[Champion concept] Iaraan, the smoldering smith
A grumpy old man looking to show that kickin' it old-school is way better than this new-age Piltie nonsense. (Probably like the racist grandpa at thanksgiving.) He's into the old fashion crafts like hammering a sword to perfection rather than cooking up some weird scissor leg laser rubbish. He's designed to be a tanky jungler who excels at diving as well as being adaptable in different situations.
Passive: Master piece Iaraan gains inspiration and materials from each champion, turret, or epic monster he assists in the killing of. Champion assists and kills give 1 point, and assisting in the kill of an epic monster or turret gives 2. These points can be exchanged to craft an item or upgrade an item. Can only be crafted once and cannot change upgrade paths. Crafting:
Extra item slot: 15 points
Work in progress: worth 1 point 100 + 20 per level health 5 + 2 per level damage
Attack branch Elegant blade: Worth 2 points + Work in progress 100 + 20 per level health 10 + 2 per level damage Unique passive: Damaging an enemy with basic attacks grants 3% attack speed for 5 seconds (Stacking up to 5 times on the same target)
Shamshir: Worth 4 points + Elegant blade 100 + 20 per level health 14 + 2 per level damage 20% attack speed Unique active: Gains 5 damage for each item you have for 5 seconds. (60 second cooldown)
Utility branch Runic armor: Worth 2 points + Work in progress 150 + 20 per level health 5 + 2 per level damage Unique passive: Gains 20% Tenacity and slow resistance after 2 seconds in combat, lasts for 5 seconds. (20 second cooldown)
All-Terrain Armor: Worth 4 points + Runic armor 150 + 20 per level health 5 + 2 per level damage Unique passive: 30% Tenacity and slow resistance
Defense branch Sturdy pauldron: Worth 2 points + Work in progress 200 + 20 per level health 5 + 2 per level damage 20 armor 20 magic resist
Sacred armor: Worth 4 points + Sturdy pauldron 350 + 20 per level health 5 + 2 per level damage 20 armor 20 magic resist Unique passive: Gain 50% bonus armor and magic resistance after being in combat for 4 seconds, lasts for 3 seconds. (70 second cool down)
Q: Use your back Mana cost: 60/70/80/90/100 CD: 10 Enhances your next basic attack to deal 40 + 8% of target’s max health as physical damage and gain a shield from physical damage equal to 80 + 6/8/10/12/14% of your max health.
W: Rusted nails Mana cost: 60 CD: 12/11/10/9/8 Scatters nails in an area that deal 60 + (55% AD) physical damage to enemies hit and slows them by 20%, enemies that walk in the nails take 10/15/20/25/30 + (30% AD) physical damage for each half second they spend inside it. Lasts for 2/2.5/3/3.5/4 seconds.
E: Welding strike Mana cost: 100 CD: 12/11/10/9/8 Dashes a short distance and drags the first enemy champion hit with a red-hot chain dealing 70/85/100/115/130 + (40% AD) physical damage. If they collide with a wall the enemy is tethered to the wall by the chain that lasts for 2.5 seconds preventing them from moving further than 400/350/300/250/200 away from the tethered location. Note: Cannot be dashed out of but warps like Ezreal or flash will break the link.
R: Nail in the coffin Mana cost: 150 CD: 90/75/60 Leaps into the air and drives a gargantuan nail through the targeted enemy champion, rooting them in place for 1.5/2/2.5 seconds and dealing 150/225/300 + (100% bonus AD). For the next 3 seconds the target cannot be healed in any way (except summoner heal).