Andrew, the Twisted Evil

Prospector Pete·8/22/2015, 4:12:35 PM·1 votes·231 views

Andrew is a melee mage that can pull enemies in and burst them down.


Passive: Penetration- Andrews auto attacks and abilities add a stack of penetration to enemies. At 3 stacks, Andrew steals 15% of the enemy's magic resistance for 4 seconds.


Q: Dark Burst- Andrew causes dark energy to burst around him, dealing 40/80/120/160/200(+70% AP) magic damage to enemies hit. Andrew steals 10/13/16/19/22% of the AP from targets he hits for 5 seconds. Cost: 60 mana Cooldown: 10/9/8/7/6 seconds Radius: 250


W: Outburst- Andrew sends out a cone of dark energy, dealing 30/60/90/120/150(+50% AP) magic damage to enemies hit and knocking them back 400 units. The dark energy will stay at the end of the range and slowly expand outward, slowing enemies by 30/35/40/45/50%. If Andrew reactivates this ability, he pulls in all enemies hit by the return and deals 30/60/90/120/150(+50% AP) magic damage to them. Cost: 90/95/100/105/110 mana Cooldown: 18/16/14/12/10 seconds Range/Angle: 650/90 degrees


E: Black Hole- Andrew creates a black hole at a location for 4 seconds, dealing 20/35/50/65/80(+15% AP) magic damage per second to enemies inside and slowing them by 60%. If enemies stay in the black hole for 3/2.75/2.5/2.25/2 seconds, they are pulled into the center and stunned for 0.5 seconds. Cost: 60/70/80/90/100 mana Cooldown: 30/27/24/21/18 seconds Range/Radius: 600/350


Ultimate: Hand of Death- After a 1 second delay, Andrew blasts an area on the map, dealing 250/400/550(+80/85/90% AP) magic damage to enemies hit. Cost: 150 mana Cooldown: 130/100/70 seconds Range/Radius: Global/500




Lore: He became evil.


Did you like my champion? Leave a comment on anything you think should be changed!

2 Comments

lobster jesus8/22/2015, 4:46:09 PM1 votes

seems pretty cool. I think his e, and ult scale a little bit TOO much. My suggestions E - 10% R - 60/70/80%

for his ultimate, this may seem a little low. but when people at late game have around 600 AP, i feel like 550 plus the 700 ap from the 130% damage is a little much. Plus, its global. Youll be able to one-shot squisher targets frop across the map, and thats just broken as hell. As for the E, late game with 30%, it would be dealing around 250 damage per second. Thats EXTREMELY OP considering it has a stun and 60% slow.

this is all my opinion, besides the AP balancing, the concept and abilities are phenomenal, i love it-