Fleva, the Darkin reaper
ADC Darkin, attacks using a ridged scythe that is made up of smaller daggers that are flung out on attack. Think Rakan's 2 attack animations depending on range.
Passive: Pierce artery Attacks deal 80% damage but inflict a bleed for 15 + (30% AD) over 3 seconds.
Q: Blood sign Mana cost: 60/70/80/90/100 CD: 6 secs Shoots blood in a V (think like TF’s cards minus the one in the middle) that damages enemies for 70/90/110/130/150 + (40/50/60/70/80% AD) upon reactivation or reaching max distance they will come together at the center and silence all enemies hit for 1 second. Enemies hit twice will receive 50% damage.
W: Anemic Mana cost: 70 CD: 12 secs Fleva marks an enemy champion as her target for 5 seconds, attacks against the target deal 3% of their max health as damage and stealing movement speed from them for 5/10/15/20/25% for every stack stacking up to 3 times.
E: Blood offering Mana cost: 60 CD: 4 secs Deals bleed damage instantly and heals you by 20/40/60/80/100 + (10/15/20/25/30% AD) for each bleeding champion (heal is only 25% for bleeding minions.)
R: Blood bath Mana cost: 100 CD: 80 secs Passive: When this ability is not on cool down your bleed damage is increased by 10/20/30% of your AD Active: Shoots in a circle and inflicts bleed on all enemy champions hit and causing your auto attacks against bleeding targets split off to two adjacent units for 30/40/50% of your AD (Can critically strike). Attack buff lasts for 5 seconds.
. That's 30% CDR, with your cooldown that means his CD for this spell would be 8s. I think this is probably too strong for a kiting tool, it is increasing his MS by alot and at the same time decreasing the MS of the target. I can't imagine any melee champions really being able to hurt that champ, especially with the extra sustain. I would rebalance the numbers.