Champion Idea: Horux ~ The Master of Night

DiamondMatthew··3 votes·5,574 views

Horux ~ The Master of Night

Look

http://images5.alphacoders.com/320/320629.jpg

Stats

HP 380 (+85) HP Regen 7.50 (+.5) Mana 255 (+40) Mana Regen 7.25 (+.5) AD 55 (+4) AS .725 (+3%) AP 0 (+0) Armor 18.5 (+3.25) MR 30 (+1.5) MS 345 Range 125 (Melee)

He would look like the Nazgûl (from the lord of the rings) + Talion (from the shadow of mordor). He would wear a black cloak with a sword sheath on his back. He would have minimal armor, Braces on his arms, shin guards, and a skeletal Mask (Like Call of Duty ghosts and Dishonored combined). His long sword would look like the Nazgûl's (Blackish blade and a slant at the top instead of a point).

Background (Not complete) (Plz post ideas that follow this basic format)

Idea #1 A man has a dying child/wife Is told that he will find a way to cure said child/wife in a forest/shadow isles (Twisted treeline???) As he is walking he comes upon a completely black mist (Not from the black mist video) Mist forms into figure and promises to saves his child/wife if he makes a pact with the shadowy figure He agrees and is engulfed in mist Turns into a Master of Darkness/Night Child/wife is healed, but is horrified by what he has become Man becomes twisted

Idea #2 Primordial being of darkness/night Is trapped/suppressed in the shadow isles Is released Creator of nocturne???

Abilities

Passive: Tormentor of Minds: Horux can dash to any fear Enemy or monster dealing 150% AD(Cannot jump to the same target for 5 sec) (Range is 1750)

Q: Fan of Blades Passive: On every 5th attack Horux suppresses his target and lashes out with 5 strikes (in 1 sec) dealing 14(+ 2 × champ lvl)(+25% AD) for each strike. Can apply on Life steal, but cannot crit or apply other on hit effects.

Active: 75 Mana all ranks CD 3 sec all Width: 75 Range 1000 Horux throws out a shadow blade dealing 60/90/120/150/180 (+50% AD). If it hits a target, the target hit is debuffed and the CD is reuced by 2 sec. (Name of debuff: Shadow Poison???) The debuff slows them by 10/15/20/25/30% and has all damage and magic damage (only damage from horux) amplified by 10% and all Q's deal 25% more damage for 2 sec. Q’s that hit a target who has the debuff on them will reset the debuff and their damage will be increase by 25%. (CDR doesn't affect this abilities CD)

W: Devastate: 75/85/95/105/115 Mana CD 14/12/10/8/6 sec Cast Range: Diameter: 450 Center Diameter: 175 Horux unleashes a powerful shadow blast (Starts in center and moves out in .5 sec) dealing 50/90/130/170/210 (+ 50% AD) Magic damage and slowing enemies by 50%-15% (the slow decreases the farther the person hit is from the middle). Enemies in the center take 70/120/170/230/280 (+80% AD) and are feared for 2 sec.

E: Veil of Night: No cost CD 35/30/25/20/15 sec Passive: Enemies that leave Horux’s sight are still revealed for 1.5 sec (this doesn't apply from wards, allies, minions or towers)

Active: Horux surrounds himself with darkness and cloaks for 3/4/5/6/7 sec. While stealthed he is immune to all sight, including true sight (except for rengar ult and towers), and reveals all stealthed champs in his sight. Horux will shortly break stealth for .5 sec if he attacks or uses and ability (ult will break stealth).

R: Assassinate 150 Mana CD 90/75/60 Horux blinks to any enemy champ within 2000/3000/4000 dealing 20/25/30% of their max health (+50/75/100% AD). If he kills his target the CD is reduced by 50% and is stealthed with a 10%/20%/30% MS buff for 3 sec. (Ult stealth is the same as E stealth)

Easter Eggs (Plz post ideas)

Zed - 2 Taunts “Even shadows can be engulfed by the night” “There are no shadows in the darkness, Zed”

Vayne - 1 Taunt "You hunt the creatures of the night, but can u hunt night itself?"

