Champion Concept: The Great Magnifico- Master Illusionist

Rammus Soup·1/6/2016, 9:55:12 PM·3 votes·914 views

LORE

"Come one, come all, it's about to begin!" "Come see the magic- step right in!" Yelled the loud little man with a pointed white grin. "An introduction of the production you're about to see-" "A spell-tacular, spec-caster greater than we!" "Now playing, portraying- the star of the show" "No waiting, or debating we're ready to go!"

The Great Magnifico is a renowned magician, known to all. He loves entertaining people with the trickster art of illusion. He eventually grew bored with his show, and the same routine. So the Great Magnifico decided to bring his talents to the greatest show of them all- the famed League of Legends.

Friends Annie TwistedFate

Enemies Draven Shaco

Dialogue

When Walking: "Let the show begin." "Show time!" "Sure, why not?"

Joke: "Not the gut!"

Joke interaction with Draven: "Draven leads the minion parade with his pretty baton."

Taunt: "Now you see me, now you don't"

Taunt interaction with Twisted Fate: "I'll show you a card trick."

Interaction with Shaco, upon Shaco's Ultimate: "You're nothing but cheap tricks."

Interaction with Annie, upon Annie's Ultimate: "Did you win him at the fair?"

Basic Information

Role- Support Secondary Role- Mage Secondary Bar- Mana

Champion Statistics (subject to change)

Attack: "Medium-Range"- 450 Health- 475 - 1875 Health Regen.- 7.5 - 15.6 Mana- 510 - 1123 Mana Regen.- 8.3 - 18.3 Attack Damage- 45 - 90 Attack Speed- 0.625 (+0% – 37.7%) Armor- 24.1 - 78.1 Magic Resist.- 33.1 - 56.7 Movement Speed- 325

Abilities- (Mana Costs, Level Scaling, and Cooldown Rates are Subject to Change)

Passive- The Great Magnifico

  • When Magnifico casts an ability, he gains a stack of Greatness. For each stack of Greatness, Magnifico and nearby allies gain +2 bonus Ability Power. When Magnifico reaches 5 stacks, his Greatness shines, causing his next ability to gain an additional effect and grant Magnifico 13-30 gold (13+1 per level).

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Q- Abra Kadabra Mana Cost- 55/60/75/80/85 Cooldown Rate- 15.0/15.5/16.0/16.5/17.0 seconds

  • Magnifico polymorphs target enemy champion for 1.5/1.75/2.0/2.25/2.5 seconds, and deals 35/50/65/80/95 +5% of Magnifico's Ability Power in magical damage.
  • Greatness Bonus: For the duration, polymorphed target is immobilized and performs a dance.

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W- Misdirection Mana Cost- 50 mana Cooldown Rate- 20 seconds

  • (passive): When Misdirection comes off cooldown, Magnifco's mana is restored 5%. While Misdirection is off Cooldown, Magnifico gains 5/10/15/20/25% bonus Mana Regen.
  • active- Magnifico blocks the next enemy ability. This ability disappears after a short time.
  • Greatness Bonus: If Magnifico blocks the next enemy ability, Misdirection's cooldown is reset to .1 seconds.

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E- Now You See Me, Now You Don't Mana Cost- 65/70/75/80/85 Cooldown Rate- 25 seconds

  • Magnifico throws a curtain over target ally, or himself, then quickly removes the curtain. Target becomes invisible for 2.0/2.3/2.6/2.9/3.2 seconds, and gains 10% bonus Movement Speed that dissolves after the duration. Basic rules of invisibility apply.
  • While invisible, champion gains 20/30/40/50/60 +5% of Magnifico's Ability Power in bonus damage on their next attack.
  • Greatness Bonus: Duration of invisibility is doubled, and bonus damage applies 10% of Magnifico's Ability Poer instead of 5%.

