Grayson, the Construct
Grayson is a robot who wants to propagate.
Tank/Support
Passive: Strike Zone
> All friendly NPC non-minions (voidlings, heim turrets, super minion, etc.) and structures (turrets, azir turrets, inhibitor, nexus, etc.) gain a shield equal to 25% of their total health permanently when Grayson is within 500 units of them. This shield cannot be refilled unless Grayson remains nearby and they have been out of battle for 3 seconds. Recharge rate is at 5% per second. Non-minions/structures with a select number of AAs needed to be destroyed instead gain a shield equal to one point of health. > Passive: Grayson gains 2 armor/mres for each non-minion shielded, and 5 armor/mres for each structure. Bonus is removed upon shield breaking. A counter is displayed showing how many of each are shielded.
Q: Analyze
> Grayson shoots a dart from his palm toward an enemy, dealing 25/40/55/70 true damage upon impact and revealing the weak points of the enemy to his team until either Grayson/the enemy dies or whenever Grayson/the enemy move farther than 425 units away from each other. For the duration, enemy affected by Analyze gains a 5/10/15/20% increased chance to be critically hit. Critical hits on enemies who are analyzed deal 5/6/7/8% more damage. > CD 30/25/20/15 (CD starts once Analyzed champion is no longer affected)
W: Damage Overflow/Underflow (Toggle)
> Overflow: Grayson focuses on repairs, draining all shields granted by Strike Zone (500 unit range) over 4 seconds and healing himself for the amount drained. Additionally, damaging an enemy grants shielding to all around Grayson equal to 10/15/20/25% of the damage dealt. Those affected by Strike Zone gain double the amount of shielding from Overflow and is capable of stacking with the shield already granted by Strike Zone. > This shield deteriorates over 7 seconds once considered out of battle (3 seconds without being damaged). > > Underflow: Grayson focuses on repairing those around him. While in Underflow, Grayson redirects 25% of the damage done to him to those shielded by Strike Zone nearby. Additionally, damaging somebody shielded by Strike Zone or Overflow redirects 25% of the premitigation damage towards Grayson. > CD 4/3/2/1 (Toggle)
E: Sunder
> Grayson swings his arm in an arc, smashing into those in front of him and dealing 45/70/95/110 + 100% total AD in physical damage to everybody hit and applying on-hit effects. Grayson hits the center of those affected by Analyze, dragging them along to the end of the swing. > CD is reduced by 3 seconds for every shield broken while Grayson is nearby. > CD 25/23/20/17
R: Grayson's Basilisks
> Grayson erects two walls 400 units away both in front and behind him. After 2 seconds, these walls smash together, dragging all enemies towards Grayson and receiving 375/450/500 + 35% AP in physical damage upon impact. For every champion damaged this way, a small tower remains at the impact point that shoots at nearby enemies not dragged along by the initial cast for 50% of the AD Grayson has. After 5 seconds, Basilisks will start damaging enemies indiscriminately, prioritizing enemy champions. > Only 5 Basilisks can be on the field at once, and each Basilisk gains 25% of the health, armor, and MRes of Grayson. Basilisks can only survive 3 minutes total while not nearby Grayson. This timer cannot be lengthened.
Additional concepts: Assassin, the Dark Assassin Ib, the Child Eternal Jukka, the Steam Gunner Maja, the Guardian of the Past Mti, the Shaman Shilo, the Spiderling