Andrew, the Twisted Evil
Andrew is a melee mage that can pull enemies in and burst them down.
Passive: Penetration- Andrews auto attacks and abilities add a stack of penetration to enemies. At 3 stacks, Andrew steals 15% of the enemy's magic resistance for 4 seconds.
Q: Dark Burst- Andrew causes dark energy to burst around him, dealing 40/80/120/160/200(+70% AP) magic damage to enemies hit. Andrew steals 10/13/16/19/22% of the AP from targets he hits for 5 seconds. Cost: 60 mana Cooldown: 10/9/8/7/6 seconds Radius: 250
W: Outburst- Andrew sends out a cone of dark energy, dealing 30/60/90/120/150(+50% AP) magic damage to enemies hit and knocking them back 400 units. The dark energy will stay at the end of the range and slowly expand outward, slowing enemies by 30/35/40/45/50%. If Andrew reactivates this ability, he pulls in all enemies hit by the return and deals 30/60/90/120/150(+50% AP) magic damage to them. Cost: 90/95/100/105/110 mana Cooldown: 18/16/14/12/10 seconds Range/Angle: 650/90 degrees
E: Black Hole- Andrew creates a black hole at a location for 4 seconds, dealing 20/35/50/65/80(+15% AP) magic damage per second to enemies inside and slowing them by 60%. If enemies stay in the black hole for 3/2.75/2.5/2.25/2 seconds, they are pulled into the center and stunned for 0.5 seconds. Cost: 60/70/80/90/100 mana Cooldown: 30/27/24/21/18 seconds Range/Radius: 600/350
Ultimate: Hand of Death- After a 1 second delay, Andrew blasts an area on the map, dealing 250/400/550(+80/85/90% AP) magic damage to enemies hit. Cost: 150 mana Cooldown: 130/100/70 seconds Range/Radius: Global/500
Lore: He became evil.
Did you like my champion? Leave a comment on anything you think should be changed!