Ohmwrecker new active
Suggested changes: +Change HP to 350 from 300. +Add 5% Permanent MS. +Reduce it's active cooldown to 75 seconds. +Reduce the duration of it's active to 2 seconds from 3. +Rework it's active:
On allied turrets: Boosts your nearby turrets (up to 2 in Nexus) for 1 second (1 hit for normal non-laser turrets), causing their attacks to deal 100% extra damage against champions, 250% against minions, (consider it is only one attack on regular turrets) and to splash towards nearby enemies, double of the area for minions. Affected targets are slowed by 50% for 1.5 seconds. Can't be used on the same turret in 15 seconds. Units killed by this effect grant gold to the owner of this item.
Context on suggestion:
Many players currently feel towers are weak, and they actually are, unless you are
and u are able to defend them, because now you must defend them (and before they actually defended you).
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This item could serve a purpose; you are being tower dived hard and it is just horrible because there is hardly a way to punish the enemies properly? build this item.
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Your tower is just being pushed too hard? There are too many minions in a wave? you are going to loose a lot of gold from your tower? activate this tiem.
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The enemy jungler and the enemy laner have just cornered you within your tower from each side? you are low in life and you want to make a last stand that is worth the effort? activate this item.
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The enemy team wants to take down your turret? activate this item.
I actually think this item could be an AP item once again, to fill the gap in the AP itemization against assasins like Zed or Yasuo, whom will just Tower Dive you hard. But thats up to Riot to decide.
Once again, just try it on the PBE if you like it, I think it could be really good and helpful for teams, and maybe a must have for certain comps and supps.