[Champion Concept] Exefral - The Monster Worm

regonas·4/9/2016, 11:54:13 AM·13 votes·1,928 views

http://i63.tinypic.com/2lji91v.jpg

Melee champion

#KIT

......................................... ........................................................................................................................ Passive Resonating Tremors As you move, deal 15/25/35 (+20% of AD) physical damage to nearby enemies (but not more often than once every sec).

Radius: 200 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Rotting Breath Breath out toxic fumes, dealing 60/90/120/150/180 (+70% of AD) physical damage to enemies in front of you and reduce their armor by 10/15/20/25/30 for 4 sec. You can move while using this ability.

Your Lesser Worms will also breath out toxic fumes, dealing 30/40/50/60/70 (+15% of your AD) physical damage to enemies in front of them.

If you and at least one of your Lesser Worms hit same enemy, then that enemy will suffer 60/70/80/90/100 true damage over 4 sec.

Lesser worm attack delay: 0.35 sec Animation duration: 0.4 sec Range: 400 Width: 200 Cooldown: 8 sec Mana cost: 40/45/50/55/60 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Nimble Headbutt Swing your head, dealing 50/70/90/110/130 (+90% of AD) physical damage to enemies in front of you and knock them back.

Your Lesser Worms will also swing their heads, dealing 10/15/20/25/30 (+25% of your AD) physical damage to enemies in front of them and knock damaged enemies back.

If you and at least one of your Lesser Worms hit same enemy, then that enemy will be stunned for 0.75 sec after landing.

Lesser worm attack delay: 0.75 sec Animation duration: 0.2 sec Range: 250 Knock back distance: 200 Cooldown: 10 sec Mana cost: 50/54/58/62/66 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Wall Drill Passive: every 16/15/14/13/12 sec, your next basic attack knock your target into the air for 1 sec.

Active: charge a short distance, dealing 80/105/130/155/180 (+115% of AD) physical damage to all enemies in your path. In addition, if you encounter a wall in your way, then burrow though, gaining 30% bonus movement speed for 1.5 sec.

Range: 400 Cooldown: 12 sec Mana cost: 60/62/64/66/68 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Overlording (you start with this ability) Spawn a Lesser Worm in targeted location. This worm will face the direction you summoned it in (chose direction they will face when you about to spawn them). Max number of Lesser Worms is 2/3/4/5. Summoning a new worm, when you have maximum number of them, will replace the oldest worm. These worms will attack enemies they are facing. Also, if these worms get damaged, they will burrow underground (12 sec cooldown) for 3 sec, becoming untargetable.

Lesser Worm Stats Health: 200/400/600/800 (+30 per your level) Health regen: 10 Attack damage: 20/25/30/35 (+15% of your AD) Attack speed: 0.621 Attack range: 400 Armor: 25/35/45/55 Magic resist: 40/50/60/70

Delay before worm spawns: 0.35 sec Range: 400 Cooldown: 10 sec Mana cost: 50/60/70/80 ........................................................................................................................ .........................................

14 Comments

Brimaz The King4/9/2016, 1:17:01 PM1 votes

Wurmcoil engine is too strong.

Arakadia4/10/2016, 6:29:30 AM1 votes

This is pretty cool! I like the E especially. This is however a bit similar to reksai.

Mister Modesty4/10/2016, 6:32:40 AM1 votes

I'm just saying- a 'worm-like' champion won't be made for a while. It's one of the reasons Ao Shin was scrapped. The mechanics of the body are a problem.

The Fallen Joker4/10/2016, 7:50:35 AM1 votes

we already have baron doe..

JOKES ON YOU!!!Shaco

Holdenmicgroin4/10/2016, 10:39:56 AM1 votes

Why the hell do you have -3 ranking this is an awsome champ idea, and long champs can exist thats prevaileng in Aur. Youre balancing is slightly off, he seems to be a bit too tanky with how many times he hits the enemy for damage and i dislike true damage, but personally i like the idea

Digielf4/10/2016, 12:02:06 PM1 votes

we still dont have a worm champion so we need one

FloRaider424/10/2016, 1:54:51 PM1 votes

Can't help, but get reminded of Sunfire Cape with the passive. Sure it only procs on movement, but since you are not standing still (most of the time) it comes to the same result.

The true damage on Q seems a bit out of place (you already lower AR to handle Tanks), but otherwise it seems fine.

How do you hit champions multiple times with W ? Maybe I misread something, but since the small worms have a delay and only face one direction this seems extremly hard to pull off (especially against competent players).

I love that the E active manages to keep the "Burrower" feel, while feeling different from Rek'Sai.

Overall pretty well made and has little flaws as far as I see.

FloRaider out summoner 31