[Champion Concept] Alkazar - The Demon Genie

regonas··7 votes·862 views
tinypic photo

Table of content:

  1. Stats
  2. Kit
  3. Lore



#1. STATS

HEALTH: 484 – 2105 HEALTH REGEN: 6.2 – 17.2 ATTACK DAMAGE: 46 – 102 ATTACK SPEED: 0.622 (+0% – 35.5%) ATTACK RANGE: 135 MANA: 420 – 1145 MANA REGEN: 8.5 – 21.8 ARMOR: 30.5 – 65.5 MAGIC RESIST: 41.1 MOVEMENT SPEED: 340




#2. KIT

......................................... ........................................................................................................................ Passive Greed or Demise Basic attacks against enemy champions grants you 3 bonus gold. In addition, nearby enemies receive 30% less gold from gold granting items.

Range: 650 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Grant or Corrupt Life Target any target. It will be healed for 60/80/100/120/140 (+40% of AP) health. If you targeted friendly target, then he/she will be healed for another 20/30/40/50/60 (+15% of AP) health after 2 sec. If you targeted hostile target, then he/she will receive 120/150/180/210/240 (+70% of AP) true damage after 2 sec.

Range: 400 Cooldown: 12 sec Mana cost: 40/44/48/52/56 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Free or Enslave the Mind Passive: gain 20/30/40/50/60 bonus ability power for 3 sec after you targeted an enemy champion with one of your abilities. This bonus ability power stacks up to 3 times.

Active: target any target. Remove one negative effect from your target (can't remove effects caused by ultimate abilities). If you targeted friendly target, then he/she will also be shielded with s shield, absorbing up to 50/80/110/140/170 (+30% of AP) damage over 3 sec. If you targeted hostile target, then he/she will be stunned for 1.4/ 1.7/ 2/ 2.3/ 2.6 sec after 1 sec delay.

Range: 400 Cooldown: 14/13/12/11/10 sec Mana cost: 50/53/56/59/62 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Grant or Take Away the Power Target any target. Grant you target 10/12/14/16/18 bonus attack damage for 2 sec. If you targeted friendly target, then when first effect expires, he/she will receive 20/25/30/35/40 (+5% of your AP) bonus attack damage for 3 sec. If you targeted hostile target, then when first effect expires, he/she will get his/her attack damage reduced by 20/25/30/35/40 (+5% of your AP) for 3 sec.

Range: 400 Cooldown: 10 sec Mana cost: 40/46/52/58/64 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Ultimate Wish: Death or Resurrection After 0.5 sec delay create a mobile field of magic around you for 1.5/ 1.75/ 2 sec (it will move alongside of you). Allies in this field are healed for 30/45/60% of damage they receive. Enemies, who are at 5/ 7.5/ 10% or bellow of their maximum health, receive 75/100/125 (+20% of AP) true damage every 0.5 sec.

Radius: 375 Cooldown: 120/110/100 sec Mana cost: 130/150/170 ........................................................................................................................ .........................................




#3. LORE

Alkazar was creating in the underworld many thousand years ago. He was created by the previous demon lord and served his master as an adviser. However, when previous demon lord was dethroned, Alkazar was free to do whatever he wants. He wondered through the underworld, observing, studying and corrupting human souls. He learned how to corrupt wishes of mortals.

When new demon lord took the throne, Alkazar returned and offered his services. Now, when E.N.D is drawing close and new demon lord is sending his servant into the world of the living, he sent Alkazar as his right hand, to command demons until he will be given a different command.

In Runeterra, Alkazar continue his dark work: corrupting humans. However, here he had the power to enslave his victims, tuning them into his servants. He could transfer his powers thought his enslaved puppets, allowing him to slowly transform them into demons. Not even the strongest minds of mortals are able to endure seeing their wishes being turned into horrors.

