ARAM slight redesign.

Dr40UR·12/22/2019, 11:28:53 PM·4 votes·2,921 views
Imgur

Excuse the rough sketch of the idea, but I wanted some visualization. Currently, the issue with ARAM is that there's no reason to actually fight people. There's no objectives outside of towers/inhib/nexus. I thought it'd be a good idea to change that. So, here's my proposition.

Cut out the towers by the middle two bushes, and have the bushes lead into (via a path of ice) an arena. The arena is special platform of pure ice to keep up with the aesthetic. Inside that Arena is the Poro King (something Riot doesn't have to design special at all). You fight the Poro King, which spawns every 5 minutes, and he gets summoned into the lane to push. This gives people something to teamfight over, and dissuades you from sitting under tower until someone messes up. The Poro King fight can have him eat a random snack every 5 seconds, gaining one of the Poro Snax attacks (in a lessened form) randomly. Both teams have a way in closer to them, bushes make taking cover and flashing to steal something worth doing, and there's no smite so it's unlikely to just be soloed most of the time.

I personally think it'd be much easier making ARAM a more dynamic game mode, since it's the only real alternative we have left. It'd require only really designing the arena for the Poro King, and reusing the assets from the RGM. It wouldn't be as busted as the RGM Poro King because the summoners around him would be gone, and the on demand snax would be gone. He would just push down the lane, do some tower damage, and heal those near him. It offers enough to make people fight over it, but not so much that losing one or two would lose you the game.

I hope someone from Riot sees this. Since you took out Nexus Blitz, took away weekly RGM, took away Dominion, and took away Twisted Treeline, at least make ARAM more exciting to play.

2 Comments

Vectros12/23/2019, 8:02:23 PM1 votes

Well, I'm a little confused. I feel like the incentive for team fighting is to not lose turrets/to destroy turrets? I get a LOT more team fights in my arams, almost constantly. If you can kill the enemy team you can get a tower most of the time.

ACatIsFineToo12/24/2019, 3:32:27 AM1 votes

I think the Bridge should just be widened by about 30-50%. To allow flanking champions to get in a little easier. As it is, you have to bum rush the enemy team, and fight your way to their backline. If the bridge was just a little wider, champions like Talon could go in a little easier.

As a side note, a wider bridge means traps are less effective. Teemo/shaco not so annoying, maybe even so they could remove the sweepers. Its really annoying to play AS them, then suddenly go from useful to worthless because someone bought a sweeper.