[Champion Concept] Melvin - The Lord of the Seventh Dimension
Inspired by Persona 4: The Animation.
Champion role: mage/ tank Champion type: melee
Table of content:
- Stats
- Kit
- Unique mechanics
- Kit's overview
- Lore
- Quotes
- Other info
#1. STATS
HEALTH: 445 – 2058 HEALTH REGEN: 6.2 – 16.5 ATTACK DAMAGE: 58 – 131 ATTACK SPEED: 0.612 (+0% – 34.4%) ATTACK RANGE: 135 MANA: 0 MANA REGEN: 0 ARMOR: 16.0 – 50.5 MAGIC RESIST: 22.0 – 56.5 MOVEMENT SPEED: 345
#2. KIT
......................................... ........................................................................................................................ Passive Endless Terror You use unique resource called Terror (from 0 to 100). Dealing damage to enemy champions generate Terror, 1 point of Terror for 1% of your target's maximum health done in damage. Killing an enemy minion or neutral jungle monster grants 5 Terror. You will lose 1 Terror every 3 sec, while you are out of combat. Your other abilities consumes Terror. In addition, gain certain beneficial effects when you have certain amount of Terror (only one beneficial effect is present at one time):
Bellow 50 Terror: when nearby enemies are rooted in place, they will be feared instead. Duration of fear is equal to duration of root +0.2 sec. (400 unit radius) At 50 or above Terror: all fear effects on nearby enemies deal 30/50/70/90/110/130 (+30% of AP) bonus magic damage, when fear is applied. Enemies immune to fear effect will still be damaged. (400 unit radius) ........................................................................................................................ .........................................
......................................... ........................................................................................................................ Q Walking Horror(s) Passive: increase your armor by 10/13/16/19/22 (+5% of AP).
Active: create 1/1/2/2/3 imperfect (glitchy looking) clones of yourself to attack nearby enemies. Each clone lasts for 6 sec and will have 30/35/25/30/25% of your stats (except health and movement speed; each clone will have 75% of your maximum health and 100% of your movement speed). Each clone will have one of of three auras (two or more clones can't have same aura):
Aura of Dread: nearby enemies will suffer 5/7/9/11/13 (+3% of AP) magic damage each sec, healing your clone for 100% of damage done through this aura. Aura of Demise: nearby enemies will suffer 10/13/16/19/22 (+7% of AP) magic damage each sec and get their movement speed reduced by 30% for 1 sec. Aura of Rot: nearby enemies will suffer 15/20/25/30/35 (+10% of AP) magic damage each sec.
Cooldown don't start until clones are destroyed or expire. You can control your clones through reactivating this ability.
Leash range: 700 Radius of auras: 300 Cooldown: 20/18/16/14/12 sec Terror cost: 20 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ W Lullaby of Terror Launch a slow moving nightmarish bolt of crimson energy in front of you, dealing 80/110/140/170/200 (+60% of AP) magic damage to fight enemy hit and reduce his/her magic resist by 20/22/24/26/28 for 3 sec. If this bolt moves through a structure or a wall, then it morphs into fast moving shadowy hands. These shadowy hands will deal 6/7/8/9/10% (+1% for 50 of AP) of target's current health in magic damage (penetrating all minions and stopping at first enemy champion hit) and root hit enemy champion in place for 2 sec. If you root an enemy champion, then you can reactivate this ability, while he/she is still rooted, to instantly teleport to that enemy (also works if root is transformed into fear). In addition, if you teleport to an enemy via this ability, then all your clones and your pet clone will also teleport with you.
(skill-shot ability) Range: 1000 Maximum teleport range: 700 Cooldown: 12 sec Terror cost: 10 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ E Disturbing Memories Passive: when enemies nearby you die, they leave all their awful memories behind in form of Memory Shards. Enemy minions and neutral jungle monsters leave 1 shard, enemy champions and epic jungle monsters leave 2 shards. These shards lasts for 8 sec. You can pick these shards by walking over them. Enemy champions can destroy shards by walking over them. Increase your maximum health by 0.75 for each shard collected.
Active: implant collected memories into your target.
