Aisha, the Witchdoctor

Eternal Torment·9/26/2019, 3:02:25 PM·6 votes·4,547 views

#TABLE OF CONTENTS:

  • Disclaimer

  • Source of Inspiration

  • Suggested Looks and Theme

  • Author's Philosophy

  • Ratings

  • Secondary Information

  • Stats

  • Kit

  • Trivia about Abilities [Re-added]

  • Strengths and Weaknesses

  • Champion Synergies

  • Counters

  • Lore

  • A few Quotes

  • Summary + Edit Logs

http://magaimg.net/img/8xhg.png

#DISCLAIMER:

##I OWN NONE OF THE CONTENTS SHARED WITHIN THIS POST, ALL LINKS, IMAGES, ICONS AND INSPIRATIONS BELONG TO THEIR RIGHTFUL OWNERS.

http://magaimg.net/img/8xhg.png

SOURCE OF INSPIRATION:

This is the third character in my series of Self-made champions that has been taken from the one, same other game, so I don't feel necessary to recite the name yet again since people know by now.

http://magaimg.net/img/8xhg.png

#SUGGESTED LOOKS AND THEME:

UPCLOSE LOOK:

http://magaimg.net/img/91rz.png

http://magaimg.net/img/91sf.png

POSSIBLE INGAME MODEL:

http://magaimg.net/img/91sg.png

As this one will require some minor descriptive detail: My character essentially wears silver-coloured plate Armor with no shoulder protection for maximized arm-mobility due to her using a singular Blade. Said Blade is actually just a handle and the Edge is created with a Mixture of Magic and Science. Aisha uses her Magic to compress Noble Gases (Check the Periodic table if you don't know what those are, it's the colon furthest right from up to down, starting with Helium) into a finite and defined space before heating it up, thus resulting in the glowing colour. It's, to put it very grey and simple, a very hot gas sword.

SUGGESTED THEME:

The theme was somewhat complicated for someone who is intended to be a Healer. I wanted something that represents a chaotic outcast by choice. Something that has this constant tone of misery and low in it that really makes you feel destroyed. So I dug a little deeper and took out one of the old classics as an example of the idea I had in mind. Enjoy:

https://www.youtube.com/watch?v=4pW7c2612aw

http://magaimg.net/img/8xhg.png

#AUTHOR'S PHILOSOPHY:

The Idea for this particular champion was to be someone who's entire purpose is the concept of absorption and transfer. A Champion who can take something and turn it around to benefit her and her allies instead, for example healing triggered by taking damage, effectively mitigating the damage, or for the sake of the meme, healing more than the damage dealt, thus creating negative damage. Well, let's see how this ends, yes?

http://magaimg.net/img/8xhg.png

#RATINGS:

  • Damage: 1/3

  • Toughness: 2/3

  • Crowd Control: 1/3

  • Mobility: 0/3

  • Utility: 3/3

  • DIFFICULTY: 2/3

http://magaimg.net/img/8xhg.png

#SECONDARY INFORMATION:

  • Secondary bar: Mana

  • Primary/Secondary Role: Enchanter/Support

  • Secondary Attribute: Melee

  • Style (Damage): 80% Magic, 20% Physical

  • Style (Abilities): 90% Abilities, 10% Auto Attacks

http://magaimg.net/img/8xhg.png

#STATS:

  • Health: 515 - 1790 (+75/Level)

  • Health Regeneration: 8.4 - 19.1 (+0.629/Level)

  • Mana: 360 - 1270 (+53.529/level)

  • Mana Regeneration: 4.6 - 15.5 (+0.641/Level)

  • Range: 125

  • Attack Damage: 42 - 90 (+2.588/Level)

  • Attack Speed: 0.660 (+0 - 35.5%)

  • Armor: 29 - 90 (+3.588/Level)

  • Magic Resistance: 32 - 42 (+0.588/Level)

  • Movement Speed: 330

http://magaimg.net/img/8xhg.png

#KIT:

http://magaimg.net/img/91uz.png PASSIVE ABILITY: Dark Transfusion Range: 500

Whenever Aisha is defeated, all Enemy Champions within Range take 8-14% (+0.353%/Level) of their individual Maximum Health as magic Damage. Afterwards, all nearby Allies are healed for 10% of the total Amount of damage dealt. Healing from this Ability permanently increases itself by 0.1% for each enemy Damaged and each ally Healed.

