Concept for Urgot Rework

Rammus Soup·1/13/2016, 7:05:30 PM·3 votes·759 views

Urgot's kit doesn't work to well with itself. His Q procs hi Passive, and his W buffs his Q- but that's pretty weak. I like Urgot's ultimate, although it does nothing to aid his kit. So, I figure I'd work around his ultimate. This concept will make Urgot's abilities work better with his ultimate. You'll see what I mean.

Urgot's Updated Abilities

Passive- Zaun-Touched Bolt Capacitor

  • Urgot's basic attacks fire a series of bolts in rapid succession. After Urgot fires 10 bolts, he has to reload for 2 seconds.
  • While Urgot is reloading, he charges up- creating a shield that absorbs incoming damage, and gains increased movement speed for the duration.

.

Q- Acid Hunter

  • Urgot fires a missile that collides with the first enemy hit, dealing damage and reducing their Damage for a short time.
  • Acid Hunter locks onto enemies affected by Noxian Corrosion.

.

W- Noxian Fuel Discharge

  • Urgot disposes of his fuel waste, ejecting a canister to target location. The canister will explode after 5 seconds, or when Urgot reactivates the skill.
  • Using Acid Hunter or Noxian Corrosion Charge before this ability causes the canister to release toxic waste when it explodes, that deals additional DOT.

.

E- Noxian Corrosion

  • Urgot blasts an enemy with a toxic capsule. The capsule hits enemy- dealing damage, and bursts open covering the enemy in toxic slime. Toxic Slime deals DOT and reduces movement speed for the duration.

.

Ultimate- Hyper-Kinetic Position Reverser

  • Urgot charges his Hyper-Kinetic Position Reverser, and swaps positions with target enemy.
  • Urgot takes reduced damage while he's locked onto target, and gains Amor and Magic Resist after the swap.
  • The damage from Noxian Corrosion is doubled against enemies suppressed by Hyper-Kinetic Position Reverser.

note Urgot's ultimate is very interesting.. but is lacking a set-up for the rest of his hit. The shield from his W is now part of his passive. Now his W leaves something for his ultimate to utilize- by leaving a canister for the enemy to teleport onto. This new passive allows him to fill the Marksman role better, increasing his Attack Speed to an extent.

4 Comments

Kuzja11/13/2016, 7:17:08 PM2 votes

Although I'm doing fine play as Urgot, his game play does seem out of style. So yeah any change like this sounds good to me.

www GOHAM org1/14/2016, 2:11:13 AM1 votes

One thing I think you could add to this awesome rework would be that when he drops his fuel discharge he automatically regains full stacks of his auto.

Bard R Friday1/14/2016, 8:48:05 PM1 votes

Terrible idea to make the lock on ability targeted. Even less counter play.