On friendly champion, including yourself: your target will get his/her attack speed increase by 20/25/30/35/40% and magic penetration increased by 10/12/14/16/18 for 3 sec. On enemy minion, enemy champion or neutral jungle monster: your target will get his/her attack speed decreased by 30/40/50/60/70%, and he/she will receive 30/40/50/60/70 (+30% of AP) magic damage each sec. Effect lasts for 2 sec. On your clone: your clone will be fully healed, his maximum health increase by 40% and he will last until killed, turning him into an uncontrollable pet. Only one clone can be converted into a pet at one time. Making a new pet will destroy the old one. (this pet won't look glitchy and will look exactly as you)
(targeted ability) Range of passive: 800 Range of active: 600 Cooldown: 14 sec Terror cost: 35 (-1 per 50 shards collected) ........................................................................................................................ .........................................
......................................... ........................................................................................................................ R Seeds of Terror (you start with this ability) Passive: heal yourself for 3/4/5/6% of damage your clones take and you take 1/2/3/4% less magic damage per your clone present.
Active: implant Seeds of Terror into your target for 10 sec. When that target dies, seeds will bloom, causing nearby enemies to run in fear for 2 sec.
Implanting seeds into a friendly champion, a friendly minion, yourself or one of your clones: heal affected target for 20/25/30/35 (+10% of AP) health every sec. Implanting seeds into an enemy champion, an enemy minion or a neutral jungle monster: deal 30/40/50/60 (+20% of AP) magic damage every sec to affected target.
Range: 350 Fear radius: 400 Cooldown: 130/120/110/100 sec Terror cost: 35 ........................................................................................................................ .........................................
~~ ~~ https://media.giphy.com/media/xThuWk4e2i8jfawi52/giphy.gif
~~ ~~
#3. UNIQUE MECHANICS
When game starts, several dark boxes (looking like a tv showing only static) will appear. Friendly and hostile champion can turn them on and off by clicking on them while in melee range. While turned on, these dark boxes provides a small area of vision to your team. When dark box gets turned on by friendly champion, then if will briefly show an image of you (40 sec cooldown for each box). If an enemy champions is looking into the image of you (within 400 unit range of it; works same like Cassiopeia ulty) when it appears, then that enemy champion will be feared for 0.75 sec. While turned off, these dark boxes does nothing.
Vision radius: 150 http://i67.tinypic.com/66axwg.jpg
#4. KIT'S OVERVIEW
Passive If you deal damage equal to 50% of enemy champion's max health, then you will gain 50 terror. Damage done by your clones or your pet will not add terror. Key thing is to maintain the right amount of terror, for best beneficial effect and so you could use your abilities. While this concept is not extremely innovative, i think i made i certain twist in it for anyone to play around it. Like a mini game, balancing terror in just a right spot would add another layers in gameplay strategy and decision making, during trades and during team fights.
Q Is pretty simple, but i get where people might get confused. Lets start with stats. At rank 1, you will summon 1 clone with 30% (attack damage, attack speed, crit chance, etc) of your stats, 75% of your max health and 100% of your movement speed; At rank 2, you will summon 1 clone with 35% of your stats, 75% of your max health and 100% of your movement speed; At rank 3, you will summon 2 clones with 25% of your stats for each clone (total combined is 50%), 75% of your max health and 100% of your movement speed; At rank 4, you will summon 2 clones with 30% of your stats for each clone (total combined is 60%), 75% of your max health and 100% of your movement speed; At rank 5, you will summon 3 clones with 25% of your stats for each clone (total combined is 75%), 75% of your max health and 100% of your movement speed; Now, each clone will have an aura (chosen randomly), but one clone can only have one aura (except your uncontrollable pet clone, so there can be two clones with same aura, but only two). At rank 1 and 2, clone get random aura out of three (1 our of 3). At rank 3 and 4, clones gets random auras out of three (2 out of 3). At rank 5, there will be no randomness, because your each clones will have one aura (3 out of 3). At rank 1, this ability have RNG in it, but as you rank this ability up, RNG starts to fade away and completely disappears at rank 5.
W Skill-shot with a twist. Normal version hits only one target, moves slowly and reduce magic resist of enemy you hit. However, if this ability moves though a wall, then it gets faster, penetrates all enemy minions and jungle monsters, stopping only after it hits an enemy champion (of reach the ends of its range). Normal version deals normal magic damage, other version deals damage based on enemy's current health. In addition, other version also roots enemy champion hit, allowing you to teleport to him/her. Perfect for counter-jungling.