Damage dealt by this Ability ignores shields.


http://magaimg.net/img/91v1.png Q-ABILITY: Re-animation Cooldown: 16/14/12/10/8 Seconds Costs: 60 Mana Range: 400

Aisha immediately heals a target Ally Champion for 20/26/32/38/44 (+15%AP) and heals them for an additional 6/8/10/12/14 (+5%AP) per Second for 6 Seconds. While Re-Animation is active, ally Champions inflicted with it deal 1/2/3/4/5 Magic damage which increases itself for each second, up to 6/12/18/24/30


http://magaimg.net/img/91v2.png W-ABILITY: Soul Trade Cooldown: 2.5 Seconds (Cannot be reduced by CDR) Costs: 10/14/18/22/26 HP

Aisha sacrifices (Ability Cost) amount of Health and immediately gains 140/150/160/170/180% of the cost as Mana, but reduced Mana Regeneration by -15% for 10 Seconds. Repeated use refreshes the penalty Duration and increases Mana gain and Mana regeneration penalty by +20% // -15%respectively, stacking up to 4 times.

Additionally, as long as Aisha has reduced Mana Regeneration, she heals herself for 3% from all healing she deals to other ally Champions per stack of reduced Mana Regeneration.

http://magaimg.net/img/91v8.png E-ABILITY: Stimulation Cooldown: 14/13/12/11/10 Seconds Costs: 80 Mana Casting Range: 600

Aisha deals 65/70/95/110/135 (+20%P) damage to a target Champion and increases all their Basic Ability cooldowns by 2 Seconds. Afterwards, a Projectile will travel from target Enemy Champion to a target Ally Champion, shielding them for 70/77.5/85/92.5/100% of the damage dealt and reducing their Basic Ability Cooldowns by 2 seconds. This Shield lasts up to 4 Seconds.

http://magaimg.net/img/91v9.png R-ABILITY: Prismatic Rejuvenation Cooldown: 135/122.5/110 Seconds Cost: 125 Mana Cast Range: 500 Jumping Range: 300

Aisha places a protective projectile of Magic to a target Ally, granting them a 20/25/30% increase in Movement speed and 100% of Aisha's Armor and Magic Resistance, lasting for 10 seconds. If an Ally with "Prismatic Rejuvenation" Takes Damage from enemy Champions, they are healed for 150/200/250 (+30%AP) and the Projectile travels to another nearby Ally, if one is present. If no Allies are present, the healing is doubled instead and Prismatic Rejuvenation expires afterwards.

Prismatic Rejuvenation cannot jump more than once every 2 seconds, cannot jump more than 6 times total and cannot jump to Aisha. Prismatic Rejuvenation refunds 5% of it's Cooldown per jump that was not taken, up to a maximum refund of 25%.

http://magaimg.net/img/8xhg.png

#TRIVIA ABOUT ABILITIES:

  • W Soul Trade's maximum Mana Gain is 240%, Mana Regeneration penalty is 60% and the maximum healing increase is 12%. The Mana Regeneration debuff is considered a Negative Effect and can be cleansed, which however also resets all other bonuses from this Ability.

  • E Stimulation is a Projectile and can be blocked. Cooldown increase does not on passives with cooldown.

  • E functions similar to Viktor's E in terms of Aiming. You select a target Champion, then an ally champion and THEN the Ability fires.

  • R Prismatic Rejuvenation is triggered by ANY kind of damage a champion deals, including summoner spells.

http://magaimg.net/img/8xhg.png

#STRENGTHS AND WEAKNESSES:

STRENGTHS:

  • Excells at extended Trading

  • Very difficult to out-trade in lane

  • Superior Ressource control


WEAKNESSES:

  • No defences for herself

  • Easy to pick out with short ranges.

  • Very high Cooldowns for an enchanter

  • Ultimate in Laning phase much weaker.

http://magaimg.net/img/8xhg.png

#CHAMPION SYNERGIES:

  • Ashe Ezreal Lucian Kayle are some of the best ADC/Ranged Champions that Aisha can work with. They either possess really strong poking or All-in potential and Aisha complements it with an extended presence and protection at all times.

  • Nautilus Malphite Sion Zac fit well with Aisha since she can cover them as they initiate a fight, granting them stronger bonuses and survivability. Additionally, she can prematurely cast her ultimate on an initiator, have them initiate and any damage they take would cause Prismatic Rejuvenation to hop around, healing teammates when the fight barely even begun, granting an advantage in preparation and setup.

  • Illaoi DrMundo yeah you thought it was hard to kill those two before? Just wait lol.

http://magaimg.net/img/8xhg.png

#COUNTERS

Jhin Caitlyn Draven are some prominent botlane counters because Aisha's healing is mostly extended and a combo of all her Abilities, so champions that burst through her healing ruin her day alltogether. Aisha does not work well with quick fights, she prefers the long game, unlike those 3.

Shaco more of a skill match, but Shaco's clones can trick Aisha since her E also works on clone units, thus wasting the most powerful aspect of it right away.