Vel'koz - 1 Joke "Oh Vel'koz, you rely too much on your sight"

Noctunre Chuckles "Sweet dreams"

Dragon “I shall snuff out your flame once and for all”

Baron “Baron, Your corpse shall lay still in the darkness”

Soraka

"Not even the vast number of stars can overtake the night, so what can only one do?"

Leona

"Even the sun falls against the power of the night!"

Diana

"Together we shall rule the night!" "The moon shall fade nevermore!"

Joke

“Is it dark in here or is it just me?” “Woah, woah. Did someone turn out the lights?”

Taunt

“Eventually, everyone is consumed by the night!” “Are u afraid of the dark? Well you should be!”

Dance

Disco????? (I have no idea)

Upon Selection

"Some say fear is a figment of the imagination, they have not met me"

I spent a lot of time on this so I would appreciate feedback :) Plz, Post any ideas!

~item 3113 summoner 6 item 3113 DiamondMatthew item 3113 summoner 6 item 3113 Talon Darius Rengar Nocturne Khazix Viktor

76 Comments

Tw0Fac3dJ0k3R2 votes

The ratios seem strong, but the concept is solid. tweak the bonus ratios and youl be good to go. also the x2 champ level makes it almost abuse of how powerful his Q is. its too much damage in five hits, even though the base numbers are static.

DiamondMatthew1 votes

If I did his calculations right Q passive would do 250 (+250% AD) damage over 1.5 sec and 312.5 (+312.5% AD) with Q buff at lvl 18. It wouldn't be too OP along as the person didn't let him auto him 5 times, But I think I will reduce it to 25% AD ratio.

~item 3113 summoner 6 item 3113 Diamondmatthew item 3113 summoner 6 item 3113

Tw0Fac3dJ0k3R1 votes

You need to realize that in a game like league, controlling the fight Is HUGE. And if he has a team that's able to control the fight for him PLUS if he builds attack speed and high damage, those 5 hits won't be difficult to land. Lets say that we do use your original ratios. In a perfect world, Horux would have maybe... 275? maybe 300 AD? if this were the case, he would deal his base 250 PLUS 687.5 or 750 for a hypothetical total of 937.5 and 1000, respectively. And this damage would be GUARANTEED every five hits, despite the fact that it cannot crit. Most Ad carries crit for MAYBE 600-700 at best.

DiamondMatthew1 votes

In actuality, most AD carries can crit for 1000+, and don'y get me started on Draven. Also, you need to account for armor and QSS.

SpiceIsRight2 votes

Hi :) ty for your review, I'm returning the favor as promised. I'm not much of a lore person but can definitely help with kit.

Passive: Tormentor of Minds: Horux can dash to any fear Enemy or monster dealing 150% AD(Cannot jump to the same target for 5 sec) (Range is 1750)

I really like this idea, but I worry that (since aside from W) the ability to use it is very minimal. Few champions have fears, so this makes him really team dependent. What about a mini-fear (say 0.75 seconds) on the active of Q? Then you'd have enough to play with. Also, 1750 units is probably 2-3 times the distance I'd recommend for the leap.

Q: Fan of Blades Passive: On every 5th attack Horux suppresses his target and lashes out with 5 strikes (in 1.5 sec) dealing 14(+ 2 × champ lvl)(+25% AD) for each strike. Can apply on hit effects, but cannot crit.

Cool idea, but it needs to be damage on top of basic attack damage or I question its usefulness.

Active: 30/35/40/45/50 Mana CD 3.5/3/2.5/2/1.5 sec Horux throws out a shadow blade dealing 100/150/200/250/300 (+50% AD). Target hit is debuffed. (Name of debuff: Shadow Poison???) The debuff slows them by 30% and has all damage and magic damage (only damage from horux) amplified by 25% for 2.5 sec. Q’s that hit a target who has the debuff on them will reset the debuff and their damage will be increase by 25%

The current debuff is too strong even if only from Horux. Vlad only gets a 12% boost and that's on his ult. Talon has a similar ability as an assassin and max rank only gives 15%. I suggest (as above) that a mini-fear be implemented to play along with the passive instead of the slow. If you keep the debuff make it much much weaker (like 2/4/6/8/10%).

