Help me brainstorm a pure-magic-damage ADC

darkdill·8/30/2015, 9:59:02 PM·10 votes·2,353 views
http://imgur.com/XLdjIkI

This is something I got a pseudo-"green light" from RiotScruffy on: an ADC who does purely magic damage, not physical. Sounds too weird, right? Well, I aim to make it work.

I have some skills prepped so far, but need ideas for fleshing out the kit. I'll provide a general design direction I'm using to help out.

NOTE! - Everything here is subject to change. Don't freak out if something looks broken!

EDIT: Updated! The ult is removed, but the kit now has a Q and E skill. Needs a suitable ultimate.


#Mikoto, the Shrine Maiden

General Concept

Mikoto is a marksman Champion who does purely magic damage instead of physical, even with her basic attacks, yet scales off attack damage. Offsetting this powerful mechanic is that Mikoto cannot critically strike, though she gains bonus magic penetration from building crit chance (up to a cap). Mikoto excels at hitting multiple targets at once, pushing lanes and spreading out pain in team fights, but doesn’t do nearly as well as other marksmen in one-on-one fights.

For team compositions, Mikoto's presence can help out greatly in that she allows the top, mid, and jungle positions to all take physical damage dealers without making their entire team deal only physical damage. Mikoto would be able to cover the magic damage position excellently. She also serves as a powerful pusher and helps to round out AOE compositions with her ability to spread damage around widely.

P - Spirit Talismans

Mikoto’s basic attacks deal magic damage instead of physical damage, but cannot critically strike. Critical chance instead gives Mikoto % penetration against bonus magic resistance (this includes MR from runes, masteries, items, and buffs), up to a cap of 40%.

Q - Yin-Yang Orb

Mikoto lauches an orb that deals magic damage to the first enemy it hits, then bounces to the closest enemy up to 4 times. Each bounce deals increasing damage. Max. 5 targets struck. Can't hit a target more than once.

W - Purification Amulets

For X seconds, Mikoto gains increased attack speed and fires amulets out at up to 4 enemies near her primary target (similar to Runaan’s Hurricane), each dealing magic damage and applying on-hit effects.

E - Balancing Phase

Passive: Your basic attacks apply a mark to your primary target (doesn't include targets hit by your W) for a few seconds. You can only mark one target at a time. (An indicator also appears to show whether you are "far or close" to your target in relation to the active effect.)

Active: If you are further than X distance from your marked target, you blink a fixed distance toward it. If you are closer than X distance to your marked target, you blink a fixed distance away from it. In either case, you also gain Y% bonus movement speed for a brief time after blinking.

R - (undecided)

#Design Intents

  • Mikoto is designed to be strong against crowds, but weak in duels.
  • Lacking the ability to critically strike, Mikoto's single-target DPS is lower than other marksmen. She compensates for this with her ability to deal high amounts of multi-target damage.
  • Mikoto is not meant to scale well with AP, but scales quite well with AD and AS.
  • Mikoto is not to have any ability that can deal a % of an enemy's health, making her weaker against high-health tanks and fighters.
  • Mikoto gives a team the ability to take several other physical damage dealers while having a marksman who can deal purely magic.
  • Mikoto lacks burst capability, but her damage-over-time can be impressive, especially against multiple targets.
  • Ideal items for Mikoto include Runaan's Hurricane, Wit's End, Infinity Edge (which gives her magic penetration instead of crit strike), and Bloodthirster. She does not want (or need) a Last Whisper, Youmuu's Ghostblade, or Black Cleaver.

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Who wants to pitch in?

38 Comments

BExDyepjSq9/1/2015, 11:22:59 PM2 votes

OK I LOVE THIS CHAMP CONCEPT i have an idea for R, but please make R an execute. what if it is a purified arrow that does like % health damage based on health missing, but it acts like an Ahri dash backwards when you fire it and it has the range of a Varus piercing shot, without the charge up time. instead make it almost instant with a small arrow , but hit-box similar to Varus piercing shot , with small knock-back effect so this champ can kite a bit better, and survive a 1v1/1v4 in other words < its something you can use in different ways. for an escape or for snipe execute, make sure the arrow would fly fast though. almost instant, but still something you can dodge. sincerly the Ahri Riven main. ALSO I REALLY AGREE I WANT A NEW ADC BADLY in this game. i like this concept hopefully riot takes it in.

