[Champion Concept] Muur - The Gem Beast

regonas·4/9/2016, 2:27:22 PM·10 votes·766 views
tinypic photo

#KIT

......................................... ........................................................................................................................ Passive Healing Emeralds Other friendly champions in melee range can click on you and will be healed for 20/30/40/50/60/70/80/90/100 (+1% of your max health) health. In addition, increase your maximum health by (+200% of bonus AD) (+130% of AP) health.

Cooldown: 15 sec ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Emerald Headbutt Charge a short distance, stopping at first enemy you encounter. Knock back first enemy hit, dealing 100/140/180/220/260 physical damage to him/her.

Hitting an enemy champion will cause your Jade Aura to instantly pulse a healing wave, if you have ranked it up. If you knock an enemy into your Jade Serpent Statue, then that enemy will get rooted into place for 2 sec.

Range of charge: 400 Knock back distance: 200 Cooldown: 12 sec Mana cost: 50/53/56/59/62 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Jade Aura Passive: every 4 sec pulse a healing wave, healing every friendly target nearby for 20/30/40/50/60 (+0.5% of your max health) health.

Active: instantly release a healing wave.

Radius: 350 Cooldown: 20/18/16/14/12 sec Mana cost: 40/44/48/52/56 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Jade Serpent Statue Spawn an immobile statue into targeted area (summoned new one will destroy the old one). Every 3 sec it will heal nearby friendly champion for 40/60/80/100/120 (+1% of your max health) health (prioritize to heal champions with less current health).

Health of statue: 800/1000/1200/1400/1600 Range: 350 Radius: 300 Cooldown: 15 sec Mana cost: 70 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Jade Lightning Release a jade energy in form of chain-lightning, hitting targeted enemy champion or targeted friendly champion. This energy bounces between enemy and friendly champions, hitting up to 8 times (can bounce to your Jade Serpent Statue). Enemy champions suffer 50/65/80 (+2% of your max health) magic damage. Friendly champions are healed for 40/45/50 (+1% of your max health) health. Cooldown of this ability gets reduced by 1/ 1.5/ 2 sec every time you heal a friendly champion.

Range: 500 Cooldown: 100/90/80 sec Mana cost: 90 ........................................................................................................................ .........................................

5 Comments

NateIsGay4/9/2016, 2:33:10 PM1 votes

Did you make that model yourself? If so, amazing job man, looks sick. [slayer-pantheon-thumbs]

FloRaider424/10/2016, 1:25:30 PM1 votes

Since the original idea was "jade themed champion" I was very curious as to what it ended up becoming.

Passive: I like that it eliminates the problems of a simple heal aura (clarity and visual impact) and still feels different from existing heals. I think that adding a small delay (channel) would give him more of a Health Dispenser feeling and would add some counterplay (would get compensated by raising the scaling and amount).

The second part seems a bit powefull considering it offers Blood Pacts Ap to HP bonus and an additional powerfull AD to HP bonus, but also somewhat weak, since you don't really benefit from building AP and to a lesser extent AD.

Q-Ability: The basic concept has a similiar feel to Arctic Assault (albeit weaker), but the interactions with the kit allows some nice variation in use.

W-Ability: Not really a fan since it is quite passive, but the interaction with Q is quite interesting.

E-Ability: The statue seems quite tanky considering it has no duration and no cap, enabling you to plaster your tower with them giving you a huge boost in sustain.

Ultimate: Reminds me a bit of Ebb and Flow, but since it can jump to affected champions you can basically throw it back and forth between two champions.

Overall: I feel like focusing on one heal and making it stronger and giving the kit some CC or Damage would be the better decision overall, since you can have one good heal instead of multiple mediocre/weak ones (that is purely design philosohy though so there is no right or wrong there).

FloRaider out summoner 31