~~ Build examples: Red -- item 3020 item 1402 item 3116 item 3285 item 3135 item 3089 Yellow -- item 3047 item 2302 item 3157 item 3068 item 3110 item 3075 Green -- item 3158 item 2303 item 3068 item 3504 item 3065 item 3083



Side note Do you think this champ would be too difficult for average lol player? Different build means different effects on abilities and that might be too hard to understand for average lol player. I am not sure. Any thoughts?

6 Comments

Icestar11862 votes

Absurdly complex kit that could easily be split into at least two champions. The passive is interesting but it makes her much too unpredictable for the opponents and if a player builds items in the wrong order she could be just as unpredictable for her player.

Also, the lore is very poorly written. Hybrid overkill, generic specialness, and not much else.

BTW, who drew the picture? It's pretty good.

regonas1 votes

{quoted}

BTW, who drew the picture? It's pretty good.

Don't really know, i had this picture in my pc for a while. Google it.

And yea, i guessed correctly that simple item management might be too hard for average lol players.

Icestar11861 votes

I take issue with your use of the word "simple" here. No key should let you cast more than 1 unique ability. A champion should always be able to do the same things regardless of what they build. They might do more damage if they build offense, but the basic function of the ability is still the same. For example, Brand's Q is always a damaging skillshot, and you know when the stun will and won't proc. Lee Sin's Q is always a skillshot with the option to dash to the target. And so on.

regonas1 votes

{quoted}

No worry. This was an experiment of mine to see what is a limit of complexity lol players could take. I could make 10 times more complex champion concept and it would still be pretty easy for me to play. Nevertheless, thanks for reply and your thoughts on champion.

P.S. there is bunch of champions with more than 1 unique ability on a single key: Gnar Nidalee Jayce Elise TahmKench

Icestar11861 votes

Yes, but the transforming champions can get away with it because it is obvious which form they are in and which ability will be used. You know which abilities they have at any given moment. And I'm not quite sure what your point is with Tahm...

regonas1 votes

{quoted}

Yes, but the transforming champions can get away with it because it is obvious which form they are in and which ability will be used. You know which abilities they have at any given moment. And I'm not quite sure what your point is with Tahm...

Well, she would be glowing which colour she is using and people could see which item she builds, so it there is no randomness here.

Tahm W is different weather you eat minion, friendly champion, enemy champion.

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