[DISCUSSION] How would you try developing a Main Battle Tank as a Champion?

darkdill··5 votes·693 views

To be specific, I am not talking a gameplay tank like Alistar, Rammus, etc. I am referring to something like this: the M1A1 Abrams. http://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Abrams-transparent.png/1280px-Abrams-transparent.png

#"How would a tank like that fit into LoL's universe?"

Good question, but I have an answer: Have it be something made by Yordles. We already have Corki's ROFL-Copter and Rumble's mech, so how hard would it be to envision a tank the size of, say, a small car?

#"What would this tank bring in gameplay?"

Again, good question, and really the point of this topic. I have a few ideas on what gameplay this tank could bring out, but I don't know which would be the most appropriate. It could be a tough marksman with low mobility, or maybe a ranged fighter somewhat like Urgot. Or it could fill in some other really strange niche. There's definitely room for debate on that.

#"Riot never listens to these anyways!"

Wrong. Braum definitely had some inspiration from "Angus, the Puncher" IIRC, and while Riot might deny it, I'm sure they based Yorick off "Alice, the Doll Master". They might not copy-pasta everything about a Champion Concept, but you can't say they completely ignore concepts, even if they say "We legally cannot use your concepts" (which I find is a bullcrap policy).

In any case, Riot's presence is not essential to this discussion. This is to discuss the idea of adding in a Yordle Main Battle Tank into the game as a Champion design, as Champion Conceptors.

So if you've got anything to chime in with, feel free to post (as long as it's civil).

9 Comments

Squeekems1 votes

This forum is a bunch of whiny losers. They do not want to collaborate on any ideas. They want to appreciate completed concepts. That being said...

I think the unique thing about this sort of champion should be its movement. Its turning rate should be super low, its auto-attacks should be body-blockable, and its attack range should trump CaitlynCaitlyn's.

The Red Goat1 votes

{quoted}

This forum is a bunch of whiny losers. They do not want to collaborate on any ideas. They want to appreciate completed concepts. That being said...

I think the unique thing about this sort of champion should be its movement. Its turning rate should be super low, its auto-attacks should be body-blockable, and its attack range should trump CaitlynCaitlyn's.

That sounds good for an ult but a thought that comes to mind is that you also just described Vel'Koz's "laser beam-o-death". It has a long range but a short turning speed and dishing out a huge chunk of damage over time, albeit this idea could still be very different by being auto attack based and delivering more damage up front. What you're suggesting would sound like combining Caitlyn's and Vel'Koz's ults together, which I'll admit sounds really good.

On an off and kinda sour note, I did downvote your post from the first things you said about the rest of he board users. However true it might be, its still mean and unnecessary to say.

@Yousosmart: personally I always strive to have my concepts themes match their playstyle (i.e. form meets function ideal). To me, a literal tank unit does work like a tank in gamespeak.

For instance, the force of a tank shell is going to be immense, likely even enough to stun people hit by it or by the blast. Even if the normal fire mode of the tank doesn't do that, most likely there are specialized shells that could be used to perform that exact function but would simply deal less damage.

Literal tanks also are quite quick when they need to be because if they need to get to point a from point b, they need only move as the crow flies. Even if that means going through a building. Or two. Or three.

Another aspect you could take into account is there are some things like armored personal carriers or APCs that are built to perform specific tasks and have special tools to do said tasks. There may even be tanks that are made to be "sneaky" and scout out unknown and extremely dangerous terrain. Summing that ll up I am pretty sure you are looking to create a tank or at least a bruiser champion, even if you may not realize it.

As far as the yordle aspect goes for being applied to this champion, the one underlying theme all yordles have is devotion and focus. Ziggs and Tristana are all about the explosions and "having a blast". Kennen, as hyperactive as he may be, he channels that into his physical and mental speed to be able to take out multiple opponents with "lightning fast reflexes" and the utmost precision. Poppy takes this in an opposing route by having such "focused resolve" that she can take out targets that might be suicidal to take on and yet she does so and comes out on top, regardless of how many other enemies try to take her out first.

Basically I'm saying all yordles have a certain amount of psychopathic zeal about them that drives them into the battle. Heimerdinger only wants to test his extremely dangerous inventions on other champions and not get sued if someone dies. Lulu is a sociopath with magic (why would she think its wrong to turn people into plants or animals to play with?). And Gnar would be the most obvious one really with his whole make him mad he literally becomes a monster and eats your face.

And then there's Teemo. Just, Teemo. Read his lore man. There's the dark secret right there in the open.

And in all of this, you want to give one a tank.

Now why would you do a thing like that? (seriously, think about why they would have a tank, its a good background question to answer)

On a final and honestly completely unrelated note, I would jokingly say that the tank user needs to be a she and you would call her Sheila.

RiotRiot Bearly Leah1 votes

{quoted}

Wrong. Braum definitely had some inspiration from "Angus, the Puncher" IIRC, and while Riot might deny it, I'm sure they based Yorick off "Alice, the Doll Master". They might not copy-pasta everything about a Champion Concept, but you can't say they completely ignore concepts, even if they say "We legally cannot use your concepts" (which I find is a bullcrap policy).

Just FYI, I was just at Pax and they had a whole panel about champion design and brought up was the creation of Braum. He actually started from a concept of an engineer. After a specific incident in a game some designers had an idea to make a shield on a support so you could dive in front of your ally and save them (as opposed to Yasuo who places the shield/wall down). The concept of 'beefy-dive-in-protect-the-team-shield' didn't fit with the original concept of an engineer so the concept artists drafted a buff man with an eye patch. Eventually it was toned down to look less villainous and more like 'I'm here to save you.' Thus, Braum was born.

-The More You Know-

Also, wouldn't a tank be more in the realm of Piltover? It is known as the City of Progress and "is the leading center of ecologically-minded techmaturgical research on Valoran. The city's great academies and their contributions to science are known across the land, rivaled only by the eccentric colleges found in Zaun."

darkdill1 votes

True, but if the tank were designed for human operators, it'd have to be really huge for in gameplay for it to be sensible. That would lead to a lot of gameplay issues, IMO. A Yordle-sized tank, however, wouldn't have such a huge hitbox.

I mean, have you seen a tank in real life? Those things are pretty massive.

RiotRiot Bearly Leah1 votes

Fair enough. It'd either have to have incorrect scaling or be huge.

My problem is that a tank doesn't really quite fit the whole theme of League. Champions are live creatures and while yes Rumble has a machine and Corki has his plane, they are all operated by a creature. I see your point of how it could be feasible that it was created by the Yordles, but what makes this machine controllable? I can't imagine you playing being able to see inside the tank. Champions all have some sort of sentient feel to them (even though champions like Orianna are technically machines).

darkdill1 votes

Could have the Yordle's head sticking out of the hatch so he can see things. You don't exactly have great visibility when you're inside a tank and have to use a viewport or periscope.

RiotRiot Bearly Leah1 votes

Yes, but I think the concept of straight tank needs a little more variation. Maybe something a little more whimsical? Straight tanks are too.... life like to really fit League IMO.

Chespin20131 votes

could be a follower of Viktor 's glorious evolution the tank char could be like a artillery styled mage great for sieging possibly that or make him like a yordle like Corki or Rumble

Raptamei1 votes

It would probably be bad.

Tanks suck in this game.

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