E Buff, debuff, heal yourself or heal your clone, you can choose only one. Versatile ability, with something like a story. Everyone friendly towards you, except creatures like you, gets stronger. Creatures like you gets healed. Everyone hostile towards you, expect creatures like you, gets weaker and damaged. Also, passive allows you to farm some health, if you decided to play top/mid. While this passive doesn't provided lots of health, it is quite good, because as you collect shards, you reduce terror cost of active part. Another layer of strategy for this champion.
R This is where his tankiness and control mage styles collide. Passive provides a good type of sustain during team fights, because of all AOE damage flying everywhere, you can get some decent healing as your clones takes damage for you or/and with you. CDR plays important part for this champion, because if you can summon clones often, then enemies with a lot of AOE damage will involuntary heal you. Now, active part is quite different entirely. It could be used defensively (put on your carry, heal him/her and if she/he dies, then nearby enemies will be feared) and it could be used offensively (put on enemy's carry, burst him/her down, fear nearby enemies). However, fear will not trigger when seeds expire. They only trigger when affected target dies.
Dark boxes Like mini wards, who can be turned off by enemy champions. While they do randomly fear enemies who are looking at them, the main point of them are their vision. Smart team mates will always turn on dark boxes. Smart enemies will always turn them off.
#5. LORE
What is seventh dimension? When you turn radio or television on, and i doesn't catch a signal, then you see only and hear only static. Most of it are for outer space, radio waves made my starts and black holes, just a cosmic background. However, between those radio waves, there is a special signal, coming not from the starts, but from different dimension. Scientist believe, that human mind can't create new faces in itself, so all faces you see in your dreams are of people you have previously seen. A face of young girl in your dream could be the face of your friend you once had. However, what about nightmares? All horrible beings you seen in your nightmares, their faces, you have already seen them, too. Maybe not directly with your eyes, but every nightmarish being you have seen in your dreams is something you have already seen. These beings you see in your nightmares, these radio waves, all of them are form one single place - seventh dimension. A timeless realm of nothingness, but not entirely empty. This is a complicated realm, on the border of the reality, where everything is possible. While nothing can enter this dimension, sometimes something can exit it. In forms of radio waves, in form of scary dreams, information is slowly leaking of the seventh dimension, causing darkness and madness to slowly consume people, who are affected by it.
Doctor Rotkod worked many years on his inventions, mainly on super sensory wave collector (SSWC), which was designed to gather radio waves, analize them, track form where they are transmitted and so on. Researching radio waves, interaction with magic, even the origin of magic. Over the years, he done many experiments, tested many different hypothesis. He deducted, that 87.4% of radio waves in Runeterra are from outer space, 12.5% are man made, but 0.1% of them are of unknown origin. Not only that, but that 0.1% of radio waves have strange interaction with magic particles, strongly affects mental state of people and could cause a lot of harm. Dr. Rotkod used his SSWC machine to gather these waves, condensing, focusing them in one place. He was interested in what these radio waves could do and what kind of information they are carrying. Experiment after experiment, doctor was getting affected by these waves more and more, frequently having nightmares during his sleep, hearing noises when nothing is around. Curiosity turned into self--harming obsession, as his mental state deteriorated more and more, then only madness was left in him. However, even being driven crazy, he still managed to work, twisting his inventions, his science, into dark engines of madness, manipulating radio waves who were leaking from the seventh dimension.
Gathering, condensing, manipulating information contained in these radio waves, wasn't enough for now mad scientist. He worked into magic fusion, transformation of this signal into matter, into something which could be touched and looked at. And he succeeded... Infused with magic particles, formed and transformed into physical form, the real form, of what was leaking out of mysterious realm, was shown. Nightmarish, screaming and twitching being of horror was formed into somewhat living form. Dr. Rotkod momentary regained some of his sanity, understanding what was really standing fore him, so he turned of his machine, stopping materialization of that being. He turned of every ome of his inventions, breaking some, setting on fire others. He understood what he about to do, what was he about to invite into his world, but it was too late. His inventions turned themselves back on, gathering and transmitting the signal, causing madness, terror and darkness to spread, eventually killing doctor in his own lab. As whole laboratory was consumed by flames, single entity walked in the flames unharmed. Melvin, incarnation of the seventh dimension, lord of his own world, seed of terror and nightmares, was invited into Runeterra and he intend to stay here.
