Sre'Bog - The Bringer of the Void

Dan Schneider NA·9/11/2018, 6:46:21 PM·2 votes·1,603 views

Sre will be a void-based support that enhances its own damage when it damages an enemy with an ability. Sre relies on great positioning and helps allies reposition in fights.

Passive - Void Energy: Damaging an enemy via an ability, or being damaged by enemies via an ability, increases the autoattack damage of Sre for a short duration. Stackable up to a limit.

Q - Void Ball: Create a ball of pure void energy. It is a projectile that is cast and can bounce off of terrain. Any enemy champion with a certain distance of the ball will take damage each second they remain in range of the ball. The damage decays the longer the ball travels. It does not affect minions and does not bounce off of enemy champions. It will bounce off of player created terrain.

W - Void Rift: Create a rift of void energy that adds magic damage on hit to any ally projectiles that travel through it. It is a horizontal line skill shot that is placed tangent to Sre. (Similar to Jayce gate or anivia wall)

E - Void Portal: Create a void portal that allows a single ally to be transported to the void becoming untargetable. Within a certain amount of time, Sre can release them from the void within a set radius of the initial portal. If time expires while still in the void, the ally will be released where the void portal was created.

R - Void Antipathy: Create a line between you and an enemy champion. The enemy champion will take magic damage over a set duration each second. Enemies caught in the line will receive the same tick of damage each second they are in the line. Allies in the line will be healed for the same tick of damage each second. Sre cannot attack or cast abilities while ulting. Sre can move at a heavily reduced movement speed.

Champion discussion: Q is unique in that enemy champions need to stay away from the projectile that can bounce off of terrain and potentially do a significant amount of damage. This spell would excel in choke points near epic bluffs, or in the tight spaces of the jungle.

W allows all ally projectiles to be enhanced, by creating a zone of control, it forces enemies, and allies, to position around this enhanced damage buff to range characters.

E creates an escape for a singular ally that requires it. It requires coordination with your team and fast thinking on Sre's part to make sure the ally is repositioned appropriately. Can work with the W to reposition a ranged carry for increased damage.

R is a unique ability to the game. During the duration of the ultimate, the line between Sre and the enemy remain connected. It's a juggling match for both Sre and the enemy while the ultimate is active. Sre wants to position to get as many allies and enemies while the enemy wants to position to avoid the line and make sure allies cannot be healed. It's a very interesting ability for teams to work around and I believe it would make a great addition to league.

Lore: Sre- "Its has been long. Long have I practiced manipulating the void to my will. Long have I watched the creatures of Runterra complete menial task. Unawares that the void was so much closer to their world than ever before. Long have I practiced manipulating the realms to do my bidding. It has been long enough. I have mastered the void. It is time to bring the void to Runterra. Too long have we waited in bringing destruction to these creatures. Long. It has been too long."

Sre is a creature that had been sucked into the void and has been given unnatural life. Cursed by years of torment and insanity, he believes the void is the answer to everything. He mastered the use of the void to survive this hellish landscape. He mastered life and death. And soon, he will master all of Runterra.

As usual i did not leave numbers for the abilities as I am not good at balancing numbers for the game.

Let me know your thoughts in the comments-

7 Comments

BurakkuRozu99/11/2018, 6:54:25 PM1 votes
  1. Passive will stack too fast due to both sides' abilities applying stacks.
  2. Q needs more clarity as to how it interacts with units. ie: Does it move through minions? Do minions stop it? Do it collide with a champion and stop? etc.
  3. W seems odd. If anything, it needs to be a horizontal line tangent to the champion or anything similar to that. ie: Jayce's gate.
  4. E is way too strong.
  5. R is too strong. Rumble ult and Janna ult combination. If it's the same amount, it will either be too strong or too weak. Overall the ult is overloaded. Interesting idea though. Needs more work.

~Low Elo Support Main

Alzon9/11/2018, 7:51:58 PM1 votes

Velkoz called. He wants the name of his W back.