Skarner Yeah no one would of expected this one aye? Skarner is one of those diamonds buried in the earth. Aisha has absolutely NO tools to stop a racinc crystallized scorpion coming her way, she can just hope her ADC gets picked out instead and heal them enough to recover from the hard dive-in.

http://magaimg.net/img/8xhg.png

#LORE:

Aisha was once a prominent medic, a healer and one of the few with magical Abilities within Noxus, serving her military as proudly as she could have at the time. When she wasn't healing wounded soldiers, she was defending her camps with her Saber and her Prowess, which after some time earned her the title of Witchdoctor.

She was one of the few loyallists to Darkwill within her ranks as a Medic and continued to support him regardless of his atrocities. However, after Darkwill was dethroned by Swain, his supporters were all being hunted down to end Darkwill's influence for good, which meant Aisha as well.

She disappeared successfully, hiding within plain sight as a hermit in a small forest south of the Immortal Bastion, serving Noxus from the shadows instead and refusing to lay down her belief for Darkwill's vision of Noxus.

Because of her stay in the forest and her secretive actions, rumors had began to spread that the Forest is haunted by ghosts and have thus often caused entire units to raid it for searches. Units which never successfully reported back to their superiors. To this day, Aisha is confident that her identity is protected under supersticious belief and only leaves her surroundings for the most concerning of emergencies.

http://magaimg.net/img/8xhg.png

#A FEW QUOTES:

PICK:

  • Noxus shall rise once more.

BAN:

  • Pff, traitors to the cause.

FIRST MOVEMENT:

  • When Noxus says Jump, Noxians say "How High?" When Noxus says Fight, Noxians say "How long?" When Noxus says to the death! soft laughter..."Gladly, sir."

LONG MOVEMENT:

  • I dreamt of the day where the banners of Noxus would veil themselves around every corner of the world. Darkwill created this dream, and it is up to us to either fulfill it or pass it to someone who can.

  • Darkwill may have never been perfect but he IS what Noxus was meant to be. His ways will never be forgotten, not as long as my lungs draw breath.


HEALING ANY ALLIES:

  • GET UP! Your services have yet to end!

  • Do not DARE die on me!

  • Get up! C'mon, Get up! This is no place to die!


DEATH:

  • Darkwill...I am sorry...

  • Noxus...

  • At last....home...

http://magaimg.net/img/8xhg.png

#SUMMARY + EDIT LOGS:

##WELL I DO HOPE YOU HAVE ENJOYED THE, ONCE AGAIN, LONG READ THAT I HAVE SETUP FOR THE CHARACTER AND WOULD WELCOME ANY OPINIONS ABOUT IT. BELOW THIS TEXT WILL BE A LOG WHERE I KEEP ALL EDITS SO RECENT VIEWERS CAN CATCH ANY NOTEWORTHY CHANGES MADE TO THE CHARACTER, MOST NOTABLY IT'S KIT.


EDIT LOG:

Edit 1:

  • Passive Healing now increases itself with successful and repeated use

  • Q now grants onhit damage which increases with duration of healing over time

  • E now reduces ally basic cooldowns, shield duration lowered to 4 seconds.


Edit 2: -

3 Comments

VoidThicc9/26/2019, 3:20:56 PM3 votes

I personally like this concept the most out of the 3 you did simply because of the First Move quote. I recognize it, it was from the Tyson (1995) movie done by MJW. Badass all the way.

The Kit is quite simple and Effective, but the E cooldown increase is just akin to a silence if that's all there is to it. I would either change the effect entirely or make it a cooldown-siphon where you reduce enemy champion's cooldown and reduce target ally's for the same rate. As said, right now it's really just a silence with extra wording.

The R is interesting. A Bouncing heal that punishes passive retreat and rewards active engagement. That really is Noxus-themed all the way since Noxus does not take retreat as an option. Overall your healer is more offensive and aggressive.

The W is very new. A trade that replenishes ressources at fair penalty, if she uses it too many times she kills herself and renders her mana regen practically to 0 even with item bonuses. And her Manacosts are incredibly high, forcing you to use it at some point, which should be intended since it grants a lot of strong bonuses.

The passive is mostly true to it's name, a transfusion of sorts. However, it will be very easy to brandmark it as just "kill self to heal more". Maybe something else should be added to complicate it a bit?

As I see it, your kit is successful in the idea that it really portrays a healer from Noxus like you'd expect, however it will be easy to pick the abilities off and hate them individually. Overload your passive a bit and switch up the E cooldown thing for a better implementation of the Idea.

CaptainAntiHeroz9/26/2019, 7:51:08 PM1 votes

Doesnt look like a witch doctor though

jurrrr9/26/2019, 9:13:51 PM1 votes

I like the Dark transfusion passive and prismatic rejuvenation ult. I think soul trade would be cool if you actually trade mana and health stats with the opponent for maybe 2.9 secs with a 23 second cool down.