2000boxes8/30/2015, 10:09:37 PM2 votes

q - autos apply a burn effect equal to 15% of her ad per second e - Mikoto makes a 200 radius zone that is centered on her (it follows her around like maokai) this zone gives mikoto 5% increased healing from all sources and 50 ad . All allies in the area are healed the same amount that Mikoto heals for whether it is from life steal or naturall regeneration or any other form of external healing

Rockman8/30/2015, 10:01:28 PM2 votes

Old Ryze

DorsalChicken8/30/2015, 11:21:24 PM1 votes

I actually had this same exact idea rolling around in my head for awhile but never went anywhere with it, glad to somebody else had the same idea.

For E I was thinking that an effect like the mirage blade from the bmb game mode. something like

 E: 

Passive: The most recent enemy (Minion or champion) hit by a direct basic attack (ignores runaans and W) is marked for X seconds and Mikoto and her allies gain vision of it for the duration of the mark. (Mark is removed if she changes targets as soon as she damages another enemy)

Active: Mikoto may blink directly away from her current target (Slightly longer than flash distance) and gains slight movespeed for X seconds.

after that I thought that the Q could be more of a utility spell with some damage.

 Q:

Passive: Mikoto gains X amount of AD on her primary auto attack damage for every enemy that has recently taken damage from her W in the last X seconds.

Active: Mikoto focuses on her currently marked target and increases the time that they are revealed for X extra seconds (This effects persists even if Mikoto marks another target but cannot be active on more then one target.) Duration is doubled against minions and monsters. This ability can also be cast on revealed enemy wards to turn them to your side for the remaining duration on the ward. LONG CD

I also wanna add in my own ult idea as I'm not to partial to yours but that's just preference.

R:

Active: Mikoto commands the mark on her target to grow and engulf the target in light, slowing and dealing damage over time to the target and other targets nearby (like a shyvana W but bigger and on the enemy) The damage on each tick is increased by ad and the number of ticks is increased by attack speed. This effect grows in size the more enemies take damage from it.

Not sure what to name any of these abilities so mhe.

IcyPepper8/30/2015, 11:25:10 PM1 votes

I dunno, "shrine maiden" makes me think more along the lines of utility mage, possibly anti-cc?

For a magic damage ADC, I think more of a "mage hunter" kind of deal. Kind of like Lucian as in a mage that uses weapons to hunt, perhaps augmenting mundane weapons with magic.

Zmuecat8/30/2015, 11:56:15 PM1 votes

If you want want her to be stronger against groups, make her Q somethings that bounces on champions.

Mikoto throws out a SOMETHING that will bounce from the target to nearby enemy champions before returning to her, dealing (low amounts of) damage to enemy champions. Upon returning her next attack deals bonus damage based on the number of champions hit. Or just make it a bouncing spell that does a low amount of damage on the first target, and a large amount on the last person hit. Either one of these, to me, encourage fightings larger groups of enemy champions and hinder her ability to burst someone in a 1v1 situation.

E - Generic AoE. Either instant or projectile -> Explosion (Like Ziggs Q I think). Not everything needs to be special.

Alternate R - Throws out two projectiles in an arc that collide. Upon collision, releases an explosion Diana style arc so the entire thing will be a circle. Projectile destruction is annoying to play around, but the arc could be big enough to fly around a windwall. If you want to make it more rewarding than just another skill shot, make it so that if either projectile hits a champion, there's no explosion, but if both get to the area of detonation it deals a good amount of damage. Tanks can still block it, but if they are just charging at this champion she can just do decent damage to their back line.

The Rain 778/31/2015, 2:47:27 AM1 votes

lol Reimu.

Nothing else matters, I just want her to have custom interactions with her best frienemy Lux

Ahkor Luna9/1/2015, 2:10:40 AM1 votes

turning a shrine maiden into a marskman is just wasted potential imo...

you're using the abilities as a concept and putting a shrine maiden skin on top of it. that's bad both for the champion and the kit. this champion could literally be anything...

MLDzXnRRR9/1/2015, 7:23:20 AM1 votes

Q and W are not very original - one is Sivir's W, the other is Runaans... Check Lina from DOTA for AOE mage/DPS carry hybrid.

agbudar9/1/2015, 7:29:58 AM1 votes

passive:

converts all damage to magic

done

Horuz9/1/2015, 12:17:37 PM1 votes

there is no adc which does pure magic dmg you have adc because its sustained high ad damage in late game kogmaw can do that because of % dmg but pure magic dmg doesnt make meta sense xd

i mean everything that has to do with sustained range magic damage you have azir, orianna, viktor all the mages even an autoattack based one and jea thats azir

Shahamut9/2/2015, 1:07:34 AM1 votes

Interesting Concept. I am curious how powerful that passive would be, aka how the pen would compensate for not being able to crit.

