I've had a thought about a Malphite mini rework for the sake of satisfactory gameplay outside ult.

kasfas··1 votes·438 views

I've come up with a few small changes to his passive and q that I think will make him feel better to play when he doesn't have his ult.

Malphite - Mini Rw

GRANITE SHIELD (PASSIVE) Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10/8/6 seconds, this effect recharges.

If not hit by a champion, large or epic monster for 30/24/18 seconds will secondarily gain a physical shield for (+ 1 armour) health. This shield does not recharge until broken and does not apply to brutal strikes.

TEUTONIC SHIFT (Q) Cooldown: 11/10/9/8/7 Cost: 40/45/50/55/60 Mana Range: 700/200/350 Malphite creates and then shifts the Teutonic plates in a target direction from himself (like a skillshot) creating terrain that that lasts 0.75 seconds.

He then spreads the plates apart releasing lava that slows enemies by 30/35/40/45/50%, and deals 100/125/50/175/200 (+ 0.9 ap) plus 5% of the enemies max health in damage over 2.25 seconds to all enemies in the area while speeding up Malphite by 15/17.5/20/22.5/25% while running over it.

BRUTAL STRIKES (W) Cooldown: 12 Cost: 25 Mana Range: 400 Passive - Rock Solid: Malphite's armor is increased by 10/15/20/25/30% . While Granite Shield is active, this bonus is tripled to 30/45/60/75/90%. Active: Basic attacks deal an additional 15/30/45/60/75(+0.1 ap) (+0.15 armour) physical damage to the target and nearby enemies. Lasts 6seconds.

(Lightly Shakes screen of person being attacked) ***

This stuff is the same, is just here for completeness.

GROUND SLAM (E) Cooldown: 7 Cost: 50/55/60/65/70 Mana Range: 400 Malphite slams the ground dealing 60/95/130/165/200 (+0.4 armour)(+0.2 ap)magic damage to surrounding enemies, reducing their Attack Speed by 30/35/40/45/50% for 3seconds.This ability gains damage equal to 40% of Malphite's Armor.

Unstoppable Force (R) Cooldown: 130/115/100 Cost: 100 Mana Range: 1000 Malphite charges to target area. Upon his arrival he deals 200/300/400 (+1)magic damage to nearby enemies and knocks them into the air for 1.5seconds.

Let me know what you think.

3 Comments

ModThe Djinn1 votes

The passive seems fine, and the W seems fine save for the screen shake (in a game where precision cursor placement matters, that's a bad idea).

The Q, however, is a bit problem.

It's a stun + slow + terrain + movement speed + max health damage in an AoE with a base damage of 350 + 120% AP + 25% Armor on a 7 second cooldown. It simply has too many moving parts and weird mechanics, most of them so short as to be merely frustrating (0.75 seconds of terrain combined with a microstun). It's in desperate need of simplification, and probably some rebalancing.

kasfas1 votes

Alright well fair enough.

Remove the q stun and dash stopping. Basically now he just makes a wall from him to a target location that he pulls apart to deal damage and slow.

She screen shake is supposed to be disruptive to whoever he attacks, disorienting them and making them misclick. That was kind of the idea, but knowing that people can get motion sick it should only be a small amount.

On second thought, could be updated too. I'll be back with that.

Edit: Ok I'm back, and I think it would be cool if the active part of malphite's w instead made his next auto attack against an enemy champion deal physical damage based on 0.6 of his bonus armour plus some base amount in an aoe, like 300, and stun the target for 1 second.

That way he has something more singularly disruptive outside of his ult.

ModThe Djinn1 votes

{quoted}The screen shake is supposed to be disruptive to whoever he attacks, disorienting them and making them misclick. That was kind of the idea, but knowing that people can get motion sick it should only be a small amount.

Making them misclick is TERRIBLE design for League though. Clarity and precise, responsive inputs are a core part of the game, and one that no design should change.

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