[Champion Concept] Muur - The Gem Beast
#KIT
......................................... ........................................................................................................................ Passive Healing Emeralds Other friendly champions in melee range can click on you and will be healed for 20/30/40/50/60/70/80/90/100 (+1% of your max health) health. In addition, increase your maximum health by (+200% of bonus AD) (+130% of AP) health.
Cooldown: 15 sec ........................................................................................................................ .........................................
......................................... ........................................................................................................................ Q Emerald Headbutt Charge a short distance, stopping at first enemy you encounter. Knock back first enemy hit, dealing 100/140/180/220/260 physical damage to him/her.
Hitting an enemy champion will cause your Jade Aura to instantly pulse a healing wave, if you have ranked it up. If you knock an enemy into your Jade Serpent Statue, then that enemy will get rooted into place for 2 sec.
Range of charge: 400 Knock back distance: 200 Cooldown: 12 sec Mana cost: 50/53/56/59/62 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ W Jade Aura Passive: every 4 sec pulse a healing wave, healing every friendly target nearby for 20/30/40/50/60 (+0.5% of your max health) health.
Active: instantly release a healing wave.
Radius: 350 Cooldown: 20/18/16/14/12 sec Mana cost: 40/44/48/52/56 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ E Jade Serpent Statue Spawn an immobile statue into targeted area (summoned new one will destroy the old one). Every 3 sec it will heal nearby friendly champion for 40/60/80/100/120 (+1% of your max health) health (prioritize to heal champions with less current health).
Health of statue: 800/1000/1200/1400/1600 Range: 350 Radius: 300 Cooldown: 15 sec Mana cost: 70 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ R Jade Lightning Release a jade energy in form of chain-lightning, hitting targeted enemy champion or targeted friendly champion. This energy bounces between enemy and friendly champions, hitting up to 8 times (can bounce to your Jade Serpent Statue). Enemy champions suffer 50/65/80 (+2% of your max health) magic damage. Friendly champions are healed for 40/45/50 (+1% of your max health) health. Cooldown of this ability gets reduced by 1/ 1.5/ 2 sec every time you heal a friendly champion.
Range: 500 Cooldown: 100/90/80 sec Mana cost: 90 ........................................................................................................................ .........................................