Q: I like it. I think there should be some reward for it hitting all targets rather than just a increase in damage per bounce. Maybe have it bounce and then slow all targets hit based on how many bounces the attack made?

W: Not really a fan of this ability. It just seems bland. I dunno. Just my opinion. Not sure what I would put here atm. Ill edit if I think of something. EDIT since its called "Purification Amulets", why not try something like:

Passive: As Shrine Maiden attacks enemies, she gains passive resistance to CC effects. Each stack grants 5% reduced duration. She loses 1/2 her current stacks if hit by a CC effect. At 10 stacks, She has 50% cc reduction and heals X health over 3 seconds. She must wait 5 seconds before gaining more stacks.

Active: Activating this skill grants the Shrine Maiden X% increased attack speed for 4 seconds. If she maxes her stacks during this duration, the cooldown for the passive is removed.

E: Im not really a fan of this. Ezreal has a blink already, vayne moves faster, but only when moving towards an enemy. This basically combines them, and only requires that you attack someone first. Im not opposed to some kind of mobility skill (everyone apparently needs one in this league :P ) but this feels kinda thrown in there.

R: Ultimate idea... hmmmm.... this is tough, maybe a passive for 10/20/30% magic pen, since you can't crit and all, maybe tone back your passive limit a bit to compensate, but that way you aren't forced to build crit to deal with tanks. Not really sure what else to do though since Im not 100% sure on your concept.

Just some ideas. Like the idea though. :)

BuzzinTate9/2/2015, 2:50:05 AM1 votes

Cool idea!

Punkkee9/2/2015, 11:52:33 PM1 votes

her laning phase will be super awkward because she has huge push and no mobility to run from ganks. sivir has push too but has her ult and a spell shield.

DeynaTaggerung9/7/2015, 1:03:35 AM1 votes

A pure magic damage ADC... I think you mean a pure magic damage marksman.

As for an ult:

R - Spell Card: Mikoto is surrounded by a complex pattern of orbs (Touhou bullet storm, would be standard not random) which shoot in strange looking directions about 600-750 range? They pass through champs and deal regular(maybe reduced) damage to every champ hit.

To be clear, this ability wouldn't keep generating in a field but would all appear once, move in their prescribed pattern and then disappear. I'm not sure if this should be centered around Mikoto herself or be more of a targeted ability, the thing is if it's targeted I feel there's too much overlap with Miss Fortune. This pattern would of course be dodgeable, but hard to do so, especially in a teamfight where most people can't just stop what they're doing to dance around. It could be devestating to a team but maybe make it so that one person individually wouldn't be able to get hit by too many therefore making it weak in a 1v1.

Seshs8/30/2015, 10:08:04 PM1 votes

Kind of like MF in the sense that it scales AD magic damage... interesting, but probably would take months to balance and would stand in line of the champs waiting to be made.

regonas8/30/2015, 11:05:02 PM1 votes

Dot + multi target suggestion

Ionic talisman [Q] For next 10 sec your basic attacks builds charges. At 4 charger your next basic attack releases chain lightning dealing X damage to up to 5 enemies. This lightning can't hit same enemy twice.

Destruction dance [e] First use: perform a basic attack for 50% or normal damage to every enemy in your range and mark them. Second use: if any marked enemy is still in range put a dot on them dealing X damage over 6 sec. Third use: if any marked enemy is still in range push them outside of your basic attack range. {each use would have some global cooldown, like 1,5 sec or so}

Multi target + multi cc suggestion

Thunder palace [q] Deal X damage to enemies in range and unbalance them, causing them to stun themselves for 1 sec if they attack anyone whit their basic attack within 3 sec.

Yin-Yang seal [e] Put a seal on the ground. Hitting enemy in the seal will also cause other enemies inside of seal be hit for 20% of damage your main target receives. Damage from seal apply on hit effects. Seal last for 6 sec.

Multi target + surprise dot burst suggestion

Balance distortion [q] Put a dot on targeted enemy doing X damage over 6 sec. If enemy dies this dot jumps to other nearby enemy and is refreshed. Each dot can jump up to 2 times. You can put only 1 dot on one target, but multiple dots can affects same target if they jumped on him/her.

Scattered petals [e] Release a storm of petals around you putting a debuff on every nearby enemy for 6 sec. While debuff lats they will cause X damage every sec to other enemies near them.