W: Devastate: 70/80/90/100/110 Mana CD 14/12/10/8/6 sec Horux unleashes a powerful shadow blast (Starts in center and moves out in .5 sec) dealing 80/120/160/200/240 (+ 65% AD) Magic damage and slowing enemies by 50%-15% (the slow decreases the farther the person hit is from the middle). Enemies in the center are feared for 2 sec.

This reminds me so much of Xerath . It's not a bad spell, and I like that the center fears (to add to passive use). However, the originality could use some tweaking.

E: Veil of Night: No cost CD 35/30/25/20/15 sec Passive: Enemies that leave Horux’s sight are still revealed for 1.5 sec (this doesn't apply from wards, allies, minions or towers)

Love this passive. Nice idea! I think if you nerfed the active and actually allowed the passive to apply to anything that reveals a champion it would be super cool and unique.

Active: Horux surrounds himself with darkness and cloaks for 6/7/8/9/10 sec. While stealthed he is immune to all sight, including true sight (except for rengar ult and towers), and reveals all stealthed champs. Horux will shortly break stealth if he attacks of uses and ability (ult will break stealth).

A suitable active to match the passive, but I think it's too strong especially for a non-ult. I think immunity from true sight is unwarranted if his ult is going to last so long. Try and choose one extreme and stick to it (either longer duration or true sight immunity).

R: Assassinate 150 Mana CD 180/150/120 Horux blinks to any enemy champ within 2000/3000/4000 dealing 20/25/30% of their max health (+50/75/100% AD). If he kills his target the CD is reduced by 25%(45 sec)/30%(50 sec)/ 50% (60 sec) and is stealthed with a 10%/20%/30% MS buff for 3 sec. (Ult stealth is the same as E stealth)

I like the execution style ultimate, but it has a reset feel to it that I don't think really matches the current cooldown. Honestly, I think a mechanic like Darius is needed. If you can't continually execute, I think the CD reduction needs to be larger.

Overall, looks like fun (just needs a few tweaks.

Luckyghost912 votes

Horux ~ The Master of Night

Idea #1 A man has a dying child/wife Is told that he will find a way to cure said child/wife in a forest/shadow isles (Twisted treeline???) As he is walking he comes upon a completely black mist (Not from the black mist video) Mist forms into figure and promises to saves his child/wife if he makes a pact with the shadowy figure He agrees and is engulfed in mist Turns into a Master of Darkness/Night Child/wife is healed, but is horrified by what he has become Man becomes twisted

Just perfect! But with this back ground, i'd use rage instead of mana.

Abilities

Passive: Tormentor of Minds: Horux can dash to any fear Enemy or monster dealing 150% AD(Cannot jump to the same target for 5 sec) (Range is 1750)

Q: Fan of Blades Passive: On every 5th attack Horux suppresses his target and lashes out with 5 strikes (in 1.5 sec) dealing 14(+ 2 × champ lvl)(+25% AD) for each strike. Can apply on hit effects, but cannot crit.

Active: 30/35/40/45/50 Mana CD 3.5/3/2.5/2/1.5 sec Width: 75 Range 1000 Horux throws out a shadow blade dealing 100/150/200/250/300 (+50% AD). Target hit is debuffed. (Name of debuff: Shadow Poison???) The debuff slows them by 30% and has all damage and magic damage (only damage from horux) amplified by 25% for 2.5 sec. Q’s that hit a target who has the debuff on them will reset the debuff and their damage will be increase by 25%

W: Devastate: 70/80/90/100/110 Mana CD 14/12/10/8/6 sec Cast Range: Diameter: 450 Center Diameter: 175 Horux unleashes a powerful shadow blast (Starts in center and moves out in .5 sec) dealing 80/120/160/200/240 (+ 65% AD) Magic damage and slowing enemies by 50%-15% (the slow decreases the farther the person hit is from the middle). Enemies in the center are feared for 2 sec.

E: Veil of Night: No cost CD 35/30/25/20/15 sec Passive: Enemies that leave Horux’s sight are still revealed for 1.5 sec (this doesn't apply from wards, allies, minions or towers)

Active: Horux surrounds himself with darkness and cloaks for 6/7/8/9/10 sec. While stealthed he is immune to all sight, including true sight (except for rengar ult and towers), and reveals all stealthed champs. Horux will shortly break stealth if he attacks of uses and ability (ult will break stealth).

