Champion Concept: Marul the Insect Medium
Marul is a ranged mage who controls his lane by creating various ways for his insect friends to assist him in battle. Due to his wide array of skill possibilites, Marul works best as a midlane mage or AP jungler.
His passive is Colonize! At max level, abilities gain an additional effect.
His Q is Freljord Lurker. Sends a underground insect out in a line, slowing and dealing Magic Damage to the first enemy hit. At level 5, the lurker extends to one additional target.
His W is Void Ant. Summons a Void Ant at target location, doing Magic Damage and remaining for 3/3.5/4/4.5/5 seconds. Enemies who get within range are revealed on the map and are dealt magic damage per level. At level 5, the duration is extended to 6 seconds.
His E is Shuriman Scarab. A toggle skin that fires a single scarab at an enemy target. The scarab will target the last enemy hit or the champion in range, dealing magic damage. At level 5, the scarab refunds a small amount of health.
His ultimate is Glade Swarm. Marul calls Moths from the Glade to swarm in a target area. Enemies who are in the immediate area are stunned for a short duration and dealt damage over time, enemies walking in are slowed and dealt reduced damage. At level 3, the area is flooded with magic and explodes, dealing more damage.
I chose not to put too many values on this as I don't understand AP ratios and things. But this is also just an idea I had. :) lemme know what you think.
has a great passive with spawning voidlings