LeBlanc Rework - Possible Ability???

Elite4Runner··5 votes·1,660 views

I remember an item from Black Market Brawlers called

**Trickster's Glass ** Recipe: Haunting Guise+Ruby Crystal Cost: 2115G +60 AP +400 HP UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Active - Disguise: Teleport to ally and take on their appearance for 30sec. Casting a spell or attacking breaks the deception. (90sec CD)

The active has LeBlanc written all over it. I was thinking they could possibly work this into her kit, maybe her new passive.

Just a thought.

4 Comments

Znoxyboy2 votes

They already confirmed that they had this in mind however chose not to do it. If you look through the rioter comments on the LB update thread you will probably find it ^^

TheEdgeOfDestiny1 votes

It's pretty useless in this concept in laning and debatable in team fights (it can be really useful thought because you can copy adc or tank, still only 50% reliance). Basically LB will be with only 3 abilities 99% of the time.

Elite4Runner1 votes

{quoted}

It's pretty useless in this concept in laning and debatable in team fights (it can be really useful thought because you can copy adc or tank, still only 50% reliance). Basically LB will be with only 3 abilities 99% of the time.

Not if it was a passive. I would think of it more like Azir and Zilean's passives. They are essentially actives that can be triggered when near fallen towers or allies. In her case, she could trigger her passive when within a certain range of an ally, she teleports to them and disguises herself to look like them.

As you mentioned though, this is not all that helpful when she is not near any allies, which is often the case when she is alone in the mid lane.

So, this makes me think of a different champion who has a passive that has a pseudo-active component, Kindred. What if LeBlanc could chose to disguise herself as an allied champion on her team with a similar menu to the one that Kindred sees when she is marking an enemy target?

LBmyBB1 votes

That would be way too complicated and would have to be consistently reworked in patches

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