R: Assassinate 150 Mana CD 180/150/120 Horux blinks to any enemy champ within 2000/3000/4000 dealing 20/25/30% of their max health (+50/75/100% AD). If he kills his target the CD is reduced by 25%(45 sec)/30%(50 sec)/ 50% (60 sec) and is stealthed with a 10%/20%/30% MS buff for 3 sec. (Ult stealth is the same as E stealth)

Okay now is this what i'll be called an asshole for.

Passive is way tooo OVER POWERED. NERF it to all hell or make a new one. if you would like to keep it i'd make the range on it like 600. and place a cool down on it like 180 to 150 seconds.

Q. get rid of the passive. it does too much damage already. nerf the damage scaling to somewhere close to maxing at 140 resulting in a scaling like this: 75/95/115/135/155 (+20 Bonus AD) If a target hit is feared then it should apply the shadow prison debuff, the debuff should then reduce the target's armor and magic resist for a duartion of time.

W. just reduce the effectiveness of the slow to 35- 15%.

E. Change the passive, to where he places a shadow ward/ soul spy That acts as a fearing/vision ward (similar to Shaco's jack in the box without damage). This would provide vision, combo with his passive, and also stop/delay/prevent ganks. Nerf the stealth time to a max of 6 - 7 seconds. increase his crit for short period of time after leaving stealth or once it's over.

Rito Jericho1 votes

I totally agree.

DiamondMatthew1 votes

I dont see how the passive is OP, plz tell y. His Q passive doesn't do that much damage either, but I did change the base scaling and AD ratio. Im gonna keep the slow. How would he be able to plz a ward as a passive? I nerfed the stealth time, and crit would be op.

Thx for the review

Nasus Withers1 votes

I think all that you need to do to reduce the feeling that this champ is op is reduce his health stat so that he only gets 45 hp per level, 1 m.r. Each level, 2 armor per level, base move speed should be 335, and give his E a mama cost

DiamondMatthew1 votes

Interesting idea, I will look into it.

DiamondMatthew1 votes

Bump item 1028

DiamondMatthew1 votes

Bump item 1028

Talon Gerrard1 votes

I like the concept of being the Master of Night. That's something that isn't done very often anywhere. However, the champion himself is extremely off balanced. Some of his abilities are way too powerful. I would consider revising some of his abilities, possibly taking away some passives or revising them. As he is right now, the damage he can deal with a single ability is just too strong. And that's just talking about the base of the attacks.

DiamondMatthew1 votes

Hey guys, I need y'all's help. Horux's Q active is quite OP right now and I need y'all's help to think up a way to revise it. I want it to stay the same ability wise in the way that it functions and I want him to be able to chain Q on 1 target, but I don't want the Q ability CD to be too low or too high and I don't want the debug to last too long. Plz post your idea below and thx.

Vertousx1 votes

Taunt for Nocturne : chuckles Sweet dreams....

DiamondMatthew1 votes

I love that Idea, Thx!

DiamondMatthew1 votes

What do you think about another taunt or joke ~ You're just a figment of my imagination ?

DiamondMatthew1 votes

Hey guys just finished Bethemos!!! Plz go check him out and leave a review!!!

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/RE0ZMUTA-bethemos-the-terrene-guardian

~item 3113 summoner 6 item 3113 Diamondmatthew item 3113 summoner 6 item 3113

DiamondMatthew1 votes

Bipity Bumpity Boo item 1028

DiamondMatthew1 votes

Hey guys got some theme ideas for Horux plz comment on your fav

Idea 1 (Not a real idea cause it is from the lord of the rings) http://youtu.be/PouS6aAsD4I?t=4m