In the seventh dimension there are somewhat sentient beings, who live in hierarchy. Depending on influence and origin (but their origins are something way different than origin of biological creatures) they are separated into: creepers, breathers, screamers and seers. Creepers could be compared to animals in Runeterra. Low intelligence, hive mind set, low strength, nearly no interaction with magic. Spreading all around the dimension, these little critters are somewhat like a lavas of which stronger beings could evolve (but maybe here evolution isn't the right world). Second in the hierarchy are breathers. The nasty beings are strong enough, yet small enough, to interact with people of Runeterra in their sleep. They send out nightmares, scare and drive people mad. While influence of a single breather is quite small, lots of them can cause real harm to mental state of a person. Screamers, beings second strongest beings in this dimension, are made of thousands of creepers and breathers combined. When many of lower beings gather, minds of the start to meld, causing one consciousness to emerge and take control of the whole. Where beings are too massive to influence a single person, but their power can spread around wide area, causing people of that area to have nightmares, become paranoid, even mad. However, all these lower forms of this dimension are but the parts of the greater whole. Seer if the highest form of these beings, one could call it he only god of the seventh dimension. It have no particular consciousness, it have no particular form, because seer all other lower beings combined. Their existence are connected with each other, connected into one greater form, like a living creature. Humans are made of of cells. Some of cells are small, some are big, some are important, some are not. There are cells responsible for movement, while some others are responsible for thinking. Some goes with seer. Creepers, breathers and screamers are just like cells, and the greater whole is the seer, extending trough out the whole seventh dimension.
So, what Melvin actually is? He is a seer of seventh dimension, but at the same time he is not. He could be called a fragment of the true seer, but he have his own mind, his own body. The true seer of seventh dimension doesn't have body, doesn't have definitive consciousness, but Melvin have. This is because Melvin is a condensed form. Being part of the greater whole, still having connection to his home, Melvin isn't like no other creature in Runeterrra. As information and power leaked of of his dimension, he acted as an antenna, soaking it up. However, he learned about Runeterra much more by interacting with people, tormenting them with nightmares, using human technologies against them. Like a radio signal, he can transmit his consciousness through radio waves, infecting machines, spreading his voice trough radio and so one. The more advanced a city was, the harder it was hit by Melvin's broadcasts. Some people was driven mad and started to worship Melvin, some people just fled the cities. Dawn of the new god was approaching.
But what about Melvin himself? What is his thoughts, his dreams? Do he care about something? He is manifestation of nightmare fuel, and he is just that. He cares about nightmares, madness and chaos, because he is simply made out of it. He doesn't understand morality, emotions or compassion, because he is simply made without them. He is something like a machine, because he is programmed for one thing and he will do that one thing. He is not rational, he is not logical, these things was never the part of him, because the seventh dimension do not contain these things. He is just doing what he is supposed to do and he doesn't know better. Melvin, while intelligent, is more like an animal, than a human. Nevertheless, he is learning. One after another, he collects memories of people he encounter, infecting their minds with madness and drawing out their thoughts, their memories, feasting on new information. Fear, mistrust, envy and other negative feelings resonated with Melvin perfectly, teaching him about the dark human nature, making him smarter and more vile. While he started as simple machine--like being, slowly he turned into evil incarnate, true manifestation of madness and terror, spreading destruction around Valoran.
~~ ~~ https://media.giphy.com/media/xThuWk4e2i8jfawi52/giphy.gif
~~ ~~
#6. QUOTES
Upon champion select: -- (sound of static) Look... into my eyes.
Attacking: -- Are you losing... your sanity? -- Afraiiiiiiiid? -- Breaking your mind. -- (quote of random champion). -- Was that me? Or maybe it wasn't. -- Lose your head. -- _(sound of static).
Moving: -- I am... everywhere. -- In front of you, behind you, under your bed. -- No place exists where i can't reach. -- (looks like walking backwards) ?dam gniog uoy erA -- (sound of tv host) Tune in later for the hottest news on the story. -- Wake up. You are in coma and they about the unplug you.
Taunt: -- (name of nearby enemy summoner appears about your head) You wouldn't hit yourself, would you? -- _I will tear your mind little by little, leaving only images of me inside of your pretty little head.
Joke: -- (warning for afk appears before you). -- Are you sure you aren't in a insane asylum, imagining playing a competitive game and not losing?
Killing an enemy champion: -- (sounds from the movie "Grudge").
When you get killed: -- (your body gets replaced with an image of minion, lasting for few sec).
#7. OTHER
~~ ~~ https://media.giphy.com/media/xThuWk4e2i8jfawi52/giphy.gif
~~ ~~