6 Comments

Candurill2 votes

I believe that this concepts is a bit overpowered...There are so many possibilities with every single ability he has...I do like the idea, since I really like Lulu's kit, but Lulu has it on just two abilities...and Alkazar on ALL his abilities... And then there are the scalings...I see that not all the numbers have been thought out yet (240 true damage +70% AP?? you kidding me?), but a 60 AP bonus at max level that can stack three times...thats 180 bonus AP...thats more then any item can give you...this champion would be a true demon in a solo lane XD And the ult? 125 true damage plus 20% AP every 0.5 seconds for 2 seconds, while you heal your allies aswell?....thats just mean...XD

All in all a nice idea, there is no genie related champion yet, and the idea of the two sided wishes are pretty good...i just think it could have been executed better...I'm used to better ideas from you XD

Edit: As a disclaimer, i did not rate this post yet....so the downvote ain't mine :x

regonas5 votes

{quoted}

I believe that this concepts is a bit overpowered...There are so many possibilities with every single ability he has...I do like the idea, since I really like Lulu's kit, but Lulu has it on just two abilities...and Alkazar on ALL his abilities... And then there are the scalings...I see that not all the numbers have been thought out yet (240 true damage +70% AP?? you kidding me?), but a 60 AP bonus at max level that can stack three times...thats 180 bonus AP...thats more then any item can give you...this champion would be a true demon in a solo lane XD And the ult? 125 true damage plus 20% AP every 0.5 seconds for 2 seconds, while you heal your allies aswell?....thats just mean...XD

All in all a nice idea, there is no genie related champion yet, and the idea of the two sided wishes are pretty good...i just think it could have been executed better...I'm used to better ideas from you XD

Edit: As a disclaimer, i did not rate this post yet....so the downvote ain't mine :x

Looks like you got confused by my work yet again :D Lets start with Q: 240 (+70% of AP) true damage is quite high, i know, but is it really? You heal enemy for 140 (+40% of AP) health and then deal damage. If you factor in healing, then Q only deals 100 (+30% of AP) true damage at max rank. Neutral effects trigger on anyone you cast ability on, even enemies. W bonus AP is quite high, but to get it, you need to use Q, W and E on enemy. Q actual damage have low scaling (30%) from AP, W have no scaling and E is a debuff. So, you will be wasting support abilities for bonus AP, but then you will have no use for that bonus AP, because R deals damage to enemies who are nearly dead. Why use does 180 bonus AP have to him?

Now, i think you misread R. It deals damage to enemies who are nearly dead (like an AOE execute), so it only finishes of enemies. Also, allies are healed for % damage of they receive. If ally would take 1000 damage, at 3 rank, being near you he/she will receive 1000 and 600 healing, thus actually he/she will suffer 400 damage. Not so OP anymore, right?

Candurill1 votes

{quoted}

Looks like you got confused by my work yet again :D Lets start with Q: 240 (+70% of AP) true damage is quite high, i know, but is it really? You heal enemy for 140 (+40% of AP) health and then deal damage. If you factor in healing, then Q only deals 100 (+30% of AP) true damage at max rank. Neutral effects trigger on anyone you cast ability on, even enemies. W bonus AP is quite high, but to get it, you need to use Q, W and E on enemy. Q actual damage have low scaling (30%) from AP, W have no scaling and E is a debuff. So, you will be wasting support abilities for bonus AP, but then you will have no use for that bonus AP, because R deals damage to enemies who are nearly dead. Why use does 180 bonus AP have to him?

Now, i think you misread R. It deals damage to enemies who are nearly dead (like an AOE execute), so it only finishes of enemies. Also, allies are healed for % damage of they receive. If ally would take 1000 damage, at 3 rank, being near you he/she will receive 1000 and 600 healing, thus actually he/she will suffer 400 damage. Not so OP anymore, right?

I did indeed forgot to take the heal into account for the Q. Although game wise i don't really understand why you'd first heal your enemy and then damage them...but i digress. Theme wise it makes sense...be careful what you wish for and all that...

This still leaves the matter of him being a true bitch in a solo midlane...All his abilities are point and click...so no real skill envolved....plus you build a lot of AP on him so that gives a lot of true damage, even with the heal.... And maybe your counter argument is that you imagined him as a support...well...why would his ult be an execute then XD thats not something for a support...the ADC should have all the kills...not him XD

regonas5 votes

{quoted}

I did indeed forgot to take the heal into account for the Q. Although game wise i don't really understand why you'd first heal your enemy and then damage them...but i digress. Theme wise it makes sense...be careful what you wish for and all that...

