Entropus - The Animated Idol
Lore : Entropus was nothing more than a hollow clay statue used by an ancient tribe deep in Ionian forest used as a "sacrifice" in their rituals to the demons they worshiped, always repairing him and applying new tribal tattoos to him,? however after the 100th "sacrifice" the demons hungered for a real offering, they gave life to Entropus, and he slayed his makers, now with magic ink weapons he haunts the forest as the incarnate Wrath of the demons, taking others lives.... to keep his...
Passive - Ink Well
Entropus has 5 different tribal Tattoos, Bat (fighter), Serpent (Assassin), Scorpion (Marksman), Quetzal (mage) and Turtle (tank)
At the start of the game Entropus has his portrait swapped out with a wheel and gets to choose which tattoo he wants, every 10 minutes he gets the option to continue with his chosen Tattoos for another 10 minutes or swap out to another tattoo
Q - Sacrificial Circle Entropus marks a chosen location with ink, after a short delay it explodes dealing AOE damage, after another short delay a second bigger but weaker explosion happens which also applies a special effect
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Bat - deals Physical Damage, Scales with AD and the second explosion heals you for a percentage of the damage dealt to monsters, minions and champions
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Serpent - Deals Adaptive damage, scales with AD or AP adaptively and The second explosive applies a DoT
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Scorpion - Deals physical damage, scales with AS and second explosion shreds off 5% total Armor
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Quetzal - Deals Magic Damage, Scales with AP and second explosion Stuns
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Turtle -Deals Magic damage, Scales with HP and Second Explosion reduces their Damage
W - (a mobility spell that's different in each form)
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Bat - Dash in a straight line in the direction and distance of your choice, dealing Physical damage to enemies you pass through scaling with AD and your next AA cleaves in 180 degree cone instead of dealing single target damage
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Serpent - Choose a target champion and blink to them appearing behind them, if the enemy has the DoT from Q still active on them all damage left is dealt instantly
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Scorpion - dash a set distance backwards leaving behind a puddle of ink, enemies that walk over the puddle are snared and Exposed
Exposed : increase your hitbox by 5% and take 10% increased Damage from the next spell to hit you
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Quetzal - break free from any immobilizing effect (stun, charm, root, etc) and blink a set short distance forward, gaining Stealth and MS for 1.75 seconds or until re-entering combat
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Turtle - Dash in the chosen direction and distance knocking up all enemies hit
E - Tribal Blessing Entropus' tattoos glow, granting him and allies buffs or enemies debuffs depending on the current form
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Bat - gain 4-25% MS and 5-15% life steal for 4 seconds
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Serpent - for 2 seconds your next 2 AA deal bonus on hit true damage
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Scorpion - for 3 seconds AA apply a physical damage DoT that refreshes with every AA, each tick can Crit
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Quetzal - gain 5/10/15/20/25 charges, you can AA allies, attacking an enemy champion deals bonus magic damage scaling with AP and spends a charge, AA allies spends a charge to heal them scaling with AP
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Turtle - Taunt enemies in s cone in front of you and apply Expose
R - Entropy Ink swirls in a vortex around Entropus granting him special effects
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Bat - gain 20% W CDR and 20% tenacity for 5 seconds
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Serpent - Nearby enemies within a range are nearsighted and his next 2 AA become ranged and deal bonus adaptive damage scaling off of enemy missing health
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Scorpion - gain 30% AS, AA and ability range increases by 20%
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Quetzal - nearby enemies within a range are silenced and take magic damage over time scaling with AP
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Turtle - gain a shield scaling with your Resistances, bonus on hit magic damage scaling with resistances and out of combat health regeneration for 5 seconds