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Ultimate- Magic Box Mana Cost- 120 Cooldown Rate- 70/75/80 seconds

  • Magnifico summons the Magic Box to target location. Magnifico, or allies, may activate the Magic Box at close proximity to hop inside. While inside the Magic Box, champions are untargetable for a short time, and a large radius appears on screen 650/675/700 units. Clicking anywhere within the radius will instantly teleport champion to target location. Remaining in the box will cause the champion to appear where the box disappeared.
  • Greatness Bonus: The Magic Box looks much more magical, and can hold 3/4/5 Champions. Each Champion selects its own destination.

22 Comments

Jas3Bae1/6/2016, 10:35:34 PM3 votes

I feel like his lore should have some interaction with LeBlanc. Edit: and unlike some of the people here, I actually like the idea of a champion who is 100% utility. ( Of course, I main Zilean support and for me the damage on timebomb is just a side effect, so that's definitely a biased opinion- I stand by it nonetheless.)

Leroyswish1/6/2016, 10:23:23 PM2 votes

Seems like a Twisted Fate rework, but largely lacks any kind of damage. I guess Nashor's + Runaan's would works since in theory he could infinitely increase his ability power. None of his abilities do damage at all.

Vikíng1/6/2016, 10:13:56 PM2 votes

This concept... why? You need to add a 4th option on the poll, and name it "Nothing". Every champ needs at least 1 damaging ability. This concept is 100% utility.

Serevas1/6/2016, 10:10:00 PM2 votes

The issue with this champion is he's 100% utility. He literally does no damage.

biobirbbyy1/7/2016, 9:12:32 AM1 votes

Does the passive grant 2 permanent AP every time you use an ability or is it temporary? If it is permanent, it is really OP

FloRaider421/6/2016, 10:27:30 PM1 votes

My main problems with this concept still stand... I think I know some tweaks that could work, but please don't copy them unless you think they fit with your intented goal.

  • His passive fits the core concept (some magic tricks that lead to the grand finale) but the bonus AP are unnecessary in my opinion, since aura effects have a lot of power without gameplay (the AP are there but you won't notice them)
  • His Q is fine, but since it is very similiar to Lulu's you might want to change it up a bit Skillshot, extra effect etc.
  • The W passive is could stay, but doesn't really affect his gameplay I would have preffered the stun to stay and move to his empowered active (Spellshield -> enemy activates Spellshield -> enemy gets stunned), since you don't benefit much from casting 2 spellshields apart from taking hits for your allies.
  • His E and R still suffer from the same problems as before Maybe exchange E with R ? (teleport has lower range and cast time, but you would still be able to let your allies hop walls ?)

Those were some suggestions to change your current kit, to make it more balanced, if anything is unclear just ask ######I hope I am not getting annoying summoner 31

Rammus Soup1/6/2016, 10:38:23 PM1 votes

I added damage to the polymorph. Also, I added a damage buff to Invisible allies. Let me know what you think.

FloRaider421/6/2016, 10:49:02 PM1 votes

#-!- SHAMELESS POST INCOMING -!- If you ever need to change or remove an ability feel free to get inspired

Phantom blades You cast the skillshot like normal, but the blade is invisible for the enemy and starts moving after some seconds/the next time you cast this ability Greatness: CD and Cost are reduced for several seconds

Great Escape You remove all CC on you and teleport a short distance damaging all enemies near target location Greatness: CD refreshed / damage and distance increased

Doppelganger You spawn a clone at a target location (moves with alt) If you get hit by an ability the clone vanishes, but if the clone gets hit you turn invisible (same particle effect) and your next AA deals bonus magic damage Greatness: Clone deals more damage, stealth duration and bonus increased

######Mainly damaging abilities, but you already got utility covered :P

Sry for posting something like that, but you got me thinking a bit summoner 31

Rammus Soup1/7/2016, 9:05:03 AM1 votes

I need some feedback. What should be added/removed or altered? Let me know what you think! :) Thank you!