This still leaves the matter of him being a true bitch in a solo midlane...All his abilities are point and click...so no real skill envolved....plus you build a lot of AP on him so that gives a lot of true damage, even with the heal.... And maybe your counter argument is that you imagined him as a support...well...why would his ult be an execute then XD thats not something for a support...the ADC should have all the kills...not him XD

I don't see him in mid. Simply because all his abilities are 400 unit range, he have only 1 damaging ability and other mid-laners would just simply destroy him. ADC needs creeps, his job is to farm as much as he/she can. One or two champion kills isn't much and would still benefit support. Now, i am not saying a take kills as support, but for some reason people just giving them to me, when i play support.

FloRaider421 votes

Passive: The 3 bonus gold seems kinda boring item 3303 and could be coupled with a mechanic to be more engaging (TF dice roll, GP Parrley, Dravens stacks). The Gold reduction effect seems too specific, since it only targets supports (especially melee supports since ranged champions with can stand out of range)

Q-Ability: I don't see why you want to heal enemy champions :I (Yes, they get damaged afterwards, but it seems weird) Otherwise pretty solid (Longer range maybe ?).

W-Ability: The passive seems interesting, but it seems to promote aggressive use (probs intentional). The game doesn't really differentiate CC depending on how they were applied so it might need a change there. It seems to have some thematic insonsistensy, as I don't see how those effects represent mind manipulation (taunts, fears come to mind).

E-Ability: I really like this ability. The different versions feel very "be carefull what you wish for", since the ally recieves no drawbacks and the enemy has a temporary gain, but drawbacks.

Ultimate: I kinda dislike the straightforwardness compared to the other abilities. Considering you already have a heal and a shield in kit the extra sustain seems a bit unnecessary.


Overall: Why is he melee when all of his abilities are ranged ? I especially like that with E the enemy can work around it, but it still has an interesting effect. The passive and ultimate seems a bit lacking in that regard.

FloRaider out summoner 31

regonas5 votes

{quoted}

Passive: The 3 bonus gold seems kinda boring item 3303 and could be coupled with a mechanic to be more engaging (TF dice roll, GP Parrley, Dravens stacks). The Gold reduction effect seems too specific, since it only targets supports (especially melee supports since ranged champions with can stand out of range)

I think it is clear that he is a support. And he all around twisting wishes of others. All supports wants gold (that is why there is gold giving support items), so he twist that wish. While he himself gains more gold, all other supports loses it (gain less than they normally get). I know i could have done a better job, but i think simple abilities are nice too.

Q-Ability: I don't see why you want to heal enemy champions :I (Yes, they get damaged afterwards, but it seems weird) Otherwise pretty solid (Longer range maybe ?).

Counter play heal is good, damage could be absorbed by a shield, if used at right time. Enemy wishes to he healed, so he gets healed, but some time later he gets very hurt. Similarly if you wish eternal life, you will become unable to die, but you still grew older and older. If you wish for mountain of gold, a mountain of gold land on you.

W-Ability: The passive seems interesting, but it seems to promote aggressive use (probs intentional). The game doesn't really differentiate CC depending on how they were applied so it might need a change there. It seems to have some thematic insonsistensy, as I don't see how those effects represent mind manipulation (taunts, fears come to mind).

Well, game should differentiate between them. Also, everything goes together with "twisting wishes" theme. Enemy wished to be healed from a cold or some other ailment, but after being healed from it, he suffers even greater ailment.

Ultimate: I kinda dislike the straightforwardness compared to the other abilities. Considering you already have a heal and a shield in kit the extra sustain seems a bit unnecessary.

Again, why is simple so bad? And this isn't sustain, this is damage reduction tool and an execute.

Overall: Why is he melee when all of his abilities are ranged ?

Because melee support is more fun than range one. Just personal preference.

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