Idea 2 http://youtu.be/8k_oTTxDknU

Idea 3 (7:19 - 9:35) http://youtu.be/ujVNKQrYSuk?t=7m19s

Idea 4 http://youtu.be/xrMmGBaLdMQ

Idea 5 http://youtu.be/b5gq1J7CV6Q

Idea 6 http://youtu.be/ht3XTdeUKjE

Idea 7 http://youtu.be/H25iM7eRiIQ

KasroctheGreat1 votes

I like the concept but you really need to tone down the damage on his q and w. When making a champ try to think of what it would be like to play against it. If there is no counter-play then its broken to an extreme degree (im looking at his q's passive). I love all of his special taunts though. If you got time here is my champion concept, http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oy9AABB2-champion-concept-kasroc-the-great I'm really looking for help with lore and abilities. Have a nice day :D

DiamondMatthew1 votes

Thx for the review, I nerfed the Q, but there is nothing wrong with the W. And the Q passive takes 5 autos to proc and can be stopped by CC and a cleanse.

KasroctheGreat1 votes

Is it five consecutive Autoattacks cause that would be ok, but take note that suppress can only be stopped by a stun, a silence, or channel-canceling ability. In a 1v1 this champion has no counterplay. I like the concept don't get me wrong, but pretend you are playing against him as a mage/bruiser.

DiamondMatthew1 votes

Hey guys, just massively updated the post, and plz vote for a theme (Number 6 is one of my favs)

Rito Jericho1 votes

In all honesty, I think Luckyghost said it all. So, basically, for my own suggestions I just have to double everything that Luckyghost had suggested.

Earthlord Jazz1 votes

Didn't scroll through all the comments so maybe this was mentioned, but his passive is a little strange as none of his abilities fear his enemies. Sure, if you have some champs with fears on your team you can compensate, but that takes team coordination during champ selection which we all know can be frustrating at times.

He should have the ability to proc his own passive, much like how Yasuo can proc his own ultimate but can still rely on knockups from other sources.

DiamondMatthew1 votes

His W fears enemies

Talon Gerrard1 votes

He seems a lot more balanced now than the last time I checked him out. Very well done, sir. Very well done.

DiamondMatthew1 votes

Thx man!!!

DiamondMatthew1 votes

Hey guys, even more edits!!!

DiamondMatthew1 votes

Hey guys, just posted my newest Champ Idea!

Riss ~ The Void Shredder http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wOiZLx6b-riss-the-void-shredder

DiamondMatthew1 votes
Blumpkin Nation1 votes

I'm not a fan of assassins (AP or AD) but the concept is different. I think the range on his ult is way too much considering Caitlyn's ult only has 2000/2500/3000 range and does not deal Max Hp%.

I think his stealth should be revealed by Vision wards- because at the moment, stealth characters are still pretty hard to anticipate without proper warding. This would give him too much free reign.

You could change his ult to deal 15/20/25 + (25/50/75% total AD) in magic damage over time. That would make him less burst-y and not affect snowballing. By the way, is his ult damage magic or physical? Because if it's magic, he's going to be dealing a ton of damage if he builds DFG.

DiamondMatthew1 votes

Thx for the review!

His ult does physical damage, but I will keep the ult range. His ult is suppose to be bursty becasue it is a finisher. Being the master of night, his no revel stealth makes sense, so if anything I will reduce the duration.

DiamondMatthew1 votes

Bump item 1028

DiamondMatthew1 votes

Hey guys, sorry I have been gone, busy for the holidays, will post some new ideas shortly!

DiamondMatthew1 votes

This is going to be part of the Jan MCCC

Scorpoison1 votes

Sorry, but your concept has been disqualified from the January 2015 MCCC for lacking to meet the following necessary requirements:

-One full "Challenges" section- In an effort to ease the judging process, all entries must list at the bottom of their application how they fulfill all "

  1. challenges" imposed on them. This is to show the entry understands how they are completing the challenges set to them and to not have this at the end of the 2nd week will mean disqualification.
DiamondMatthew1 votes

Bump item 1028

Hey guys, sorry I have been gone, I am returning tho with 3 new champs!!

DiamondMatthew1 votes

Bump! item 1028

DiamondMatthew1 votes

Hey, I'm back on the boards, with ideas to share

Svddenly1 votes

Alright. Review time.

Passive: What is this doing here? What does this do? Can he dash to feared enemies? Hooray. The range doesn't need to be so absurd (because he's melee. He shouldn't be fearing people from a mile away). He definitely needs a different passive.

