[Champion Concept] Alkazar - The Demon Genie

regonas·4/17/2016, 12:09:40 PM·7 votes·862 views
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Table of content:

  1. Stats
  2. Kit
  3. Lore



#1. STATS

HEALTH: 484 – 2105 HEALTH REGEN: 6.2 – 17.2 ATTACK DAMAGE: 46 – 102 ATTACK SPEED: 0.622 (+0% – 35.5%) ATTACK RANGE: 135 MANA: 420 – 1145 MANA REGEN: 8.5 – 21.8 ARMOR: 30.5 – 65.5 MAGIC RESIST: 41.1 MOVEMENT SPEED: 340




#2. KIT

......................................... ........................................................................................................................ Passive Greed or Demise Basic attacks against enemy champions grants you 3 bonus gold. In addition, nearby enemies receive 30% less gold from gold granting items.

Range: 650 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Grant or Corrupt Life Target any target. It will be healed for 60/80/100/120/140 (+40% of AP) health. If you targeted friendly target, then he/she will be healed for another 20/30/40/50/60 (+15% of AP) health after 2 sec. If you targeted hostile target, then he/she will receive 120/150/180/210/240 (+70% of AP) true damage after 2 sec.

Range: 400 Cooldown: 12 sec Mana cost: 40/44/48/52/56 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Free or Enslave the Mind Passive: gain 20/30/40/50/60 bonus ability power for 3 sec after you targeted an enemy champion with one of your abilities. This bonus ability power stacks up to 3 times.

Active: target any target. Remove one negative effect from your target (can't remove effects caused by ultimate abilities). If you targeted friendly target, then he/she will also be shielded with s shield, absorbing up to 50/80/110/140/170 (+30% of AP) damage over 3 sec. If you targeted hostile target, then he/she will be stunned for 1.4/ 1.7/ 2/ 2.3/ 2.6 sec after 1 sec delay.

Range: 400 Cooldown: 14/13/12/11/10 sec Mana cost: 50/53/56/59/62 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Grant or Take Away the Power Target any target. Grant you target 10/12/14/16/18 bonus attack damage for 2 sec. If you targeted friendly target, then when first effect expires, he/she will receive 20/25/30/35/40 (+5% of your AP) bonus attack damage for 3 sec. If you targeted hostile target, then when first effect expires, he/she will get his/her attack damage reduced by 20/25/30/35/40 (+5% of your AP) for 3 sec.

Range: 400 Cooldown: 10 sec Mana cost: 40/46/52/58/64 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Ultimate Wish: Death or Resurrection After 0.5 sec delay create a mobile field of magic around you for 1.5/ 1.75/ 2 sec (it will move alongside of you). Allies in this field are healed for 30/45/60% of damage they receive. Enemies, who are at 5/ 7.5/ 10% or bellow of their maximum health, receive 75/100/125 (+20% of AP) true damage every 0.5 sec.

Radius: 375 Cooldown: 120/110/100 sec Mana cost: 130/150/170 ........................................................................................................................ .........................................




#3. LORE

Alkazar was creating in the underworld many thousand years ago. He was created by the previous demon lord and served his master as an adviser. However, when previous demon lord was dethroned, Alkazar was free to do whatever he wants. He wondered through the underworld, observing, studying and corrupting human souls. He learned how to corrupt wishes of mortals.

When new demon lord took the throne, Alkazar returned and offered his services. Now, when E.N.D is drawing close and new demon lord is sending his servant into the world of the living, he sent Alkazar as his right hand, to command demons until he will be given a different command.

In Runeterra, Alkazar continue his dark work: corrupting humans. However, here he had the power to enslave his victims, tuning them into his servants. He could transfer his powers thought his enslaved puppets, allowing him to slowly transform them into demons. Not even the strongest minds of mortals are able to endure seeing their wishes being turned into horrors.

6 Comments

Candurill4/17/2016, 12:45:36 PM2 votes

I believe that this concepts is a bit overpowered...There are so many possibilities with every single ability he has...I do like the idea, since I really like Lulu's kit, but Lulu has it on just two abilities...and Alkazar on ALL his abilities... And then there are the scalings...I see that not all the numbers have been thought out yet (240 true damage +70% AP?? you kidding me?), but a 60 AP bonus at max level that can stack three times...thats 180 bonus AP...thats more then any item can give you...this champion would be a true demon in a solo lane XD And the ult? 125 true damage plus 20% AP every 0.5 seconds for 2 seconds, while you heal your allies aswell?....thats just mean...XD

All in all a nice idea, there is no genie related champion yet, and the idea of the two sided wishes are pretty good...i just think it could have been executed better...I'm used to better ideas from you XD

Edit: As a disclaimer, i did not rate this post yet....so the downvote ain't mine :x

FloRaider424/17/2016, 8:07:40 PM1 votes

Passive: The 3 bonus gold seems kinda boring item 3303 and could be coupled with a mechanic to be more engaging (TF dice roll, GP Parrley, Dravens stacks). The Gold reduction effect seems too specific, since it only targets supports (especially melee supports since ranged champions with can stand out of range)

Q-Ability: I don't see why you want to heal enemy champions :I (Yes, they get damaged afterwards, but it seems weird) Otherwise pretty solid (Longer range maybe ?).

W-Ability: The passive seems interesting, but it seems to promote aggressive use (probs intentional). The game doesn't really differentiate CC depending on how they were applied so it might need a change there. It seems to have some thematic insonsistensy, as I don't see how those effects represent mind manipulation (taunts, fears come to mind).

E-Ability: I really like this ability. The different versions feel very "be carefull what you wish for", since the ally recieves no drawbacks and the enemy has a temporary gain, but drawbacks.

Ultimate: I kinda dislike the straightforwardness compared to the other abilities. Considering you already have a heal and a shield in kit the extra sustain seems a bit unnecessary.


Overall: Why is he melee when all of his abilities are ranged ? I especially like that with E the enemy can work around it, but it still has an interesting effect. The passive and ultimate seems a bit lacking in that regard.

FloRaider out summoner 31