Q: (Passive): A. Supression is pretty OP. Expecially in 1v1s and on a basic ability. There are only 2 supressions in the game (I think) and they aren't passives, and are ultimate abilities. B: Why do you have per champ level scaling on a basic ability? Remove it. Better yet completely rethink this ability. (Active): An extremely spammable ability with 1000 range on a melee champion... And you have 2 damage amplifications on it. Rethink this.

W: Magic damage that scales with this much AD for no reason. AND IT HAS A 2 SEC HARD CC. Rethink this.

E: (Passive): Doesn't fit with an ability called "Veil of Night". Veils hide things; they don't reveal them. (Active): Instant stealth is a no go. Especially if it avoids pink wards/red trinket. And if it allows him to continue to be stealthed after attacking. Rethink this.

R: Instant billion damage from nowhere + free stealth and movement speed if he gets a kill. Rethink this.

You may think this was harsh, but I'm just being realistic. I would be a lot more okay with this if it was just the numbers that were screwed up.

DiamondMatthew1 votes

Thx for the review.

Now for the passive

I don't think he needs a new passive at all, the range allows him to close gaps and make plays / escapes based on not only his fears, but others as well.

Q

A suppression is not a horrible thing to have to have on a normal ability, mine is one sec and a suppression is practically a stun, but with suppression both the target and the person who inflicts the suppression are affected in some way. Also, three other champs have suppression. His Q damage amp, is 10% for anything (except Q) and only 25% for his additional Q's

W

It is a 2 sec fear, that is hard to hit, and long CD. so, no real problem.

E

He is a master of darkness, so, he can see people who are in the dark. This ability also has a long CD and he is still visible to turrets and champion reveals, such as rengar ult

R

Pretty much a nocturne ult / finisher, not too much of a problem, base damage is low, but has high scaling.

So, not trying to be harsh, but I have to say you are wrong about most of the stuff you said.

Svddenly2 votes

Not sure if Trundle ...

His passive has more range than a Nid spear. Too much. A pseudo Noc-ult.

Q

Supression is on: WW ult. Malz ult. Skarner ult. Urgot ult. Notice how they're all ults. The passive isn't the worst, but the active on the ability is. Nid spear has 1500 range and a 6 second cooldown. This has 1000 range, 1 second cooldown when it hits, 2 damage amplifiers (for itself at least), and slows. Math time. If I have 300 AD total: the first Q deals 330 damage (physical, I hope). The second Q on that target, which is easier to land cause of a 30% slow, deals 446 damage (for 776 in about 2 seconds). The third Q, if I understand correctly, would deal 561 damage (if the debuff stacks with itself). For a total of 1337 damage in about 3 seconds. And that continues infinitely because of the stacking slow. Don't put a double stacking damage amplifications on an ability.

W

Shouldn't scale with AD. "hard to hit." Not when the enemy is perma-slowed from his q.

E

Many stealth abilities have a delay between the cast and stealthing. All stealth abilities are revealed through pink wards and sweepers. All stealth abilities break and don't immediately restealth when you deal damage (this part isn't the worst, it's the combination of them). Unless the enemy pick Rengar, this ability has no counter-play. Some things just shouldn't be in the game. Even if they have a long cooldown.

R

"Pretty much a Nocturne ult" Except that it's better in almost every way.

Nocturne ult (rank 3): -100 second cooldown -3500 range -Not instant -No partial reset plus stealth on kill +Obscures vision

This guy's ult (rank 3): +60 (or 30 if you get a kill) second cooldown +4000 range +Instant (no counter-play) +Allows shredding of tanks and high, consistent damage (most champs have around 2000 base hp at 18 so this has 600 base damage which isn't "low" +Free stealth and cooldown reduction on kill -Doesn't obscure vision

DiamondMatthew1 votes

Hey guys, should be releasing a new champ within a week or so!

DiamondMatthew1 votes

Hey, I have finally awoken from my slumber to start again on the boards.

DiamondMatthew1 votes

bump [slayer-pantheon-thumbs]

ThebroSir1 votes

Love the idea, I feel like his Q is pretty strong and should be scaled down.

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